I have a couple of requests, mainly to do with the ACL system, which is already a very powerful feature, but one which can easily be made even more powerful with a couple of small additions.
- The ability to use * in the RM command (already mentioned).
- It would be great if the program would read the ACL entry BEFORE ripping. This could then be used with a new command similar to the EXCLUDE commands in the main config file. But this way, you could exclude certain files/folders for specific games. This can already be done to some extent by using the RM command, but it would save a lot of ripping time if the program would simply exclude these files/folders rather than copy them first, then delete them.
- The ability to manually apply ACL patches after ripping, similar to the existing PATCH method. This would help a lot for people who have already ripped a game to HDD, then found out afterwards that they need to apply some sort of patch. They could then update their ACL entries, and apply the patch without re-ripping the entire game.
- Changing the ACL system to be able to use separate files, instead of just one ACL file. For example, there could be a folder called \acl\ where we could place all ACL files that we download or create. There would be a separate .acl file for each game. I guess it would work similar to your \Patches\ directory, but using the ACL system instead. This would make it easier for people to update DVD2Xbox with the newest ACL patches. Instead of having to edit the dvd2xbox.acl file, we could simply place a new .acl file into the \acl\ directory. I guess the filename could be the TitleID of the game, to stick with that convention.
OK, those are my main suggestions for now. I'll update when I think of more
Keep up the great work WiSo!!