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#31 V-O-I-D

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Posted 06 July 2004 - 04:15 PM

QUOTE (-Natas- @ Jun 27 2004, 11:55 PM)
This game is one of the sweetest homebrew games I have played. I still can't make it past the first part but it's still fun. wink.gif

lol - thats the only thing I'd criticise about this game:
there's not much point beating the first level just because there's nothing much after it. one 30 second level is a bit rubbish and lets the game down.

other than that its the dog's pretzels biggrin.gif

#32 wazzupbe1

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Posted 06 July 2004 - 07:46 PM

This is one hell of a game!
I love the fact that it has Custom Soundtack support.
Keep up the good work guys and good luck on the new Smash Bros. game!!!

#33 world in an oyster

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Posted 09 July 2004 - 01:35 PM

I agree with V-O-I-D...
there is a massive lack of levels.
C'mon Shizno - I say we have download packs with new levels and objectives!

#34 wazzupbe1

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Posted 09 July 2004 - 02:58 PM

QUOTE (world in an oyster @ Jul 9 2004, 09:35 AM)
I agree with V-O-I-D...
there is a massive lack of levels.
C'mon Shizno - I say we have download packs with new levels and objectives!

Give the man a break, have you been to his web page!? He is working on like 7 games right now. He'll get to Star Wars when he has time to.

#35 darkdonno

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Posted 24 January 2005 - 02:43 PM

After have numbers tries to kill enough ties/ intcepters I finally get to deathstar and die straight away because of darth.

While later got to the deather star with lots of health (6) and miseed.
Many attempts later I finally completed it. YES.

My Hint.
When I death star low health just spin with right thumbstick and move up and down wiht left that should dogde all the the enemie fire and after the melluime falcon comes level out and wait.

This is one of the best HOME BREW XBOX GAMES i have seen yet.
Great grahpics, music (like the background music), sounds.
Love the single player. but also find multiplayer to be a chanagllege and a half.

Sure this has been said before.
- Will there be a next realease.??
- Great game
- System link support would rock. (Especially using over Xlink KAI)
- Possible the score/ number of ties killed
- A way to accellerate / slow down. (some times the ties just come straight pass u and if u could slow down u could get behind them.
- Maybe if u go head on with the stardestory u instantly die instead of going through it looseing all shield and half health. (Done that a couple of time) Another time is when u are right behind them u end up going through them and loosing shield if u don't kill them just in time.
- Sure it may need some little tweaks but doesn't every game.

Finally thoughs I think there should be one more level between Stardestores and death star. Like Going through that asteriod belt you see when at the first level.

Sorry about the spelling I just wanted to comment on the game.

Finally note:
The only problem is for some reason unknown it won't work on my xbox. Only on my friends xbox. Lucky he left his box at my house the other night.

I love the game, reminds me of xwing vs tie fighter for the computer but this has WAY better graphics.



#36 SHiZNO

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Posted 24 January 2005 - 10:06 PM

The game was never meant to be very long, atm I'm having a problem developing because my TV is fucked...but once all this shit is dealt with i'll be back and ready to kick some homebrew ass


PS: I just played and beat the SEGA Star Wars game, if I were to make Star Wars 2 I'm pretty sure Id just copy that game

#37 total_ass

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Posted 24 January 2005 - 10:37 PM

i know this is the wrong topic, and has probably already been stated before,

but you discontinued that smash bros clone didn't you?

just checking, as i haven't been keeping up much with the homebrew scene.

#38 devguy

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Posted 25 January 2005 - 02:54 AM

QUOTE(total_ass @ Jan 24 2005, 11:08 PM)
i know this is the wrong topic, and has probably already been stated before,

but you discontinued that smash bros clone didn't you?

just checking, as i haven't been keeping up much with the homebrew scene.

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That is exactly what just went through my mind...

#39 SHiZNO

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Posted 30 January 2005 - 01:04 AM

no, all my games are on hold atm until i can sort some shit out with my current setup (my lounge tv died, so my 'dev room' has no tv atm)....i code in short bursts when bored so its a hastle to have to go into another room to debug every 5 mins etc....HOPEFULLY my shit will be fixed soon tho

#40 SHiZNO

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Posted 30 January 2005 - 01:08 AM

im not really in too big of a hurry....as soon as it stresses me out (star wars) i have no fun and simply dont want to work on it anymore...basically MadNessX will be the next release 93% definately...then whatever happens happens...i will be releasing a fighting game (wether it resembles super smash bros or street fighter ex more is still in the air) and a FPS (Untamed Rillas shit)

i will probably just release my Tokyo Wars source code and let someone else finish that

#41 knepley

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Posted 03 February 2005 - 11:47 PM

QUOTE(SHiZNO @ Jan 29 2005, 11:10 PM)
no, all my games are on hold atm until i can sort some shit out with my current setup (my lounge tv died, so my 'dev room' has no tv atm)....i code in short bursts when bored so its a hastle to have to go into another room to debug every 5 mins etc....HOPEFULLY my shit will be fixed soon tho

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Get a tv loser. kl0wn does more dev than you jester.gif


#42 SHiZNO

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Posted 19 February 2005 - 09:05 PM

kl0wn is leet rotfl.gif
ive been spending 30 minutes every night pretty much and MadnessX is almost finished

if a certain someone would write a certain skel mesh format then a certain someone can work on super smash bros type shit

#43 knepley

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Posted 19 March 2005 - 03:32 AM

QUOTE(SHiZNO @ Feb 19 2005, 07:11 PM)
kl0wn is leet  rotfl.gif
ive been spending 30 minutes every night pretty much and MadnessX is almost finished

if a certain someone would write a certain skel mesh format then a certain someone can  work on super smash bros type shit

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If another certain someone would cut down on playing his DS 4 hours a day and playing guild wars betas, madnessX would be released by now.




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