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If Any Is Interested. A Game


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#1 flattspott

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Posted 22 April 2004 - 10:21 PM

Okay guys, as I told geniusalz, I scrapped my made up LightsOut game or sorts. The reason being, I came to realize that every single level was impossible to beat. Now that didn't sound like a fun game to me.

However all is not lost. I am now doing a strait up clone of LightsOut. Including all 50 levels. Don't worry, I'm mostly reusing the script stuff from the last one so it's not gonna take that long. Hopefully I have it by tonight.

EDIT:

This shit is working great now, out of the five levels I tried, I beat them all, using a cheat sheet of course so I could make sure it actually works.

Should be done after a few hours of tuning.

I want to add all the solutions too (maybe)

Edited by flattspott, 25 April 2004 - 01:55 PM.


#2 BenJeremy

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Posted 22 April 2004 - 10:54 PM

Why did you give up on the Tic Tac Toe?

I'll be adding some more ActionDraw related stuff....

CreateDrawObj <Handle> <Command> [<Params>]

and

DrawObj <Handle>

Basically, you create a handle to a particular ActionDraw object, and I'll have some commands to manipulate it without having to reset the list (Just establish the list once, then use the handles to manipulate objects on the screen)

I also will add some Trig functions (SIN/COS/TAN/etc...)

I'm working on speeding things up a notch first, though....

#3 geniusalz

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Posted 22 April 2004 - 11:55 PM

Lights out... googled it up. Have played it before, but didn't know it was called that. And I can never win the damn thing! mad.gif Always this one spot left

#4 flattspott

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Posted 23 April 2004 - 01:34 AM

QUOTE
Why did you give up on the Tic Tac Toe?
Ok I didn't really give it up. It's just that I can never keep my mind set on one thing.

#5 flattspott

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Posted 23 April 2004 - 01:43 AM

Well this may be impossisble to beat too. Cause it's all gonna be random events. I want to include a level selecter by a passcode system. Like a cheat menu just for fun, kinda like the one in Ninja Turtles. Also a level completed checklist similar to Chu Chu Rocket for the GBA.

BTW:
Did anyone notice what I added to the TicTac Script?
CODE

:StealSpot
GoSub GetCurrent
If %Text{Current}% == "O" Then
 Set Text%Current% "X"
 Set Color%Current% BLUE
EndIf
Goto RefreshScreen


#6 geniusalz

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Posted 23 April 2004 - 02:47 AM

laugh.gif

Edit: same way people can compile and run virus code without looking over it.

Edited by geniusalz, 23 April 2004 - 02:48 AM.


#7 flattspott

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Posted 23 April 2004 - 03:00 AM

I made it so the steal wa sonly activated with the Virtual Keyboard combo

Edited by flattspott, 24 April 2004 - 05:32 PM.


#8 koldfuzion

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Posted 23 April 2004 - 12:47 PM

QUOTE (flattspott @ Apr 23 2004, 03:34 AM)
Ok I didn't really give it up. It's just that I can never keep my mind set on one thing.

you wouldnt be a very good perv then. rotfl.gif

#9 geniusalz

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Posted 23 April 2004 - 11:49 PM

My contribution for a level. 5 points to anyone who can tell what it is (ignore the poor artistry please)

<Level11 On="WHITE" Off="GREEN">
<Row0>0000110000</Row0>
<Row1>0011001100</Row1>
<Row2>0100000010</Row2>
<Row3>0101100010</Row3>
<Row4>1010011001</Row4>
<Row5>1000010101</Row5>
<Row6>0100000010</Row6>
<Row7>0100000010</Row7>
<Row8>0011001100</Row8>
<Row9>0000110000</Row9>
</Level11>

#10 flattspott

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Posted 24 April 2004 - 05:48 PM

I don't have a clue as to what that is spose to be. Guess I'm not gonna be getting 5 points today..

Maybe it spose to resemble the new MXM logo?
<<<

Anywho it's almost time to release it. About another month or so... just kidding

A few annoying issues when you click on the blocks on the outer edges. It wants to change the colors on the opposite edge too.

Also, now it has a name. iBlocks (a.k.a. Impossible Blocks)

It has a little intro effect, MXM compatibility checking, and a board selector.

I want to have a random board option that will make a new one on the fly with an option to save it.

#11 chilin_dude

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Posted 24 April 2004 - 06:15 PM

w00t you are THE MAN!!!

#12 flattspott

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Posted 24 April 2004 - 07:04 PM

Upateroo :

Add a simple save/load last game. This save all the changes you've made to a board so you can play it later form where you saved it.

At the moment it's a next game only thing, meaning you save and quit, then the next time you have to load it or else it will be overwritten.

Like I said though at the moment.

#13 geniusalz

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Posted 24 April 2004 - 07:06 PM

Yeah, it's the logo

user posted image

but it looks better with a black background and a green foreground

Edit: Tried the board with the game yet?

Edited by geniusalz, 24 April 2004 - 07:08 PM.


#14 flattspott

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Posted 24 April 2004 - 07:43 PM

Yes I did, there's was no way I was gonna figure out what it was spose to be otherwise.

So far I got 17 built in boards.

#15 flattspott

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Posted 24 April 2004 - 10:18 PM

Another update for those interested, I got the random board stuff about 98% percent done. smile.gif




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