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Yeah 5 Buttons Are Great! Butt...


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#1 moreniu

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Posted 02 April 2004 - 04:08 AM

i trying complement my dash to put 6 buttons but give me a error 21...
the dash are propely resign, but why this error?


#2 Headly

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Posted 02 April 2004 - 04:56 AM

So far as I know the most you can have is 5. Why would you need more? Use your quick launch buttons or use subfolders.


#3 j-ski

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Posted 02 April 2004 - 09:26 AM

the most buttons i got with the thc dash was 6, try using an original dash,i tried pushing it to the limit and i gave up on the 16th button jester.gif
you should be able to get 6 quite easily without error 21s.

i dont really know why you get an error 21 sometimes with mainmenu5, im looking into it, i thiink it has something to do with conflicting code ? umm second thought.. i dont have a clue!

My mainmenu5 is now 20 megs because i have a lot of custom xms in there. i find it hard to get an error 21 these days.

Edited by j-ski, 02 April 2004 - 09:28 AM.


#4 aweelz

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Posted 02 April 2004 - 09:27 AM

Im happy with five but it could be done,

The majority of the code would need to come from Gcues 5tab code. I think the dash wouldn't be able to show them all on the screen at once unless you moved the camera back or changed the gap in between the tabs.

Post the code you have so far and ill have a look, might be able to get rid of error 21.

Aweelz

#5 aweelz

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Posted 02 April 2004 - 09:32 AM

j-ski, my post was one minute after yours.

Did you just rename the DEFs, change some values and add a little extra code in aswell. Might have a fiddle tonight and see wether i can get it working.

Aweelz

#6 Heet

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Posted 02 April 2004 - 10:34 AM

*ok im a believer. Thanks aweelz. Man, where have I been. uhh.gif

Edited by Heet, 02 April 2004 - 11:44 AM.


#7 aweelz

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Posted 02 April 2004 - 11:14 AM

He doesn't need to show you the code, i can.

In mainmenu5, search for "//END CUSTOM BUTTON". Add this underneath
CODE
//START CUSTOM BUTTON 2

