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Dialog Maker (aka Mxm Ide) Pre-alpha


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#1 geniusalz

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Posted 17 February 2004 - 04:43 AM

Very early preview (only makes buttons), check it out
dialog maker preview

BTW, requires .NET framework (sorry!)

EDIT: Dialog maker a2

Edited by geniusalz, 22 February 2004 - 09:06 PM.


#2 Yuyu

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Posted 17 February 2004 - 04:55 AM

Umm, I put two buttons on the screen named caption after deleting the first one I made, and it outputted this as the code. Is this correct, seems like alot of code for two dialog buttons ? Awsome work though none the less...

CODE
<Control Type="Button" CtrlID="102">
<Rect T="117" L="108" B="149" R="199" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="103">
<Rect T="169" L="111" B="201" R="198" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="104">
<Rect T="201" L="225" B="201" R="225" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="105">
<Rect T="191" L="212" B="191" R="212" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="106">
<Rect T="172" L="312" B="172" R="312" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="107">
<Rect T="143" L="275" B="143" R="275" />
<Text>Caption</Text>
</Control>
<Control Type="Button" CtrlID="108">
<Rect T="50" L="45" B="50" R="45" />
<Text>Caption</Text>
</Control>


OnEvent EventHandler
LoadDialogFromFile MyDialog TestDialog.xml
ExecuteUIOBject MyDialog
Quit
:EventHandler
Switch %UITriggerID%
Case 102
EndCase
Case 103
EndCase
Case 104
EndCase
Case 105
EndCase
Case 106
EndCase
Case 107
EndCase
Case 108
EndCase


#3 geniusalz

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Posted 17 February 2004 - 04:58 AM

Oh, it makes a button whenever you click on the gray box (it's very small so you can't see it)

I guess that's why you get duplicates.

So don't click on the gray box, but drag to make buttons instead.

And check out the right-click menu too.

Edited by geniusalz, 17 February 2004 - 04:59 AM.


#4 Yuyu

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Posted 17 February 2004 - 04:59 AM

I now finally understand how this dialog stuff works completely, just because of right clicking and adding an event to the on click window, and reading the generated code... Awsome... Now then if I could get in the right frame of mind to write some actionscripts here... But I have a mid-term in 7 hours, so I should probably continue studying...

#5 Yuyu

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Posted 17 February 2004 - 05:04 AM

Oh and yes I see what you mean now by just clickin in the area it makes a box, I thought you had to drag to make the box and clicking in the area would not effect it... Anyways I see you now know how to make a program resize the window it is in (minimize, maximize) and dude when you get this thing all put together I may actually be able to contribute some stuff....

G-Dub awsome work... cool.gif

#6 geniusalz

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Posted 17 February 2004 - 05:08 AM

Well, REAL resizing would be to resize the stuff inside it as well (the code box and stuff)

#7 geniusalz

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Posted 17 February 2004 - 11:10 PM

*bump*
The lack of feedback is very ...

Maybe I should work on it instead of saying this, but what the hell.

#8 BenJeremy

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Posted 17 February 2004 - 11:11 PM

I'll check it out in a minute... wink.gif

#9 BenJeremy

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Posted 17 February 2004 - 11:15 PM

OK, looks very cool so far. I like the event handler stuff.

BTW: Button text is usually centered. laugh.gif (I know it's a pre-alpha preview, but you wanted feedback!!)


I'm considering adding "specials" ($var$) for events. That might make things a little easier.

#10 geniusalz

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Posted 17 February 2004 - 11:21 PM

QUOTE (BenJeremy @ Feb 17 2004, 08:15 PM)
I'm considering adding "specials" ($var$) for events. That might make things a little easier.

What's that for?

#11 BenJeremy

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Posted 17 February 2004 - 11:59 PM

QUOTE (geniusalz @ Feb 17 2004, 08:21 PM)
QUOTE (BenJeremy @ Feb 17 2004, 08:15 PM)
I'm considering adding "specials" ($var$) for events. That might make things a little easier.

What's that for?

Like $UIEVT_CLICK$ to return constants for the events

#12 geniusalz

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Posted 22 February 2004 - 03:16 AM

Dialog maker a2

Another version, more stuff done. Textbox (aka editsingle or something), Checkbox, radiobutton, script editor (maybe that was in the previous version too unsure.gif ), grid for dialog layout, etc.

Oh, and REAL resizing now smile.gif . It's so easy to do in C# .NET

So check it out everyone, and this time don't skimp on feedback wink.gif

Edited by geniusalz, 22 February 2004 - 03:23 AM.


#13 flattspott

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Posted 22 February 2004 - 02:28 PM

Cool yo, checking out now. smile.gif

#14 flattspott

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Posted 22 February 2004 - 02:34 PM

Looks great. But I see the main dialog form part is still absent. Are you just using the entire screen as the default dialog size?


And the script editior thing is pretty slick. cool.gif

Edited by flattspott, 22 February 2004 - 02:35 PM.


#15 geniusalz

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Posted 22 February 2004 - 06:14 PM

Well, this time I'm working from the ground up, so the main dialog editor comes in last. The dialog (box with gray bg) is resizable (using the corners), but you can't create new dialogs, and if you 'lose' a corner outside of the frame, you can't get it back.




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