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5 Menues On Thc Lite ^_^


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#1 cypher35

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Posted 21 April 2004 - 12:09 AM

user posted image

with some small modifications to the tutorial on xboxdash.com it can be done easily... should i post it or not?

#2 GimmeTokens

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Posted 21 April 2004 - 12:22 AM

beerchug.gif beerchug.gif beerchug.gif YES YES YES YES YES beerchug.gif beerchug.gif beerchug.gif

#3 ddkore

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Posted 21 April 2004 - 12:24 AM

NOOO!!! Knowledge is power. If you give them too much knowledge, how will you control them. We must keep them ignorant and weak willed. We shall rule FOREVER!!

jk... post it. I wouldn't mind knowing how you did it.





#4 Tigroz

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Posted 21 April 2004 - 06:14 AM

yes please! i need it,

#5 peterPL

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Posted 21 April 2004 - 06:57 AM

YESSSS

#6 macegriffon

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Posted 21 April 2004 - 08:02 AM

yes please beerchug.gif biggrin.gif

#7 Tigroz

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Posted 21 April 2004 - 08:15 AM

bump beerchug.gif

#8 Alekz

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Posted 21 April 2004 - 09:43 AM

beerchug.gif yea

#9 Gcue

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Posted 21 April 2004 - 11:42 AM

Try this:

default.xip/default.xap
CODE

function Update4ButtonMainMenu()
{
   var c = theMainMenu.children[0].children[0];
   c.game_select_pod_inner02.visible = false;      // Button 1 Flashing Orb
   c.game_select_pod_inner.visible = false;        // Button 2 Flashing Orb
   c.game_select_pod_inner04.visible = false;      // Button 3 Flashing Orb
   c.game_select_pod_inner03.visible = false;      // Button 4 Flashing Orb
   c.game_select_pod_inner032.visible = false;

   if (nCurMainMenuItem == 0)  // Button 1
   {
       c.game_select_pod_inner02.visible = true;

       c.theMenuItems.SetRotation(0, 0, 1, -0.25);

       c.theMemoryItem.SetRotation(0, 1, 0, -0.25);
  c.theMemoryItem.SetAlpha(0.5);
       c.theMusicItem.SetRotation(0, 1, 0, -0.25);
  c.theMusicItem.SetAlpha(1);
       c.theOnlineItem.SetRotation(0, 1, 0, -0.25);
  c.theOnlineItem.SetAlpha(0.2);
       c.theSettingsItem.SetRotation(0, 1, 0, -0.25);
  c.theSettingsItem.SetAlpha(0);
  c.theExtraItem.SetRotation(0, 1, 0, -0.25);
  c.theExtraItem.SetAlpha(0);

       c.MemoryPanelMaterial.name = "GameHilite";
       c.MusicPanelMaterial.name = "FlatSurfaces2sided";
       c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
       c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
  c.ExtraPanelMaterial.name = "FlatSurfaces2sided";

       c.MemoryTextMaterial.name = "HilightedType";
       c.MusicTextMaterial.name = "NavType";
       c.OnlineTextMaterial.name = "NavType";
       c.SettingsTextMaterial.name = "NavType";
  c.ExtraTextMaterial.name = "NavType";

   }
   else if (nCurMainMenuItem == 1)  // Button 2 (Default position)
   {
       c.game_select_pod_inner.visible = true;

       c.theMenuItems.SetRotation(0, 0, 1, 0.0);

       c.theMemoryItem.SetRotation(0, 1, 0, 0.0);
  c.theMemoryItem.SetAlpha(1);
       c.theMusicItem.SetRotation(0, 1, 0, 0.0);
  c.theMusicItem.SetAlpha(0.5);
       c.theOnlineItem.SetRotation(0, 1, 0, 0.0);
  c.theOnlineItem.SetAlpha(0.5);
       c.theSettingsItem.SetRotation(0, 1, 0, 0.0);
  c.theSettingsItem.SetAlpha(0.2);
  c.theExtraItem.SetRotation(0, 1, 0, 0.0);
  c.theExtraItem.SetAlpha(0);

       c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
       c.MusicPanelMaterial.name = "GameHilite";
       c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
       c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
  c.ExtraPanelMaterial.name = "FlatSurfaces2sided";