              DEF Main_memory_ringpin_custom2 Transform
              {
                  children
                  [
DEF theCustom2Item Transform { fade 0.25 children [
                      Shape
                      {
appearance Appearance
{
  material MaxMaterial
  {
      name "FlatSrfc/PodParts"
  }
}
geometry DEF Main_memory_ringpin_4-FACES Mesh { url "Main_memory_ringpin_4-FACES.xm" }
                      }
                      DEF settings_arm03custom2 Transform
                      {
children
[
  Shape
  {
      appearance Appearance
      {
          material MaxMaterial
          {
              name "FlatSrfc/PodParts"
          }
      }
      geometry DEF settings_arm03-FACES Mesh { url "settings_arm03-FACES.xm" }
  }
  DEF settings_arm_04custom2 Transform
  {
      children
      [
          Shape
          {
              appearance Appearance
              {
                  material MaxMaterial
                  {
                      name "FlatSrfc/PodParts"
                  }
              }
              geometry DEF settings_arm_04-FACES Mesh { url "settings_arm_04-FACES.xm" }
          }
          DEF custom2 Transform
          {
              children
              [
                  DEF game_nozzle03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "CellEgg/Parts"
      }
  }
  geometry DEF game_nozzle03-FACES Mesh { url "game_nozzle03-FACES.xm" }
}
DEF game_nozzledial03custom2 Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              material MaxMaterial
              {
                  name "CellEgg/Parts"
              }
          }
          geometry DEF game_nozzledial03-FACES Mesh { url "game_nozzledial03-FACES.xm" }
      }
  ]
  rotation 0.659600 -0.671200 -0.338300 -3.784000
  translation -0.657500 6.793000 -0.787900
}
                      ]
                      rotation 0.339800 0.904400 -0.257900 -1.602000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.260700 0.862000 0.434700 -0.843300
                      translation -29.280001 3.249000 -5.591000
                  }
                  DEF game_podsupport_14custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" }
}
                      ]
                      rotation -0.401400 0.864700 -0.302000 -1.753000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.858200 -0.374900 0.350600 -0.663700
                      translation -26.010000 -0.343800 -7.849000
                  }
                  DEF gamepod_backing03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "TextBacking"
      }
      texture ImageTexture
      {
          url "xbox4.tga"
      }
  }
  geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" }
}
                      ]
                      rotation -0.993800 -0.111400 0.002924 -1.478000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.344800 0.141400 0.928000 -0.345300
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_podsupport_15custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation 0.672500 0.244000 0.698700 -2.514000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.770900 0.394400 -0.500200 -0.985600
                      translation -38.930000 -7.719000 -8.576000
                  }
                  DEF game_podshell_11custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" }
}
                      ]
                      rotation -0.205500 -0.736100 -0.645000 -2.839000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_pod03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry Sphere
  {
      radius 25.000000
  }
}
                      ]
                      rotation -0.922500 -0.329200 -0.201700 -1.575000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation 0.298000 0.445100 -0.844400 -0.878300
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_panel_supportcustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSurfaces"
      }
  }
  geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" }
}
                      ]
                      rotation -0.585700 -0.570700 0.575600 -4.179000
                      scale 2.040000 2.040000 2.040000
                      scaleOrientation -0.968400 -0.096220 0.230000 -0.613900
                      translation -23.510000 -6.908000 2.461000
                  }
                  DEF game_podsocket_inner03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" }
}
                      ]
                      rotation 0.994900 -0.002650 -0.101000 -1.675000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400
                      translation -33.250000 -4.746000 -10.290000
                  }
                  DEF game_arm05custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_arm05-FACES Mesh { url "game_arm05-FACES.xm" }
}
                      ]
                      rotation 0.078240 0.069690 0.994500 -1.575000
                      scale 1.350000 1.350000 1.350000
                      scaleOrientation 0.987400 -0.157900 -0.007090 -0.700700
                      translation -34.400002 3.444000 -0.476300
                  }
                  DEF custom2_metapanel Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material DEF Custom2PanelMaterial MaxMaterial
      {
          name "GameHilite"
      }
      texture ImageTexture
      {
          url "GameHilite_01.bmp"
      }
  }
  geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" }
}
                      ]
                      rotation 0.002542 -0.701000 0.713100 -3.149000
                      scale 1.591000 1.591000 1.591000
                      scaleOrientation 0.722400 0.199200 -0.662200 -0.478000
                      translation -11.790000 -17.680000 4.164000
                  }
                  DEF game_podshell_10custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" }
}
                      ]
                      rotation -0.996900 -0.063700 0.046460 -1.470000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.223500 -0.021950 0.974500 -0.604800
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF settings_tubecustom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -16.010000 -25.790001 2.971000
                  }
                  DEF settings_tube_0custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "Tubes"
      }
  }
  geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" }
}
                      ]
                      rotation -0.999900 -0.008726 0.008880 -1.553000
                      scale 5.523000 5.523000 5.523000
                      scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
                      translation -14.630000 -24.740000 2.929000
                  }
                  DEF game_podsupport_13custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry USE game_podsupport_14-FACES
}
                      ]
                      rotation -0.689600 0.314600 -0.652200 -2.669000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation 0.856700 -0.033150 0.514800 -0.586200
                      translation -36.330002 2.536000 -7.430000
                  }
                  DEF game_podsupport_16custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "FlatSrfc/PodParts"
      }
  }
  geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" }
}
                      ]
                      rotation 0.315600 0.854700 0.412200 -1.672000
                      scale 1.472000 1.472000 1.472000
                      scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200
                      translation -28.610001 -10.040000 -8.931000
                  }
                  DEF game_podshell_12custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "MenuCell"
      }
  }
  geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" }
}
                      ]
                      rotation -0.214200 -0.735100 -0.643200 -2.820000
                      scale 0.329600 0.329600 0.329600
                      scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400
                      translation -32.540001 -4.030000 -3.501000
                  }
                  DEF game_select_pod_inner03custom2 Transform
                  {
                      children
                      [
Shape
{
  appearance Appearance
  {
      material MaxMaterial
      {
          name "EggGlowPulse"
      }
  }
  geometry Sphere
  {
      radius 10.540000
  }
}
                      ]
                      rotation -0.335200 0.920700 -0.199700 -0.424800
                      scale 0.598800 0.598800 0.598800
                      scaleOrientation 0.325000 0.941500 0.089340 -0.529000
                      translation -32.200001 -4.344000 -2.936000
                  }
                  DEF custom2_text Transform
                  {
                      children
                      [
                      Transform
{
rotation -1 0 0 1.571
  children
  [

      DEF MainMenu5 Shape
      {
          appearance Appearance
          {
              material DEF Custom2TextMaterial MaxMaterial
              {
                  name "NavType"
              }                        }
              geometry Text { font "Heading" translate false text "NEWERER" }
              }
                  ]
                  }

