Hardware Filters Xport's Emulators
Posted 20 February 2004 - 10:01 PM
Posted 22 February 2004 - 06:30 AM
Posted 22 February 2004 - 02:24 PM
Posted 26 February 2004 - 06:48 AM
linear - just basic bilinear blend
gaussian - applies a gaussian blur filter. so will smooth more if thats what you like
quincunx - weird multisampled antialiasing that blurs textures in 3d games - its advantage being speed. Though afaik all hardware filters run at the same speed so this one is useless.
anisotropic - used in 3d for properly filtering textures slanted at a distance from the camera. Can't see its use in 2d though.
I'd go for linear or anisotropic myself. The others in theory should be alot blurrier than is necessary.
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