       c.MemoryTextMaterial.name = "NavType";
       c.MusicTextMaterial.name = "HilightedType";
       c.OnlineTextMaterial.name = "NavType";
       c.SettingsTextMaterial.name = "NavType";
  c.ExtraTextMaterial.name = "NavType";
   }
   else if (nCurMainMenuItem == 2) // Button 3
   {
       c.game_select_pod_inner04.visible = true;

       c.theMenuItems.SetRotation(0, 0, 1, 0.25);

       c.theMemoryItem.SetRotation(0, 1, 0, 0.25);
  c.theMemoryItem.SetAlpha(0.5);
       c.theMusicItem.SetRotation(0, 1, 0, 0.25);
  c.theMusicItem.SetAlpha(0);
       c.theOnlineItem.SetRotation(0, 1, 0, 0.25);
  c.theOnlineItem.SetAlpha(1);
       c.theSettingsItem.SetRotation(0, 1, 0, 0.25);
  c.theSettingsItem.SetAlpha(0.5);
  c.theExtraItem.SetRotation(0, 1, 0, 0.25);
  c.theExtraItem.SetAlpha(0.2);

       c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
       c.MusicPanelMaterial.name = "FlatSurfaces2sided";
       c.OnlinePanelMaterial.name = "GameHilite";
       c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
  c.ExtraPanelMaterial.name = "FlatSurfaces2sided";

       c.MemoryTextMaterial.name = "NavType";
       c.MusicTextMaterial.name = "NavType";
       c.OnlineTextMaterial.name = "HilightedType";
       c.SettingsTextMaterial.name = "NavType";
  c.ExtraTextMaterial.name = "NavType";
   }
   else if (nCurMainMenuItem == 3) // Button 4
   {
       c.game_select_pod_inner03.visible = true;

       c.theMenuItems.SetRotation(0, 0, 1, 0.50);

       c.theMemoryItem.SetRotation(0, 1, 0, 0.50);
  c.theMemoryItem.SetAlpha(0.2);
       c.theMusicItem.SetRotation(0, 1, 0, 0.50);
  c.theMusicItem.SetAlpha(0);
       c.theOnlineItem.SetRotation(0, 1, 0, 0.50);
  c.theOnlineItem.SetAlpha(0.5);
       c.theSettingsItem.SetRotation(0, 1, 0, 0.50);
  c.theSettingsItem.SetAlpha(1);
  c.theExtraItem.SetRotation(0, 1, 0, 0.50);
  c.theExtraItem.SetAlpha(0.5);

       c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
       c.MusicPanelMaterial.name = "FlatSurfaces2sided";
       c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
       c.SettingsPanelMaterial.name = "GameHilite";
  c.ExtraPanelMaterial.name = "FlatSurfaces2sided";

       c.MemoryTextMaterial.name = "NavType";
       c.MusicTextMaterial.name = "NavType";
       c.OnlineTextMaterial.name = "NavType";
       c.SettingsTextMaterial.name = "HilightedType";
  c.ExtraTextMaterial.name = "NavType";
   }
   else if (nCurMainMenuItem == 4)
   {
       c.game_select_pod_inner032.visible = true;

       c.theMenuItems.SetRotation(0, 0, 1, 0.75);

       c.theMemoryItem.SetRotation(0, 1, 0, 0.75);
  c.theMemoryItem.SetAlpha(0);
       c.theMusicItem.SetRotation(0, 1, 0, 0.75);
  c.theMusicItem.SetAlpha(0);
       c.theOnlineItem.SetRotation(0, 1, 0, 0.75);
  c.theOnlineItem.SetAlpha(0.2);
       c.theSettingsItem.SetRotation(0, 1, 0, 0.75);
  c.theSettingsItem.SetAlpha(0.5);
  c.theExtraItem.SetRotation(0, 1, 0, 0.75);
  c.theExtraItem.SetAlpha(1);

       c.MemoryPanelMaterial.name = "FlatSurfaces2sided";
       c.MusicPanelMaterial.name = "FlatSurfaces2sided";
       c.OnlinePanelMaterial.name = "FlatSurfaces2sided";
       c.SettingsPanelMaterial.name = "FlatSurfaces2sided";
  c.ExtraPanelMaterial.name = "GameHilite";

       c.MemoryTextMaterial.name = "NavType";
       c.MusicTextMaterial.name = "NavType";
       c.OnlineTextMaterial.name = "NavType";
       c.SettingsTextMaterial.name = "NavType";
  c.ExtraTextMaterial.name = "HilightedType";
   }
}