                      ]
                      rotation -1.000000 0.002966 0.003888 -1.551000
                      scale 7.000 0.0 7.000
                      scaleOrientation 0.527100 0.681300 0.508000 -0.177100
                      translation -13.937000 -10.380000 4.323000
                      }
                      ]
                  rotation -0.602100 -0.599600 -0.527300 -2.191000
                  scale 0.458100 0.458100 0.458100
                  //scaleOrientation 0.044600 0.985600 0.163200 -0.123500
                  translation 5.641000 15.510000 -1.711000
              }
              DEF settings_arm_pin02custom2 Transform
                  {
                  children
                  [
                      Shape
                      {
                      appearance Appearance
                      {
                      material MaxMaterial
                      {
                      name "FlatSrfc/PodParts"
                      }
                  }
                  geometry DEF settings_arm_pin02-FACES Mesh { url "settings_arm_pin02-FACES.xm" }
      }
  ]
  rotation -0.008533 -1.000000 -0.003925 -2.201000
  scale 1.294000 2.019000 1.294000
  scaleOrientation 0.049020 0.998600 0.021300 -0.346900
  translation -1.506000 -1.191000 4.435000
}
                      ]
                      rotation 0.001397 -0.015840 0.999900 -3.163000
                      scale 1.296000 1.296000 1.296000
                      scaleOrientation 0.302900 0.914000 0.270000 -0.422300
                      translation -6.689000 0.236800 -4.083000
                  }
              ]
              rotation 0.127600 -0.011390 -0.991800 -1.591000
              scale 0.225100 0.257500 0.257500
              scaleOrientation -0.438700 0.896100 0.067440 -0.155900
              translation -0.416600 -0.801500 0.463500
          }
          ]}
      ]
      rotation 0.997500 -0.047920 0.052590 -1.573000
      scale 6.057000 6.927000 6.057000
      scaleOrientation 0.008927 0.998300 -0.057520 -0.081130
      // Settings Position
      // translation 57.430000 -23.379999 101.500000      // - These numbers are for a 3 button menu
      // translation 57.430000 -24.379999 101.500000      // - These numbers are for a 4 button menu
  }

//END CUSTOM BUTTON 2

Now in default.xip/default.xap search for Update5ButtonMainMenu. And replace with:
CODE
function Update5ButtonMainMenu()
{
var c = theMainMenu.children[0].children[0];
c.game_select_pod_inner02.visible = false; // Memory Flashing Orb
c.game_select_pod_inner.visible = false; // Music Flashing Orb
c.game_select_pod_inner04.visible = false; // Xbox Live Flashing Orb
c.game_select_pod_inner03.visible = false; // Settings Flashing Orb
c.game_select_pod_inner03custom.visible = false; // Custom Flashing Orb
c.game_select_pod_inner03custom2.visible = false; // Custom2 Flashing Orb


if (nCurMainMenuItem == 0) // Memory Button
{
c.game_select_pod_inner02.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, -0.325);

c.theMemoryItem.SetRotation(0, 1, 0, -0.325);
c.theMusicItem.SetRotation(0, 1, 0, -0.325);
c.theOnlineItem.SetRotation(0, 1, 0, -0.325);
c.theSettingsItem.SetRotation(0, 1, 0, -0.325);
c.theCustomItem.SetRotation(0, 1, 0, -0.325);
c.theCustom2Item.SetRotation(0, 1, 0, -0.325);

c.MemoryPanelMaterial.name = "GameHilite";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "HilightedType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";

}
else if (nCurMainMenuItem == 1) // Music Button (Default position)
{
c.game_select_pod_inner.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, -0.075);

c.theMemoryItem.SetRotation(0, 1, 0, -0.075);
c.theMusicItem.SetRotation(0, 1, 0, -0.075);
c.theOnlineItem.SetRotation(0, 1, 0, -0.075);
c.theSettingsItem.SetRotation(0, 1, 0, -0.075);
c.theCustomItem.SetRotation(0, 1, 0, -0.075);
c.theCustom2Item.SetRotation(0, 1, 0, -0.075);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "GameHilite";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "HilightedType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 2) // Xbox Live Button
{
c.game_select_pod_inner04.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.225);

c.theMemoryItem.SetRotation(0, 1, 0, 0.225);
c.theMusicItem.SetRotation(0, 1, 0, 0.225);
c.theOnlineItem.SetRotation(0, 1, 0, 0.225);
c.theSettingsItem.SetRotation(0, 1, 0, 0.225);
c.theCustomItem.SetRotation(0, 1, 0, 0.225);
c.theCustom2Item.SetRotation(0, 1, 0, 0.225);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "GameHilite";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "HilightedType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType"; // Custom
c.Custom2TextMaterial.name = "NavType"; // Custom 2
}
else if (nCurMainMenuItem == 3) // Settings Button
{
c.game_select_pod_inner03.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.475);

