Implementing Unleashx Skinner Using Actionscript
Posted 04 March 2004 - 05:08 AM
You could even use the same XML layout that UnleashX (or MXM) uses. This way, you wouldn't even need a converter to use UnleashX skins...
ActionScript veterans, is ActionScripting mature/developed enough to handle all the functionality needed to produce your own "skinning" engine?
If so, we could simply create an ActionScript version of the MXM skinning engine, BJ could simply stop working on that part of MXM and focus more on ActionScripting?
Posted 04 March 2004 - 05:35 AM
However, a 'preview skin' thing could be done using a script. I guess scripting is good enough (except maybe fonts, which aren't supported right now)
And skin conversion can also be done, probably.
Edited by geniusalz, 04 March 2004 - 05:36 AM.
Posted 04 March 2004 - 05:42 AM
Then they just have to revoot, which the skin selector could do for them....
Just a thought, jotting it down here...
Posted 04 March 2004 - 07:48 PM
Posted 05 March 2004 - 07:14 PM
here's an idea somewhat related to this thread...an actionscript skinner...in other words...
an actionscript that let's you develop skins right there on the screen. of course you'd have to already have whatever graphics you wanted to use in your skin on the hard-drive, but you could use a 'pointer' to position things and see it exactly as it would look when the skin is loaded.
Posted 05 March 2004 - 07:27 PM
Posted 05 March 2004 - 07:56 PM
Posted 05 March 2004 - 08:04 PM
Can you download binary files (ZIP, JPG, PNG) with the current WIP's HTTP client? If so, I want to start on the Skin Downloader/installer, and tie it right to Allxboxskins.com...
Posted 05 March 2004 - 08:14 PM
Posted 05 March 2004 - 08:20 PM
Tonight's release will be HTTP 1.x, and I'll get it working with full binary capability shortly. Expect a POST sometime in the near future as well.
Posted 05 March 2004 - 08:25 PM
Posted 05 March 2004 - 08:54 PM
Posted 05 March 2004 - 10:10 PM
Posted 05 March 2004 - 10:29 PM
Posted 06 March 2004 - 04:18 AM
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