Then search for:
CODE

            c.SubmenuText1.text = SubMenuItem1;
            c.SubmenuText2.text = SubMenuItem2;
            c.SubmenuText3.text = SubMenuItem3;
            c.SubmenuText4.text = SubMenuItem4;


And make it look like:
CODE

            c.SubmenuText1.text = SubMenuItem1;
            c.SubmenuText2.text = SubMenuItem2;
            c.SubmenuText3.text = SubMenuItem3;
            c.SubmenuText4.text = SubMenuItem4;
c.SubmenuText5.text = "XBMC";


Then in the
CODE
function OnMoveDown()


change
CODE
if (nCurMainMenuItem < 3)
to:
CODE
if (nCurMainMenuItem < 4)


And Link it in the
CODE
function OnADown()


With:
CODE

     else if (nCurMainMenuItem == 4)
     {
   gamelaunch = true;
   launchXbe = "default.xbe";
   launchPath = "\\Device\\Harddisk0\\Partition6\\XBMC";
   theLaunchGameLevel.GoTo();
     }


mainmenu5.xip/default.xap

right above this code:
CODE

  ]
 }
]
   scale 1.080000 1.080000 1.080000
   translation 400 0 -180
   //translation -57.980000 -13.690000 -84.760002
}

/*jbone*/
/*
DEF select Transform


Paste:

CODE

   DEF Main_memory2_ringpin_4 Transform
   {
    children
    [
DEF theExtraItem Transform { fade 0.43 children [
     DEF settings_arm03 Transform
     {
      children
      [
       DEF settings_arm_04 Transform
       {
        children
        [
         DEF settings Transform
         {
          children
          [



DEF pod_rotate_structure4 Transform
{
       children
       [
           Spinner
           {
               rpm 1.3
 axis 0 0 2
               children
               [
           DEF game_podsupport_14 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSrfc/PodParts"
               }
              }
              geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" }
             }
              Shape
              {
               appearance Appearance
               {
                material MaxMaterial
                {
                 name "PanelBacking_01"
                }
               }
               geometry Mesh { url "game_podsupport_14-FACES.xm" }
              }
            ]
            rotation -0.401400 0.864700 -0.302000 -1.753000
            scale 1.472000 1.472000 1.472000
            scaleOrientation -0.858200 -0.374900 0.350600 -0.663700
            translation 7.240000 4.4022000 2.441000
           }
           DEF game_podsupport_13 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSrfc/PodParts"
               }
              }
              geometry USE game_podsupport_14-FACES
             }
              Shape
              {
               appearance Appearance
               {
                material MaxMaterial
                {
                 name "PanelBacking_01"
                }
               }
               geometry Mesh { url "game_podsupport_14-FACES.xm" }
              }
            ]
            rotation -0.689600 0.314600 -0.652200 -2.669000
            scale 1.472000 1.472000 1.472000
            scaleOrientation 0.856700 -0.033150 0.514800 -0.586200
            translation -3.080002 7.282000 2.860000
           }
           DEF game_podsupport_15 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSrfc/PodParts"
               }
              }
              geometry USE game_podsupport_14-FACES
             }
              Shape
              {
               appearance Appearance
               {
                material MaxMaterial
                {
                 name "PanelBacking_01"
                }
               }
               geometry Mesh { url "game_podsupport_14-FACES.xm" }
              }
            ]
            rotation 0.672500 0.244000 0.698700 -2.514000
            scale 1.472000 1.472000 1.472000
            scaleOrientation -0.770900 0.394400 -0.500200 -0.985600
            translation -5.680000 -2.973000 1.714000
           }
           DEF game_podsupport_16 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSrfc/PodParts"
               }
              }
              geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" }
             }
              Shape
              {
               appearance Appearance
               {
                material MaxMaterial
                {
                 name "PanelBacking_01"
                }
               }
               geometry Mesh { url "game_podsupport_16-FACES.xm" }
              }
            ]
            rotation 0.315600 0.854700 0.412200 -1.672000
            scale 1.472000 1.472000 1.472000
            scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200
            translation 4.639999 -5.294000 1.359000
           }
           DEF game_podsocket_inner03 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "MenuCell"
               }
              }
              geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" }
             }
            ]
            rotation 0.994900 -0.002650 -0.101000 -1.675000
            scale 0.329600 0.329600 0.329600
            scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400
            translation 0.000000 0.000000 0.000000
           }
 ]
    }
]
translation -33.250000 -4.746000 -10.290000
}

