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Mxm Request Thread!


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#1 chilin_dude

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Posted 05 October 2003 - 11:59 AM

Ok i've decided to start this up again as i feel we need a pinned one... i will update it every day.
Here is what was carried over from the last one...


Let's try and keep this organized, so how about the syntax similar to this:

Skin: Buffy or Sarah Michelle Gellar in general (Actual request )

Vid: J Phoenix+

Feat: Remote sensitivty tag in mxm.xml

If this doesn't fly with everyone else, just lock and delete the shit..

Update: Maybe I'll go through now and then and make a list, at the top.. So it's easier for the request fillers to find out what's left to fill..

Skins:
ren and stimpy skin...
Harry Potter
Lord of the Rings
Dragon Ball Z
SpongeBob Square Pants
Hip Hop type thing Like a DJ and turntables
Ffighting (for soul calibur 2 and DOA3)
Extreme sports (shauwn murrays, kelly slaters, and tony hawks)
Homebrew games
First OXM disc look..
Being currently made
buffy/Allyson hannigan skin
Vids:
SMS (emu)
Sega SC-3000
MSX emu
Total Immersion Racing
Shutdown And Reboot
Mouse Test app
X-Selector
X-Pass
Chihirox
Braveknight: The Knight of Lieveland
Shikigami No Shiro Evolution

Features
AutoAdd backed up xbox games to the Menu.XML, after backing up the game and then rebooting it will show in the list (EvoX style) I only ask this because i have my Menu.XML all manually layed out and setup so i do not use the menu caching at all
option to change the IP address from inside MXM.
A FTP Client would rock.
The ability to make menus non-scrolling (ala MENUX)
The option to turn auto-descriptions off. <AUTODIR DESCR="false">
A safe-mode timer that auto-boots into normal mode once times runs out.
The ability to hold the 'R' button to scroll through menu items faster.
A speed parameter for modifiers in skins. <MODIFIER type="bounce" speed="75">
A hotspot for screensavers, say like holding the right or left thumbstick to the right or left for X amount of seconds and the screensaver pops on
Being able to switch songs while screensaver is on so it doesn't return to the menu when switched to a new song
Option to place the "Configure Skins" in a submenu of your liking (for the people that disabled the System Menu with a script)
Include the action script INSIDE the xbe so everyone can use it.
Basic Divx player to be able to watch xbox trailers and movie trailers without using xbmp or converting to .wmv (I AGREE WITH THIS)
Add compression to make an ultimate installer rolleyes.gif
Autoplay music through relax!
Compatibility with the Xbox Saves Manager 4.5 would be nice
BIOS flashing (Already planned on)
FTP Client, instead of just server
DVD-R entries or inserted games will be able to be installed to the HD
Games on the HD will have an 'uninstall' option available (preferences to disable, though).
Save Game Manager
Directly handle downloading save games from xboxsaves.com.
File explorer/management
Screen Calibration - Great idea IMO
Scroll through list
Skinnable system menus (probably will not happen)
General Transparency level
Random skin based on XML file (list).
Master switch for sounds/music..
'Light' version just for DVDs (maybe load faster)
More sound events
order-by frequently used (M$ start menu style)
More conditionals (if, then, else)
Tag to disable safe mode
Randomizing only external skins (similar to DVDskins tag)
Music selection (only play songs you want to)
Game rating tag, with internal star icons (or something like that)
Auto install from dvd (as dash or as app), in the system menu or something..
Scan cd/dvd media for roms, and add them to a menu with 'command' launch..
Remove extension from track name
Switch songs using the remote aswell as the controller..
Defrag and check disk (better as a stand-alone application though)
Read title from default.xbe on disc, and display that instead of "single game dvd"
Passcodes for submenu's aswell as for a menu item
sort skins by name
random backgrounds (video, image) for skins
display disk size in ftp client
rename xbe's from MXM
open/close disk trey for mxm
quick launch (like x-select)
throtled menu scrolling
mix audio (both BGM and game preview audio - with volume control for both)
auto-sort configurability
add commonly used config items to the root of system-menu - Kinda full now to do that, IMO.
Opacity

Other

Improvements on the existing guides.
DVD case
Various thumbs and icons

So get adding!!!

Edited by chilin_dude, 13 October 2003 - 02:15 PM.


#2 ProstheticHead

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Posted 05 October 2003 - 01:46 PM

ive got a buffy/Allyson hannigan and other cast members skin in the works just waiting for randomsorce to work before i reliace. im also working in a DBZ skin BUT i cant find any desent images.. most of them are VERY poor screen grabs so any help on pages that someone might know about would be grate!.

Edited by ProstheticHead, 05 October 2003 - 01:49 PM.


#3 jizzlobber

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Posted 05 October 2003 - 03:13 PM

i'd kill for a ren and stimpy skin... or maybe faith no more themed.

#4 yourwishismine

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Posted 10 October 2003 - 08:52 AM

QUOTE (koldfuzion @ Oct 10 2003, 03:13 AM)
well, while we all patiently wait for AXS to come back.. they are turning up on the news.

Im posting/reposting

Monopoly Party
World Championship Snooker 2003
Fila World Tour Tennis
int. superstar soccer 2"


now.

