How 2 Export Models For Halo Using 3ds Max ?
Posted 03 April 2004 - 12:49 PM
Then Modify them and then use MAX2OBJ to turn them back into and .obj file.
Then try to Inject them back into the halo map file but I keep getting errors.
The problem is probably in the options box that pops up when I export
as an .obj file. There are many checkboxes , does anyone know the
proper ones ? This is probably the problem since I tried it by importing
into max then not changing it at all and exprting it, HMT gives me errors
when I try to inject it.
=== PLEASE HELP == I need to MODIFY a model in HALO, thats all,
no hexing or ofsets or anything. Any Ideas ? Thanks.
It will be one of the best mods ever, if only it will import back.
Thanks for ANY info.
Posted 03 April 2004 - 01:56 PM
i know u said u tried it w/ out chaning anything at all but js to let u know you can not add any vertices or indices
i know you didnt do that when u tried it by jus importing then exporting, but you may have done it the 1st time.....i use milkshape and its perfect
Posted 03 April 2004 - 03:41 PM
Posted 03 April 2004 - 04:37 PM
Im sure its the options of exporting from 3DSMax. There are
many checkboxes asking things like Polygons/Quads/ Invert, etc.
I guess I will give milkshape a try if this is my only option.
If someone has successfully used 3DS Max to modify Halo models,
then PLEASE let me know.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users