Shizno Fighter (2d!)
Posted 25 October 2003 - 12:37 AM
I really dont know how 'good' this will turn out, I've got a whole new respect for fighting games now tho, theyre not easy....at all....blah.
Im hoping for something that resembles Street Fighter 2, nothing fancing, no 'real' combos, no air combos...just good old punch, flying kick, hadou-ken.
As for characters, dont know, dont care as of yet. So far, all Im using is two stick figures... (no, they wont be stick figures at the end...
annnnnd progress so far: basic movement, jumps, punch, kick....and even fireballs...
Still to do:
1: Air attacks
3: some sort of special move implementation (the hard part, buttom combinations, where the sprite IS on the screen, where it needs to go, when its attacking etc)
4:stage movement + destructable objects probably
5: falling over (when hit a few times etc)
6: menus, character select
7: bonus levels, neeeeeeed a car smash stage damnit
8: tag team action (maybe four players) but dont hold your breath as of yet...
BONUS: if the gods allow it, ill do my best to make a way to insert new characters you create...but as of yet im not focusing on this, we'll see when it comes time...
anyway, we'll just have to see how good this turns out, all in all its a good learning proccess,sooo...its all good.
Posted 25 October 2003 - 01:50 AM
if(b=pressed within 12 cycles)
Edit: I was just reading over my post and I may have come off a little differently than I wanted to, so good luck, and make it however you want, it is your project. I'm looking forward to it.
Edited by UberJim, 25 October 2003 - 01:57 AM.
Posted 25 October 2003 - 02:29 AM
oh ill have to put in 'dizzy' status too
Posted 25 October 2003 - 05:39 PM
Or something similar.
Posted 26 October 2003 - 12:12 AM
dont know how the fuck ill do that tho, might have to make two buffers, one for 'time' pushed and one for the button?
Posted 26 October 2003 - 02:23 AM
Is it just two characters for now?
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