           DEF game_select_pod_inner032 Transform
           {
       children
       [
           Spinner
           {
               rpm 5.75/*jb*/
 axis 0 2 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
           Spinner
           {
               rpm 5.75/*jb*/
 axis 2 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "EggGlowPulse"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "orbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "OrbCell-FACES.xm" }
                   }
               ]
           }
       ]
            rotation -0.335200 0.920700 -0.199700 -0.424800
              scale 6.598800 6.598800 6.598800/*jbone*/
              scaleOrientation 0.000000 0.000000 0.000000 0.000000
            translation -32.200001 -4.344000 -2.936000
           }
/*
           DEF gamepod_backing03 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSurfaces"
               }
              }
              geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" }
             }
            ]
            rotation -0.993800 -0.111400 0.002924 -1.478000
            scale 0.329600 0.329600 0.329600
            scaleOrientation -0.344800 0.141400 0.928000 -0.345300
            translation -32.540001 -4.030000 -3.501000
           }
*/
           DEF game_podshell_11 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "MenuCell"
               }
              }
              geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" }
             }
            ]
            rotation -0.205500 -0.736100 -0.645000 -2.839000
            scale 0.329600 0.329600 0.329600
            scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000
            translation -32.540001 -4.030000 -3.501000
           }
           DEF game_pod03 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "MenuCell"
               }
              }
              geometry Sphere
              {
               radius 25.000000
              }
             }
            ]
            rotation -0.922500 -0.329200 -0.201700 -1.575000
            scale 0.329600 0.329600 0.329600
            scaleOrientation 0.298000 0.445100 -0.844400 -0.878300
            translation -32.540001 -4.030000 -3.501000
           }
           DEF settings_panel_support Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "FlatSurfaces"
               }
              }
              geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" }
             }
            ]
            rotation -0.585700 -0.570700 0.575600 -4.179000
            scale 2.040000 2.040000 2.040000
            scaleOrientation -0.968400 -0.096220 0.230000 -0.613900
            translation -23.510000 -6.908000 2.461000
           }
           DEF memory_metapanel Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material DEF ExtraPanelMaterial MaxMaterial
               {
                name "GameHilite"
               }
               texture ImageTexture
               {
                url "GameHilite_01.bmp"
               }
              }
              geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" }
             }
            ]
            rotation 0.002542 -0.701000 0.713100 -3.149000
            scale 1.591000 1.591000 1.591000
            scaleOrientation 0.722400 0.199200 -0.662200 -0.478000
            translation -11.790000 -17.680000 4.164000
           }
           DEF game_podshell_10 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "MenuCell"
               }
              }
              geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" }
             }
            ]
            rotation -0.996900 -0.063700 0.046460 -1.470000
            scale 0.329600 0.329600 0.329600
            scaleOrientation -0.223500 -0.021950 0.974500 -0.604800
            translation -32.540001 -4.030000 -3.501000
           }
           DEF settings_tube Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "Tubes"
               }
              }
              geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" }
             }
            ]
            rotation -0.999900 -0.008726 0.008880 -1.553000
            scale 5.523000 5.523000 5.523000
            scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
            translation -16.010000 -25.790001 2.971000
           }
           DEF settings_tube_0 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "Tubes"
               }
              }
              geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" }
             }
            ]
            rotation -0.999900 -0.008726 0.008880 -1.553000
            scale 5.523000 5.523000 5.523000
            scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500
            translation -14.630000 -24.740000 2.929000
           }
           DEF game_podshell_12 Transform
           {
            children
            [
             Shape
             {
              appearance Appearance
              {
               material MaxMaterial
               {
                name "MenuCell"
               }
              }
              geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" }
             }
            ]
            rotation -0.214200 -0.735100 -0.643200 -2.820000
            scale 0.329600 0.329600 0.329600
            scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400
            translation -32.540001 -4.030000 -3.501000
           }
           DEF extra_text Transform
           {
            children
            [
            Transform
             {
             rotation -1 0 0 1.571
              children
              [