c.theMemoryItem.SetRotation(0, 1, 0, 0.475);
c.theMusicItem.SetRotation(0, 1, 0, 0.475);
c.theOnlineItem.SetRotation(0, 1, 0, 0.475);
c.theSettingsItem.SetRotation(0, 1, 0, 0.475);
c.theCustomItem.SetRotation(0, 1, 0, 0.475);
c.theCustom2Item.SetRotation(0, 1, 0, 0.475);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "GameHilite";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "HilightedType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 4) // Custom Button
{
c.game_select_pod_inner03custom.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.675);

c.theMemoryItem.SetRotation(0, 1, 0, 0.675);
c.theMusicItem.SetRotation(0, 1, 0, 0.675);
c.theOnlineItem.SetRotation(0, 1, 0, 0.675);
c.theSettingsItem.SetRotation(0, 1, 0, 0.675);
c.theCustomItem.SetRotation(0, 1, 0, 0.675);
c.theCustom2Item.SetRotation(0, 1, 0, 0.675);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "GameHilite";
c.Custom2PanelMaterial.name = "FlatSurfaces2sided";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "HilightedType";
c.Custom2TextMaterial.name = "NavType";
}
else if (nCurMainMenuItem == 5) // Custom2 Button
{
c.game_select_pod_inner03custom2.visible = true;

c.theMenuItems.SetRotation(0, 0, 1, 0.925);

c.theMemoryItem.SetRotation(0, 1, 0, 0.925);
c.theMusicItem.SetRotation(0, 1, 0, 0.925);
c.theOnlineItem.SetRotation(0, 1, 0, 0.925);
c.theSettingsItem.SetRotation(0, 1, 0, 0.925);
c.theCustomItem.SetRotation(0, 1, 0, 0.925);
c.theCustom2Item.SetRotation(0, 1, 0, 0.925);

c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
c.MusicPanelMaterial.name = "FlatSurfaces2sided";
c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
c.CustomPanelMaterial.name = "FlatSurfaces2sided";
c.Custom2PanelMaterial.name = "GameHilite";

c.MemoryTextMaterial.name = "NavType";
c.MusicTextMaterial.name = "NavType";
c.OnlineTextMaterial.name = "NavType";
c.SettingsTextMaterial.name = "NavType";
c.CustomTextMaterial.name = "NavType";
c.Custom2TextMaterial.name = "HilightedType";
}
}
Now add this
CODE
          else if (nCurMainMenuItem == 5)
     {
                   theSettingsMenuIn.Play();
                   GoToSettings();
           }
into control DEF joy Joystick.

Search for "< 4" and make it "< 5"

Search for "c.Main_memory_ringpin_custom.SetTranslation(42.000000, -38.000000, 101.500000);" and add under it "c.Main_memory_ringpin_custom2.SetTranslation(26.570000, -51.620001, 101.500000); // custom2"

That should be all that you need, if it doesn't work PM me and i'll help. If it wasn't for j-ski i wouldn't have even bothered trying to add another menu.

You still need to add the code to make the little orb spin like the others, i've done this somewhere else on the forum, i think you can just do a search for all of my posts, its somewhere in there.

Aweelz

#8 moreniu

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Posted 02 April 2004 - 04:56 PM

ow thz man!!
im go try do this now, im did a similar code but i dont change little things...im try now
thz

#9 GimmeTokens

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Posted 02 April 2004 - 10:09 PM

I have just done the 6th button and it works like a charm 2 things tho the orb inside the button pulses and there is a black marking in the orb and i remember that someone fixed that but anyway it works it also looks alittle to far to the left but none the less working

Thanks alot

#10 GameDTX

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Posted 02 April 2004 - 11:22 PM

so what!!!?!?!?! we can have unlimited amount of menues someone try for 7! wink.gif

#11 Aron Parsons

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Posted 02 April 2004 - 11:44 PM

Code works perfect. Now I have a link to Avalaunch at the bottom, for that rare instance when quick launch won't work.

#12 GameDTX

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Posted 02 April 2004 - 11:49 PM

lmfao, some1 try 7!!! wink.gif

#13 moreniu

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Posted 03 April 2004 - 02:42 AM

humm
give error 21 ,,, again,,, sad.gif
i am try in the thc blue dash... have some problem with colors?

#14 moreniu

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Posted 03 April 2004 - 03:07 AM

yeahhhh!! im can do!!
i have 6 tabs now but i donīt stop!! seven tab i am comming now!!!
eheheh
so brasilero tah!
wink.gif

#15 aweelz

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Posted 04 April 2004 - 04:00 AM

I dont think 7tab will look too good unless you make the distance between each tab smaller. You'll notice that number 6 is preety close to the bottom of the orb when you have the first tab selected. I dont think 7 will look very good, but you may aswell try.

Aweelz




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