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#1 DBZRacer

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Posted 16 December 2003 - 01:39 AM

I tried taking a quick look at the internal xml file for some direction but I'm probably just not looking hard enough.

How does MXM look through the E drive for gamesave thumbnails (TitleImage.xbx)? Is there a way to action script this?

Basically, I'm trying to cheat and find a way to list out all my game save names and their thumbnail pics. How does one derive the following path and title of the game save?


E:\UDATA\4d530004\TitleImage.xbx


#2 geniusalz

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Posted 16 December 2003 - 01:52 AM

It's the xbeid tag for each game in the cache_menu.xml file.
But the xbeid in the xml is in decimal format, and the paths are in hexadecimal format.

There are 2 new actionscript functions in the WIP that can convert from hex to dec, and backwards.

#3 BenJeremy

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Posted 16 December 2003 - 01:53 AM

Hmmmm.... well, to get the XBE ID in the right format, you'll need the NEXT version (CVTTOBASE).

Check the readme in the "WIP"

#4 geniusalz

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Posted 16 December 2003 - 02:01 AM

QUOTE
- CVTTOBASE <Base> <Padding> <DecmalNum>
Converts number in from, say 15130 to 3B1A (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers can be bigger than 32 bit values.


Isn't it in the WIP yet?

#5 DBZRacer

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Posted 16 December 2003 - 02:01 AM

so is it totally dependent on the XBE from the game/app being loaded on the HD? If I do not have the XBE loaded on the HD, then I can't search for the game/app save path then... doh!




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