               DEF Button_04_Text Shape
               {
                appearance Appearance
                {
                 material DEF ExtraTextMaterial MaxMaterial
                 {
                  name "NavType"
                 }
                }
                geometry DEF SubmenuText5 Text { font "Heading" translate true text "5TH TAB" }
               }
              ]
             }

            ]
            rotation -1.000000 0.002966 0.003888 -1.551000
            scale 7.000 0.0 7.000
            scaleOrientation 0.527100 0.681300 0.508000 -0.177100
            translation -13.937000 -10.380000 4.323000
           }
          ]
          rotation -0.602100 -0.599600 -0.527300 -2.191000
          scale 0.458100 0.458100 0.458100
          //scaleOrientation 0.044600 0.985600 0.163200 -0.123500
          translation 5.641000 15.510000 -1.711000
         }
        ]
        rotation 0.001397 -0.015840 0.999900 -3.163000
        scale 1.296000 1.296000 1.296000
        scaleOrientation 0.302900 0.914000 0.270000 -0.422300
        translation -6.689000 0.236800 -4.083000
       }
      ]
      rotation 0.127600 -0.011390 -0.991800 -1.591000
      scale 0.225100 0.257500 0.257500
      scaleOrientation -0.438700 0.896100 0.067440 -0.155900
      translation -0.416600 -0.801500 0.463500
     }
     ]}
    ]
    rotation 0.997500 -0.047920 0.052590 -1.573000
    scale 6.057000 6.927000 6.057000
    scaleOrientation 0.008927 0.998300 -0.057520 -0.081130
    // Settings Position
    // translation 57.430000 -23.379999 101.500000      // - These numbers are for a 3 button menu
    // translation 57.430000 -24.379999 101.500000      // - These numbers are for a 4 button menu
   }


That should do it with a little extra wink.gif

Peace
Gcue

Edited by Gcue, 21 April 2004 - 12:07 PM.


#10 Alekz

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Posted 21 April 2004 - 12:53 PM

thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaank you biggrin.gif jester.gif beerchug.gif

#11 macegriffon

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Posted 21 April 2004 - 02:06 PM

mad.gif
i have done this about 10 times now. and just nothing happens??
the dash just boots up fine no error or something, but i dont have 5 buttons??
can somebody sent me his default.xip/default.xap and mainmenu5.xip/default.xap please.
macegriffon@hotmail.com

#12 cypher35

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Posted 21 April 2004 - 02:17 PM

thanks for posting that Gcue, i'm bad at making tutorials...

anyway, it probably wouldn't be too hard to make a configurable option in config.xbx to toggle 5 menu mode and to set the name and action of menu 5... that's my next project.

i'll post the source here when i complete it.

#13 crobar

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Posted 21 April 2004 - 03:56 PM

yeah that would be sweet!
a simple way to add a 5th menu item!

#14 Xbox-Savage

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Posted 21 April 2004 - 04:50 PM

blink.gif fucking curse , doesnt work here , i get empty tabs!! and the XBMC tab way hidden at the back of the orb.



ok on:

QUOTE
mainmenu5.xip/default.xap

right above this code:



you mean add the code on top of that or replace the code that is on top of that?







#15 Xbox-Savage

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Posted 21 April 2004 - 04:57 PM

QUOTE (Gcue @ Apr 21 2004, 09:42 AM)
And Link it in the
CODE
function OnADown()


With:
CODE

     else if (nCurMainMenuItem == 4)
     {
   gamelaunch = true;
   launchXbe = "default.xbe";
   launchPath = "\\Device\\Harddisk0\\Partition6\\XBMC";
   theLaunchGameLevel.GoTo();
     }



and where do i put that code , you didnt say where ,right under function OnADown() or under some code under it? , replace everything under it with it? huh.gif




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