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How 2 Export Models For Halo Using 3ds Max ?


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#1 AntMan3DFX

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Posted 03 April 2004 - 12:49 PM

I used HMT to export models then OBJ2MAX to get them into 3DS Max.
Then Modify them and then use MAX2OBJ to turn them back into and .obj file.
Then try to Inject them back into the halo map file but I keep getting errors.

The problem is probably in the options box that pops up when I export
as an .obj file. There are many checkboxes , does anyone know the
proper ones ? This is probably the problem since I tried it by importing
into max then not changing it at all and exprting it, HMT gives me errors
when I try to inject it.

=== PLEASE HELP == I need to MODIFY a model in HALO, thats all,
no hexing or ofsets or anything. Any Ideas ? Thanks.
It will be one of the best mods ever, if only it will import back.
Thanks for ANY info.

#2 jaysoccer7c

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Posted 03 April 2004 - 01:56 PM

whats the error?
i know u said u tried it w/ out chaning anything at all but js to let u know you can not add any vertices or indices

i know you didnt do that when u tried it by jus importing then exporting, but you may have done it the 1st time.....i use milkshape and its perfect

#3 ShadowDaemon07

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Posted 03 April 2004 - 03:41 PM

But the problem is, Milkshape SUCKS, especially compared to 3ds Max.

#4 AntMan3DFX

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Posted 03 April 2004 - 04:37 PM

The problem is when I try and import back into HMT it says "An unhandled exception has occured in your application.. Continue/Quit"

Im sure its the options of exporting from 3DSMax. There are
many checkboxes asking things like Polygons/Quads/ Invert, etc.

I guess I will give milkshape a try if this is my only option.
If someone has successfully used 3DS Max to modify Halo models,
then PLEASE let me know.
THanks .




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