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#1 geniusalz

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Posted 04 January 2004 - 08:30 PM

1. Thought of the day: Its about time autodir for scripts is added.

2. Question: Wondering whether relative paths work in menu.xml, and for SkinsPath in mxm.xml

3. Suggestion: Setting up an automenu from the config menu should create a menu.xml if its not already there. Subsequent changes (add dashboards, automenu style) should also be reflected in the menu.xml

4. Another Q: I read something about MXM_Thumb.jpg somewhere, but I couldn't get it to work. There's a MXM_SS.wmv present in the folder too.

5. I'd like to work on the new way of packing releases.

6. On a related note, please change the internal simplicity skins to the other pack jlm released. Pack 2 is much better.

#2 BenJeremy

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Posted 04 January 2004 - 09:12 PM

1. Agreed.
To that end, I will propose an XML based script format... containing various bits of info that will tell me how to include the script. More to follow later...

2. They should, relative to the place MXM was run from. This is the default.

3. Interesting take. I'm examining the way menus are set up. Witht he virtual keyboard in place now (and relatively solid), there is no longer a need to maintain special files, prepared by the user. More to follow on that, as well.

4. Hmmm... well, that's getting a fresh treatment as well. MXM will catch up to the other dashes in that respect soon.

5. I gave you suggestion thought ealier today...

CODE


mxmdash.xbe
BIOSMD5.xml
\skins
\SampleSkin
\scripts
Tetris.xas
pieces.xml
mxm.nfo
mxmreadme.txt
PCHelpers.rar
MXM_Patcher.exe
MXM_Patcher.nfo
MXM_Debugger.exe
MXM_Debugger.nfo
\Docs
 


It's a start, anyway....

6. I'll look into that. Didn't realize there was another release.

#3 geniusalz

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Posted 04 January 2004 - 09:40 PM

QUOTE (BenJeremy @ Jan 4 2004, 06:12 PM)
mxmdash.xbe
BIOSMD5.xml
skins
SampleSkin
scripts
Tetris.xas
pieces.xml
mxm.nfo
mxmreadme.txt
PCHelpers.rar
MXM_Patcher.exe
MXM_Patcher.nfo
MXM_Debugger.exe
MXM_Debugger.nfo
Docs

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#4 BenJeremy

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Posted 04 January 2004 - 09:57 PM

Yes... just looking for brighter colors (still dim on my screen) and high score recording... wink.gif

I think it will be neat for users to play a game on their Xbox while uploading files to the Xbox. biggrin.gif

#5 geniusalz

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Posted 04 January 2004 - 10:04 PM

QUOTE (BenJeremy @ Jan 4 2004, 06:57 PM)
Yes... just looking for brighter colors (still dim on my screen) and high score recording... wink.gif

I think it will be neat for users to play a game on their Xbox while uploading files to the Xbox. biggrin.gif

Hmm, my screen is probably too bright/contrasty
Coz I set everything according to my TV screen. Well, its not too hard to change (just change alpha values in a few places: 0x80%pieceColor% to 0xBB or 0xFF (way too bright)

Same with %boxColor%

Gues I'll add a set contrast option

Edited by geniusalz, 04 January 2004 - 10:57 PM.


#6 BenJeremy

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Posted 04 January 2004 - 10:58 PM

Adjustable color would be nice tongue.gif

Perhaps you could save the info with the highscore xml file?

Oh.... one other small thing... can you set a specific key to handle the pause/quit, rather than "everything else"? You can tell the user what to press on the screen somewhere (hmmmm... perhaps I need a way to get the physical input associated with a virtual input message - to report it out to the screen?)

The gameplay is almost perfect - not sure on the logic for ending the game (seemed to happen a hair too soon)

#7 geniusalz

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Posted 04 January 2004 - 11:07 PM

Logic for ending is pretty simple
It places the new piece on the board, and if its invalid (there's a checkValidity subroutine) it ends the game.

Maybe I messed something up when I put in the show next piece on screen code. (Because now it generates the 'nexter' piece instead of generating the next piece)

Edited by geniusalz, 04 January 2004 - 11:08 PM.


#8 BenJeremy

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Posted 04 January 2004 - 11:09 PM

QUOTE (geniusalz @ Jan 4 2004, 07:07 PM)
Logic for ending is pretty simple
It places the new piece on the board, and if its invalid (there's a checkValidity subroutine) it ends the game.

Maybe I messed something up when I put in the show next piece on screen code.

Dunno... just seems like I'm short exactly one row.

Perhaps it's checking validity one row down?

#9 geniusalz

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Posted 05 January 2004 - 12:29 AM

I just checked, and the logic is fine.

However, it doesn't display the offending(last) piece before ending the game. Therefore, there will always be space at the top when the game ends. (in case of a vertical bar being next, there could be three blank rows when it ends). Can't really do too much about it besides displaying the offending piece for a second before ending the game.

#10 BenJeremy

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Posted 05 January 2004 - 12:46 AM

OK.... no problem... it looks great so far.

#11 chilin_dude

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Posted 05 January 2004 - 09:19 AM

Yes Tetris does look great!
Glad i didn't pick up tetris worlds biggrin.gif
And i agree the new layout of distro's does look very good as n00bs will know where to put everything. A few of my thoughts:

1. If there is going to be a filemanager then: How about when you highlight a .xbe in the filemanager you have the option to add it to the menu.xml which means a virtual keyboard pops up for you to enter a description?





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