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The 480p Games Hex List


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#31 mikejf

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Posted 28 May 2004 - 10:04 AM

Joshua Wood, your right.
480p works in I-ninja on NTSC using
81 C9 20 01 00 00 89 4A -> 81 C9 00 01 00 00 89 4A.


#32 AdoptedDeV

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Posted 30 May 2004 - 05:06 PM

noticed someone found I-Ninja NTSC hex while the old one was PAL? Either way I added up Joshua Woods string.

Still no sticky sad.gif

#33 dimitrij

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Posted 30 May 2004 - 05:19 PM

How does it look with Metal Slug 3 ? I mean it doen't support progressive scan sad.gif

#34 alsybub

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Posted 30 May 2004 - 08:49 PM

I dont suppose anyone has tried the hitman 3 ntsc string with the pal version?

#35 Dreamcazman

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Posted 31 May 2004 - 03:52 AM

QUOTE (alsybub @ May 30 2004, 09:49 PM)
I dont suppose anyone has tried the hitman 3 ntsc string with the pal version?

I have and it does indeed work with the PAL version biggrin.gif

#36 AdoptedDeV

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Posted 31 May 2004 - 07:26 AM

Why whats wrong w/ the PAL string? Worked fine on my copy.

#37 Dreamcazman

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Posted 03 June 2004 - 06:58 AM

QUOTE (dimitrij @ May 30 2004, 06:19 PM)
How does it look with Metal Slug 3 ? I mean it doen't support progressive scan sad.gif

I too would like to know if we can get this running in 480p.

#38 Joshua Wood

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Posted 11 June 2004 - 11:16 PM

I can't and don't want to take credit for I-Ninja NTSC. That belongs to Terra if you check the link on the first page, which I must have bypassed over. Instead I looked at the PAL version below this link. I couldn't find this string in the NTSC version, only the one similar to it, which I posted and was then confirmed to work. Had I checked that link I would have seen Terra's post in Dec 03 with the correct NTSC string.

#39 petermac

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Posted 12 June 2004 - 03:12 PM

anyone have a edit for Teenage muntant ninja turtles? Hex edit for 480p, cause its only in 480i.

#40 pgharavi

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Posted 12 June 2004 - 10:28 PM

one more vote for 480p in Metal Slug 3!

#41 eugenile

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Posted 14 June 2004 - 08:23 PM

now these hex edit values.. are these for auto detect.. i just found out first hand that hitman contracts and manhunt are only 480i.. but i odnt always play it on the hdtv.. if i hex edit them.. wuld they always try and force 480p or switch back to normal on regular tv..

#42 Dreamcazman

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Posted 15 June 2004 - 04:15 AM

QUOTE (eugenile @ Jun 14 2004, 09:23 PM)
now these hex edit values.. are these for auto detect.. i just found out first hand that hitman contracts and manhunt are only 480i.. but i odnt always play it on the hdtv.. if i hex edit them.. wuld they always try and force 480p or switch back to normal on regular tv..

They should all autodetect whether you have 480p turned on or not and switch to the relavant video mode.

As I always play on a HDTV I'm not 100% sure if they also work on a non-hdtv.

I guess just try them and see.

#43 detroit

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Posted 25 June 2004 - 04:33 PM

is metal slug different than other games that were patched? is that why is wasn't patched? kind of like kung fu chaos?

#44 citi

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Posted 26 June 2004 - 06:18 PM

I have yet to see a reason posted for Metal Slug 3 not having progressive scan support. Hopefully someone will figure out and post a hex edit solution for it soon. And while they are at it, they should provide a way to play Mashed in 480p as well!

#45 ChronoZaga

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Posted 06 July 2004 - 06:41 AM

Metal Slug 3


C7 44 24 34 20 00 00 00
->
C7 44 24 34 00 00 00 00


By ProgScan




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