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Mxm 0.9n.6


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#106 Corspegrinder99

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Posted 17 February 2004 - 09:46 PM

ok i got it working

and after trying MXM i am very impressed and im considering switching from EvoX 2 MXM

#107 -FourDoor-

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Posted 17 February 2004 - 10:04 PM

Try out some of the great skins out there. Like the Tivo MXM skin, the architect, and some of flex's skins come into mind right now.

My tweaker steps for conversion was like this.

Run MXM as an app through EvoX
Install cool looking skins for MXM
Play around with mxm.xml file to config it the way I wanted it including autolaunches and network settings
Play around with menu.xml file to get my menu just the way i liked it.
Play with preview videos and thumbnails
Test FTP speeds and settings
Convert to mxm as default dash.
beerchug.gif

But keep in mind most of these "manual" steps to edit xmls will soon be handled by the new UI in the works by BenJeremy.

#108 fleyke

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Posted 20 February 2004 - 08:48 PM

when there's a preview video in the first game under games, the box crashes, but when i remove the preview video from the first game, everything works fine... any ideas?

#109 geniusalz

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Posted 20 February 2004 - 08:55 PM

Windows media 9 format crashes MXM. Windows media 8 format works fine. Try converting your video.

#110 LatinLover

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Posted 23 February 2004 - 12:38 PM

Why do you only public WIPs?

When to you think, you will public a new release?

LL

#111 BenJeremy

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Posted 23 February 2004 - 12:47 PM

QUOTE (LatinLover @ Feb 23 2004, 09:38 AM)
Why do you only public WIPs?

When to you think, you will public a new release?

LL

WIPs are non-public because I don't want a ton of experimental copies being distributed around the net causing all sorts of support nightmares.

As for the next public release, things are proceeding nicely, but it boils down to how much time I have to put into the code that enables all the stuff planned for the next release.

On the configuration front, things are looking pretty good - I've got a lot of help with some talented people writing scripts. some great scripts/dialogs are being made, so once I finalize the "plug-and-play" some real progress should happen in a short time on that front. The same thing goes with the filemanager (scripts have more power than anything similar on the Xbox, even Nexgen's LUA) - for that, I need to wrap up the listbox control.

That's my primary aim at the moment. When will all the behind-the-scenes stuff be done? Maybe a week to enable the WIP Scripters to go to town on the new stuff they can provide.

I'd say two weeks, maybe three on the outside would be an optimistic estimate.



#112 boomboom

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Posted 28 February 2004 - 02:19 AM

bj, this may have been answered already, but are you planning on adding some kind of infrastructure to MXM that allows developers to expand MXM through code? perhaps some plugin skinning capabilities or actionscripts?

EDIT: To clarify, by code, I mean actually compiled code.

Edited by boomboom, 28 February 2004 - 02:20 AM.


#113 BenJeremy

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Posted 28 February 2004 - 02:24 AM

QUOTE (boomboom @ Feb 27 2004, 11:19 PM)
bj, this may have been answered already, but are you planning on adding some kind of infrastructure to MXM that allows developers to expand MXM through code? perhaps some plugin skinning capabilities or actionscripts?

EDIT: To clarify, by code, I mean actually compiled code.

Yes, but it may not happen for "o" - I need time to make sure it will work fine, and also to figure out all the hooks.

#114 tayior7

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Posted 29 February 2004 - 07:01 PM

aah i cant wait for a public release, i bet all the autoinstallers are gonna use MXM now that there is ZIP (???? RAR ???) support. it will conserve filespace ALOT (on the disc i mean)

#115 ilonely2

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Posted 02 March 2004 - 07:00 PM

This isn't a bug report..

Just a thanks you for all your time and effort. All your giving and caring for the community and what people want.

It's a lot of work that you give... expecting only a thank you and some respect, in return..

I do appreciate and much respect the work you do.

Thank you.


#116 LatinLover

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Posted 23 March 2004 - 06:38 AM

Hi,

what about the new public version? To you know the release date?


LL

#117 flattspott

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Posted 23 March 2004 - 03:08 PM

Of course BJ knows the release date. Doesn't mean he's gonna tell anyone. wink.gif

#118 oswald

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Posted 14 April 2004 - 11:47 AM

I'm obviously not using MXM enough, or in not enough crazy ways, cuz I haven't seen any new bugs in a long time.

Anyway, a request.

In automenu, could you remove the ... after each menu item.

For example, it currently looks like this:

Games...
Apps...
Dashboards...

Which I don't find very athestically pleasing. I suggest:

Games
Apps
Dashboards

It's especially a problem when you choose to add the dashboard menu to an already existing menu.xml menu layout, it looks out of place.


Nitpicking for sure, but thought I'd toss it out there.

#119 koldfuzion

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Posted 24 April 2004 - 08:03 PM

EDIT: Nevermind, im a rock.

Edited by koldfuzion, 24 April 2004 - 10:02 PM.


#120 geniusalz

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Posted 26 April 2004 - 04:45 AM

Your eyes... they're all... green

It's an evil robot impostor! ph34r.gif

Edit: I see, they're little mxm logos. I feel rocklike too

Edited by geniusalz, 26 April 2004 - 04:46 AM.





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