I think I will be going through my collection of videos.. reencoding the large ones (above 384 bitrate) and compile a very nice achive for axs. I just cant use any from other websites.. so a lot will probably have to be remade if I am going to host them.

I'll be hosting all these vids today....

so you can grab them from my site as well...

http://bohlco.com/xbox

#5 Mordenkainen

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Posted 11 October 2003 - 01:55 AM

BJ,

How about the ability to run an actionscript before an items xbe:

Something like:
CODE

<Item>
<Title>DOAXBV</Title>
<Description>Dead Or Alive XVB</Description>
<Action>DOAXVB_Act</Action>
<Exe>E:\games\DOAXVB\default.xbe</Exe>
</Item>


When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.

It would also be nice if this could be applied to autoadded items, as in:
CODE
<Item>
<Action>GameRun_Act</Action>
<AutoDir>E:\games</AutoDir>
</Item>


You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.

Let me know what you think!

Morden.

#6 BenJeremy

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Posted 11 October 2003 - 02:43 AM

QUOTE (Mordenkainen @ Oct 10 2003, 10:55 PM)
BJ,

  How about the ability to run an actionscript before an items xbe:

Something like:
CODE

<Item>
<Title>DOAXBV</Title>
<Description>Dead Or Alive XVB</Description>
<Action>DOAXVB_Act</Action>
<Exe>E:gamesDOAXVBdefault.xbe</Exe>
</Item>


When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.

It would also be nice if this could be applied to autoadded items, as in:
CODE
<Item>
<Action>GameRun_Act</Action>
<AutoDir>E:games</AutoDir>
</Item>


You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.

Let me know what you think!

Morden.

What I had in mind was an "OnLaunch" context item - a script that would be run before ALL launched XBEs, but the idea of having a specific action tied to an item is also a good idea, though implementing something in an autodir item would be a bit messy. MXM_Entry.xml files could be used to add an "OnLaunch" action element.

So given that, I guess the last remaining detail is order... what to do when there's both a general context "OnLaunch" action, and an item-specific "OnLaunch" - and how to override the general context item, if need be.

So I'll consider "_OnLaunch" as a specially defined script, and an item can define "_OnLaunch" (overrides main version) and/or "OnLaunch" (Runs AFTER "_OnLaunch")

Sound good?

Oh.... one more thing.... I will have to add a result code that will prevent the launch or change the XBE depending on the script. "_CanRun" and "_CtxXbe" for those.... "_CanRun" will equal 1 before the OnLaunch, and if changed, will prevent launching the app.

Hmmmm.... gives me another interesting idea. I will have to contact Cherry.

Edited by BenJeremy, 11 October 2003 - 02:47 AM.


#7 DeVante

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Posted 11 October 2003 - 08:29 AM

I have a sort of request/question.

Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.

However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.

Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does?

#8 BenJeremy

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Posted 11 October 2003 - 10:35 AM

QUOTE (DeVante @ Oct 11 2003, 05:29 AM)
I have a sort of request/question.

Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.

However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.

Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does?

Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe (well, not as a "standard" - MXM keeps an internal version to write out)

There's a Robocop game? I'll have to check to see if that's the case.

#9 yourwishismine

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Posted 11 October 2003 - 12:35 PM

QUOTE (BenJeremy @ Oct 11 2003, 07:35 AM)
There's a Robocop game? I'll have to check to see if that's the case.

Yep...

There's a Robocop game...

Not the best... but not too shabby either...

fun enough to play... but just barely....

#10 BenJeremy

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Posted 11 October 2003 - 02:30 PM

QUOTE (Mordenkainen @ Oct 11 2003, 10:58 AM)
Re-read your post BJ... Thats exactly what I was hoping for.

This should work nicely for modifying games before launch.

BTW. What happens if I tell MXM to run a script that doesn't exist, most importantly, one that exists in a sep. script file?

Morden.

From a quick glance, it appears that an "empty" script will not error out.

On a side note, I'll probably add more advanced error handling in the future.

#11 firefucker

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Posted 11 October 2003 - 11:43 PM

I would be sooo happy if U would add a compressionalgorythm (like gzip) to mxm, available via action script. that'll be ubercool for building installercds. Just a very basic gzip with decompression only would be enough.


rolleyes.gif rolleyes.gif rolleyes.gif

#12 cydonia

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Posted 12 October 2003 - 09:22 AM

It would be great if you could autoplay music through samba or relax upon bootup. This would be good for those of us who are stuck with the measly stock hdd.tongue.gif



#13 floresp

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Posted 12 October 2003 - 03:26 PM

Compatibility with the Xbox Saves Manager 4.5 would be nice.
Looks like I have to run either Evox or Avalaunch in order to be able to use this program. It bombs out with an error when connecting to the xbox.



#14 ^Blazed^

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Posted 13 October 2003 - 12:32 PM

QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM)
Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe

Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.

Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.

Cheers
beerchug.gif

Edited by ^Blazed^, 13 October 2003 - 12:33 PM.


#15 BenJeremy

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Posted 13 October 2003 - 12:43 PM

QUOTE (^Blazed^ @ Oct 13 2003, 09:32 AM)
QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM)
Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe

Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.

Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.

Cheers
beerchug.gif

Cool, I'll have to do some research on this... thanks for the heads up.




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