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Transparnt Parts Of Skins


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#1 dsmac73

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Posted 30 October 2003 - 01:43 AM

I have been putting off asking this question for a while thinking mybe I can figure it out but nope so here it goes... I use Paintshop Pro 7 and MXM skinner.. (The brand new release...I think its 5.0) anyways To make my skins but cant figure out how to make part of my pictures transparent so I can see videos behind parts of it? any help would be great!!! smile.gif smile.gif

#2 geniusalz

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Posted 30 October 2003 - 03:15 AM

Haven't used paintshop pro, but:

In photoshop

The "background" layer is generally opaque. So delete that layer (duplicate it if it has content on it). Then select and delete any parts of the image you want to be transparent.

Transparency in photoshop shows up as a grey checkerboard.

When saving, use File/Save for Web , and select PNG-24 with "Transparency" box checked.

Then import that into skinner and it should work.

---

Paintshop pro should have something similar. Remember to save as PNG.

Edited by geniusalz, 30 October 2003 - 03:17 AM.


#3 james_row

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Posted 30 October 2003 - 03:56 AM

When creating a new image, set the background to transparent (default is white). So as not to mess it up later, create a new layer for your drawing. If you already have an existing image, create a new image with a transparent background. Open up your image, then set the active background color to the same color that you wanted to be transparent. Select the image and copy it to memory(Ctrl+A, then Ctrl+C), select your new image with the transparent background, make sure the active background color doesn't change, then press Ctrl+Shift+E.

#4 ravage73

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Posted 30 October 2003 - 04:57 AM

also, do not save png as interlaced.

#5 koldfuzion

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Posted 30 October 2003 - 07:07 AM

paint shop pro will not save the png file correctly (not with transparency). You will need to use some other graphics program like photoshop or macromedia fireworks.

#6 james_row

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Posted 30 October 2003 - 02:18 PM

Yes, it does. I've been using 7.04 for the longest time and it transparency works as advertised. No problem at all, as far as PNG is concerned.

#7 PuddWakkr

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Posted 30 October 2003 - 04:09 PM

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Yes, it does. I've been using 7.04 for the longest time and it transparency works as advertised. No problem at all, as far as PNG is concerned.


Works fine for me also.

#8 koldfuzion

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Posted 30 October 2003 - 04:40 PM

hrmm im a retard then. smile.gif nothing new there. I seldom use it,,always using photoshop.

I prefer to use dds over png though.. skins seem to run better with them.

Edited by koldfuzion, 30 October 2003 - 04:41 PM.


#9 BenJeremy

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Posted 30 October 2003 - 05:00 PM

QUOTE (koldfuzion @ Oct 30 2003, 01:40 PM)
hrmm im a retard then. smile.gif nothing new there. I seldom use it,,always using photoshop.

I prefer to use dds over png though.. skins seem to run better with them.

Plus you get nice alpha channel effects....

I'm still looking for the magic shader code that will allow me to use a grayscale image independently as an alpha mask for an image element.

#10 geniusalz

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Posted 31 October 2003 - 03:55 AM

Hmmm ... alpha channel works with PNG too.

#11 BenJeremy

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Posted 31 October 2003 - 04:03 AM

QUOTE (geniusalz @ Oct 31 2003, 12:55 AM)
Hmmm ... alpha channel works with PNG too.

Cool.... didn't realize that.

#12 koldfuzion

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Posted 31 October 2003 - 04:04 AM

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I'm still looking for the magic shader code that will allow me to use a grayscale image independently as an alpha mask for an image element


That would be great.

Im itching to play with the random image tag now that you have that going too.

#13 geniusalz

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Posted 01 November 2003 - 01:48 AM

QUOTE (BenJeremy @ Oct 30 2003, 02:00 PM)
I'm still looking for the magic shader code that will allow me to use a grayscale image independently as an alpha mask for an image element.

Image element... so that includes videos too? cool!

#14 BenJeremy

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Posted 01 November 2003 - 02:16 AM

QUOTE (geniusalz @ Oct 31 2003, 09:48 PM)
QUOTE (BenJeremy @ Oct 30 2003, 02:00 PM)
I'm still looking for the magic shader code that will allow me to use a grayscale image independently as an alpha mask for an image element.

Image element... so that includes videos too? cool!

Yes, it should be applicable to videos.

In fact, it might be possible for me to apply videos AS the alpha mask, too.

#15 diffident

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Posted 03 February 2004 - 10:38 AM

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In fact, it might be possible for me to apply videos AS the alpha mask, too.

I've been thinking about transparency and have just realised what this would mean. I'd be excited beyond measure if it worked out - any news BJ?




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