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#1 geniusalz

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Posted 26 April 2004 - 07:16 AM

Here's what I got
user posted image

Background is some wallpaper I had lying around.

Doesn't do any win checking now, colors alternate. (No CPU player)

#2 chilin_dude

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Posted 26 April 2004 - 12:50 PM

That looks ace!!!
Glad to see that loads of games are being made!!!
Doesn't matter about no cpu, when Xlink is implemented then it should be possible to play against others with this rolleyes.gif

#3 koldfuzion

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Posted 26 April 2004 - 02:08 PM

that looks great! will there be any cheat code? pm them to me smile.gif

#4 -FourDoor-

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Posted 26 April 2004 - 04:33 PM

That looks awesome G! With all these great games, has someone started packaging them up yet for the next public release?

#5 BenJeremy

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Posted 26 April 2004 - 05:19 PM

Well, I really need to hammer out the rest of the P-n-P spec so that can happen. Now that UnRar is available, I will probably base it on that.


I think a non-graphics/sound version of these games might be possible to include in the internal XML, as items that can be added on painlessly, though...

#6 flattspott

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Posted 26 April 2004 - 05:39 PM

That's why I opted not to use any external images in my LightsOut game.

I was considering hard coding the XML stuff into the script so the entire was all contained in one file(for easier installation). Then when you run it for the time it would spit out the XML to a real file.

#7 flattspott

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Posted 26 April 2004 - 05:42 PM

As for the Plug&Play, why dont you just do it like so. Make it a standered to use $ActualPath$\Scripts for all scripts. The just do an auto dir on it like you do for XBE stuff.

BTW, Nice one on the Connect4 geniusalz.


#8 geniusalz

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Posted 27 April 2004 - 01:41 AM

Win-checking works, but it doesn't highlight where the guy has won, and it doesn't end the game when the game is won.

Remember to change the path in the first line of the xas file.

Download Here

I tried animating the pieces falling, but it was too slow to look good. But hopefully when the drawlist stuff is done, that won't be a problem.

#9 flattspott

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Posted 27 April 2004 - 01:56 AM

Neato.

#10 flattspott

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Posted 27 April 2004 - 04:49 PM

Do you you save the in memory xml files you use at all? For debugging purposes?

Cause I did, and I not complaining, cause the game does work.

CODE

<board>
<2>
<6>
<value>1</value>
</6>
<5>
<value>1</value>
</5>
<4>
<value>2</value>
</4>
</2>
<3>
<6>
<value>2</value>
</6>
<5>
<value>1</value>
</5>
<4>
<value>2</value>
</4>
</3>
<4>
<6>
<value>1</value>
</6>
<5>
<value>1</value


#11 thetruethugg

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Posted 27 April 2004 - 05:30 PM

Possible bug, it doesn't show the bottom-most peice for me. I can take a screenshot if you'd like me to.

#12 geniusalz

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Posted 27 April 2004 - 08:40 PM

QUOTE (thetruethugg @ Apr 27 2004, 02:30 PM)
Possible bug, it doesn't show the bottom-most peice for me. I can take a screenshot if you'd like me to.

I'll appreciate that. And if you could get it to 'dump' the xml contents like flattspott did, that would be good.

#13 Infared

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Posted 27 April 2004 - 09:39 PM

good stuff dude smile.gif


Edited by Infared, 27 April 2004 - 09:40 PM.





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