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Mouse And Keyboard For Xbox


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#1 Gus Man

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Posted 20 January 2004 - 03:12 AM

Like most of us, I was thinking of ways to make a mouse and keyboard for Xbox. It would be easy to map keyboard buttons to an Xbox or Playstation controller (with adapter), but the problem is the mouse. I was reading this article on howstuffworks.com http://computer.hows....com/mouse2.htm and found some very interesting info. On either side of the disk there is an infrared LED and an infrared sensor. The holes in the disk break the beam of light coming from the LED so that the infrared sensor sees pulses of light. The rate of the pulsing is directly related to the speed of the mouse and the distance it travels. Im assuming you could hook up the led receptors so that they trigger a connection with the potentiometers on the right joystick. Each pulse would make a conection and make the right joystick move a little bit.

Any one think this would work?

#2 Gus Man

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Posted 20 January 2004 - 04:12 AM

Also found this site interesting http://home.t-online...pinnerinterface

Edited by Gus Man, 20 January 2004 - 04:13 AM.


#3 twistedsymphony

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Posted 20 January 2004 - 05:02 AM

good luck I've been working with this problem for about a half a year now wink.gif

#4 Gus Man

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Posted 20 January 2004 - 09:27 PM

look at THIS!!! http://www.pcgames.c...0205/60572.html Working prototype of a mouse adapter!

EDIT: Official site http://www.claw.com.au/xbox.html picture links broken though...

user posted image

Edited by Gus Man, 20 January 2004 - 10:47 PM.


#5 TheFrag

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Posted 20 January 2004 - 09:30 PM

That is sweet but would probably be expensive as a bitch... Would prolly be worth the money though ph34r.gif

#6 rekphour

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Posted 21 January 2004 - 05:41 AM

hell ya it would be worth the money, imagine playing online and being able to shot precisely at peeps, they wouldnt beable to touch you!, ive also been trying to figure this out, someone steal that god damn prototype!


#7 rekphour

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Posted 21 January 2004 - 07:19 AM

"Australian Ferraro Design has Corporation announced section on the other day in view of the XBOX design newly peripheral "Claw", unified the special fingernail controller which the mouse and the convenience fire game carries on, lets play the family to play a personal fire game to be more convenient.

This peripheral can correspond at present already all XBOX first person game which promotes, and can facilitate plays the family to establish each pressed key function, plays is handier. "Claw" the controller will unfold the announcement in E3 to sell Japan and the selling price.
"

rouch babel fish translation, so basically that was posted on 12-19, they already got it working.... and they said it will be released at e3, so we really just have to wait, i dont think any of us could do it before then and make it look as good... btw e3 is May 12 - 14, 2004

#8 Gus Man

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Posted 21 January 2004 - 11:09 PM

I read that it was canned becuase MS didn't want people using a mouse and keyboard for Xbox. However, their site was updated October 2003 so it may still be coming out...

#9 unixxx

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Posted 21 January 2004 - 11:13 PM

Since a mouse's LEDs and wheels are digital and an Xbox controller's sticks are analog, all you have to do is use a D/A converter and somehow adjust the output to be in the range of what's expected by the controller.

#10 XCopy

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Posted 21 January 2004 - 11:21 PM

there site says you can buy it for 69.99 usd, ...... mmmm.... something new to mod.

#11 vona_a

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Posted 22 January 2004 - 12:08 AM

QUOTE (unixxx @ Jan 22 2004, 01:13 AM)
Since a mouse's LEDs and wheels are digital and an Xbox controller's sticks are analog, all you have to do is use a D/A converter and somehow adjust the output to be in the range of what's expected by the controller.

It wouldn't be quite that easy, or else Everyone would have their own XBOX mouse......

Looks like your going to need at least a microprocessor with Analog/Digital conversion and probably 2 Frequency/Analog chips (1 for each direction).

The crux of the problem seems to lie in the fact that you have to compare the 2 different sensor readings for each input to determine the direction of travel.... you'd have to find which sensor is operating first to know which direction the ball is travelling. (4 pins of the uP could handle that).... when you do sense motion you could use the Freq/Analog chips to read the actual rate of motion, instead of doing it in the uP (freeing up cycles for other stuff).

Once you work all that out (and it wont be that easy) your software would have to take into account that even though the mouse stopped moving, you want the uP output to hold your current position, so that it doesn't "re-center".... not that hard to do, but something that would never work with just a D/A chip.

Finally you can get to work sending out an Analog signal to be converted, which is the easy part.

All in all its one of those 5/5 challanges.... not impossible, but quite time consuming.

#12 Gus Man

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Posted 22 January 2004 - 01:00 AM

Couldn't you hook a mouse digitally to a right joystick like my diagram. I relize there is more involved but is this a possibillity?


user posted image

EDIT: I've heard some old mice used POT type set ups (old MS mice) maybe it would be easy to hack one

Edited by Gus Man, 22 January 2004 - 03:06 AM.





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