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Quick Guide For High Def Output


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#16 rastareaper

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Posted 31 May 2004 - 02:00 AM

i want to put component inputs on the back of my xbox for better pic quality but i dont have a hdtv television. can you still use component for 480i, or does it have to be 480p+?

#17 timeisntreal

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Posted 31 May 2004 - 02:21 AM

QUOTE (grungy-gamer @ May 28 2004, 05:05 AM)
also, JaredC01, you said that the component only works in high def mode. does that mean, that unless i have an HD tv, i won't get an image, or what? because i've run component video on my set through a high definition pack before with no problems.

no no, he means that you need the mode on which enables out put on RGB/YPrPb

#18 timeisntreal

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Posted 31 May 2004 - 02:23 AM

QUOTE (rastareaper @ May 31 2004, 04:00 AM)
i want to put component inputs on the back of my xbox for better pic quality but i dont have a hdtv television. can you still use component for 480i, or does it have to be 480p+?

the xbox will out put 480i/p + 720p + 1080i

So yes it will do what you ask

#19 yosomono99

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Posted 01 June 2004 - 11:46 PM

Somebody else asked about it but i never saw an answer.

What about VGA from the RGB?

#20 JaredC01

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Posted 02 June 2004 - 06:00 PM

I haven't been watching this thread very much, sorry.

QUOTE (yasomono99)
Somebody else asked about it but i never saw an answer.

What about VGA from the RGB?


You can hook up VGA, but you would have to have the sync seperator, which you can build.

#21 JaredC01

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Posted 02 June 2004 - 06:03 PM

QUOTE (maxpowe2120 @ May 14 2004, 11:15 PM)
but what about s video. i do not see anything about using s video with digital sound. also do you know where i can purchase an s video jack and compent video jacks?

ps: On the tutorial for coax audio, the pins used are different then the ones shown in your diagram? whats up with that?

For digital sound with S-Video, switches 1, and 2 need to be on (Advanced Pack).

#22 JaredC01

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Posted 02 June 2004 - 06:06 PM

QUOTE (xerxes3rd @ May 21 2004, 06:47 AM)
Would it be possible to add optical to this configuration? If so, how would it be done?

It would be quite easy to add Optical. All you would have to do, is hook up the same pins as the Coaxial for the sound, and hook up the power on the Optical socket to pin 1 on the AVIP (Pin 1 is +5v power, to power the Optical on the Advanced A/V Pack, and the High Def A/V Pack).

Hope that helps.

#23 JaredC01

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Posted 02 June 2004 - 06:08 PM

QUOTE (tsaavik @ May 27 2004, 12:35 PM)
for those who did the P-2-Z's Guide to Modding your XBOX for advanced A/V here is the relationship between his pinout labeling and the one above:

The number in () is p2z's labeling, the number to the right is the label numbering above.

CODE

( 5) 10 digital audio ground
( 3)  6 digital audio +
(18-chassis) 11-chassis mode2 + to chasis ground

(11) 22 Svideo Y+
(12) 21 Svideo Y-
(22) 19 Svideo C+
(21) 20 Svideo C-

These map VERY strangly
(17-6) 12-9 MODE1?
(17-5) 12-10 MODE2?

The numbering I used is the actual numbering of the AVIP. In P-2-Z's Guide, he numbered them using his own system of numbering.

#24 JaredC01

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Posted 02 June 2004 - 06:10 PM

QUOTE (Dan Wysocki @ May 28 2004, 01:11 PM)
Ok, I did this mod today to add the red and white audio on the back of me box, and its ok, but the problem im getting is if i plug the red and white in (at the same time) i only get output on one channel, when i plug them in sperately, i get audio output from both channels, wtf is goin on?? I still have my standard cable connected, is that whats causing the problem? Can I not get audio from both the back ports aswell as the standard cable?
beerchug.gif

I'm not sure what the problem is. You are probably somehow shorting one of the jacks when you plug both of the cables in. You can still have you standard AVIP jack as well as the jacks on the back of your XBox. Recheck your jacks and your wiring.

#25 JaredC01

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Posted 02 June 2004 - 06:13 PM

QUOTE (grungy-gamer @ May 27 2004, 10:05 PM)
-i've bee looking at various tutorials and faqs over the past few days, and i finally came up with a diagram for what i want to do.

user posted image


can someone tell me if this is correct and if it would work right?

also, JaredC01, you said that the component only works in high def mode. does that mean, that unless i have an HD tv, i won't get an image, or what? because i've run component video on my set through a high definition pack before with no problems.

Your diagram looks great. Should work perfectly for you. All I mean when I say it only works in High Def Mode, is that pins 11 - 12, and 13 - 14 need to be grounded, as they would be if you used the external High Definition A/V Pack.

#26 xerxes3rd

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Posted 03 June 2004 - 12:43 PM

Since there has been some confusion, I've built a table that maps pin numbering schemes. You can use it to convert the numbering from JaredC01's diagram to DataBlitz' diagram (used in his tutorial, found here), and vice versa. If there are any errors here, please let me know. If this is too confusing, let me know and I can take it down or move it to another thread.

Note: Most of the GND pins also have suggested uses, which are convenient to use based on physical placement. For example, the GND pin nearest to the "Audio Right" pin is labeled "GND (Audio Right)."

CODE

DataBlitz  JaredC01  Description
---------  --------  -----------
1          2         Audio Right
2          4         GND (Audio Right)
3          6         SP-DIF Digital Audio
4          8         V-Sync (VGA Mode)
5          10        GND (Mode)
6          12        GND (Mode)
7          14        GND (Mode)
8          16        GND
9          18        Variable
10         20        GND (Pin 9)
11         22        Variable
12         24        GND (Pin 11)
13         1         Vcc
14         3         Audio Left
15         5         GND (Audio Left )
16         7         H Sync (VGA Mode)
17         9         Mode Select 1
18         11        Mode Select 2
19         13        Mode Select 3
20         15        +12v
21         17        GND (Pin 22)
22         19        Variable
23         21        GND (Pin 24)
24         23        Variable

Note: DataBlitz pinouts also apply to http://www.gamesx.co...inouts/xbox.htm

Edited by xerxes3rd, 03 June 2004 - 02:06 PM.


#27 JaredC01

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Posted 03 June 2004 - 01:13 PM

CODE
10         20        Pin 9 GND
12         24        Pin 11 GND


Pin 20 is the Y (Green) ground on mine.

Pin 24 is the SPDIF ground on mine.

As you said in your post, however, they're all grounding points.

#28 xerxes3rd

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Posted 03 June 2004 - 02:08 PM

QUOTE (JaredC01 @ Jun 3 2004, 03:13 PM)
CODE
10         20        Pin 9 GND
12         24        Pin 11 GND


Pin 20 is the Y (Green) ground on mine.

Pin 24 is the SPDIF ground on mine.

As you said in your post, however, they're all grounding points.

I updated my post slightly to reflect the fact that all ground points are common. If you would prefer that I remove the "suggested uses" for the ground pins, I'd be happy to do so.

#29 JaredC01

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Posted 03 June 2004 - 07:49 PM

No need to do that. Everything looks correct.

#30 epsilon9090

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Posted 03 June 2004 - 10:26 PM

Could you add VGA to this excellent diagram? It would then be complete.




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