Xbox Live And High Speed Satellite
Posted 11 October 2003 - 02:22 PM
Posted 12 October 2003 - 07:24 AM
Posted 13 October 2003 - 12:04 AM
Though that is entirely true... and I wouldn't ever run live via satellite for fear that even if it did work i'd get constant lag, I have read on other forums people have it working and experiencing no problems. I take those with a grain of salt though.
Posted 13 October 2003 - 12:11 AM
It is a minimum of 700ms each way... That means an average of 1400ms+.
It all depends on how Xbox games "communicate" with the live server. If they send lots of packets, they are "chatty", thus causing a noticable lag over the connection. I have never studied the packets, so I don't know if the system is effecient or not (my guess is no!).
Also, a lot of this depends on the nature of the satellite connection. There are several "transaction" types, perhaps the network provider has a special transaction for a chatty app or Xbox Live. The way IP packets are handled varies so much from provider to provider, or even within providers based on a service!
Bottom line, there are so many variables, the only way to know is to try
Posted 14 October 2003 - 02:14 PM
In terms of latency, yes, I agree, a significant problem, and the performance of Live over satellite will entirely depend on the "chattiness" of the application with the Xbox Live server. MS is notorious for its proprietary network protocol inefficienceis and chattiness in their applications, i.e. Outlook.
I plan on sniffing the traffic generated by the Live connection, not that it makes a differrence, but good to know nevertheless.....
Posted 20 February 2008 - 06:56 AM
Posted 27 February 2008 - 07:00 PM
I found out in less then a day, but I had already signed the contract, so there was no getting out of it.
lots of contracts have a 30-day opt-out clause. if its not too late, you might want to check the fine print.
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