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Bsx Screensaver


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#1 xxwillisxx

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Posted 12 July 2004 - 04:27 AM

user posted image
no audio visualizer
i will put up the code when i find the Author of the code (so i can give credit)

Edited by xxwillisxx, 12 July 2004 - 04:29 AM.


#2 -WebSurfer-

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Posted 12 July 2004 - 06:56 AM

only the visualizer with this effect when push a button but over completely screen with visual effect change (ala bsx) , or visualizer as orb, this is my dream wink.gif

the planets are bad homebrew shit... tongue.gif

#3 xxwillisxx

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Posted 12 July 2004 - 07:12 AM

the screensaver is full screen it was closing when i was takeing the pic

QUOTE
visualizer as orb


its bin dun

#4 -WebSurfer-

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Posted 12 July 2004 - 07:33 AM

QUOTE
the screensaver is full screen it was closing when i was takeing the pic


i know wink.gif but the visualiser is not full screen... only the bad homebrew planets... biggrin.gif


you have a code for visualizer as orb ? blink.gif

Edited by -WebSurfer-, 12 July 2004 - 07:37 AM.


#5 Darkzone

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Posted 12 July 2004 - 07:36 AM

Have the author gives you credit ? So post the code please !

I have work on the same thing, but you are faster finishing than I have ! biggrin.gif

#6 xxwillisxx

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Posted 12 July 2004 - 07:52 AM

-WebSurfer-
gohere

visualizer as orb

#7 -WebSurfer-

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Posted 12 July 2004 - 09:33 AM

don'twork with lite... or with my lite... donno... blink.gif test it with this code already...

#8 xxwillisxx

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Posted 12 July 2004 - 05:44 PM

i dont think its for lite
ill work on it

#9 BobMcGee

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Posted 12 July 2004 - 07:08 PM

I wrote it and acidbath did the mesh work. Have fun "stealers."

==================
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Long Live BtShXc

#10 PID

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Posted 12 July 2004 - 11:39 PM

Long live BtShXc rotfl.gif
rotfl.gif rotfl.gif

Edited by PID, 13 July 2004 - 12:09 AM.


#11 Infamous_One

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Posted 13 July 2004 - 04:00 AM

QUOTE (BobMcGee @ Jul 12 2004, 09:08 PM)
I wrote it and acidbath did the mesh work. Have fun "stealers."

==================
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Long Live BtShXc

blink.gif lets steal some code!!! whoohooo.


whoopedeeedooo!!!! laugh.gif

#12 Darkzone

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Posted 13 July 2004 - 04:17 AM

Ok Willis, Bob gives the Credit, so Post the Code please and let us Steal some Code *lol* beerchug.gif

Ähm, i figure out how does the Systeminfopanel works! biggrin.gif

Edited by Darkzone, 13 July 2004 - 04:18 AM.


#13 xxwillisxx

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Posted 13 July 2004 - 06:36 AM

so BobMcGee and acidbath did it?

if yes it will be up soon

#14 Darkzone

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Posted 13 July 2004 - 06:52 AM



QUOTE
I wrote it and acidbath did the mesh work. Have fun "stealers."

==================
.:BobMcGee:.
Long Live BtShXc



Look at the Post from BobMCGee 4 Posts ago!, he gives the Credit!

So post your Fine Code

Thanks to willis for the nice work!

#15 xxwillisxx

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Posted 13 July 2004 - 07:11 AM

first of a big thx to BobMcGee and acidbath

in default.xip/default.xap

look for DEF theScreenSaver ScreenSaver
and make it look like this
CODE

DEF theScreenSaver ScreenSaver
{
   function OnStart()
   {
   ShowIntergalactic();
   }

   function OnEnd()
   {
   EndIntergalactic();
   }
}



look for
CODE

function GetBGM()
{
   var info = new Settings;
   info.file = "Y:\\config.xbx";
   var b = info.GetValue("Background Music");
   if(b == "Yes")
   {
       BGMon = true;
   }
}


and put this under it
CODE

DEF theIntergalacticLayer Layer
{
   visible false
   transparency .95
   fade 5

   viewpoint Viewpoint
   {
       fieldOfView 1.2
       position 0 0 150
   }

   children
   [
       DEF theIntergalactic Transform
       {

           fade 4
           scale 1 1 1
           children
           [
               DEF theIntergalacticInline Inline
               {

                   url "intergalactic/default.xap"

                  function onLoad()
               {
                 theIntergalacticInline.children[0].IntergalacticPlanetary.fade = 3;
                 theIntergalacticInline.children[0].IntergalacticPlanetary.SetTranslation(0, 0, 0);
                 theIntergalacticInline.children[0].theEqualizer.children[0].appearance.texture = audioVisualizerOne;
                 theIntergalacticInline.SetAlpha(0);
               }
               }
           ]
       }
   ]
}

////////////////////////////////////////////////

function ShowIntergalactic()
{
     theGamesMenuIn.Play();
     theIntergalacticLayer.visible = true;
     theIntergalacticJoystick.isBound = true;
     theIntergalacticInline.children[0].IntergalacticPlanetary.fade = 3;
     theIntergalacticInline.children[0].IntergalacticPlanetary.SetAlpha(1);
     theIntergalacticInline.children[0].IntergalacticPlanetary.SetTranslation(0, 0, 0);
     theIntergalacticInline.children[0].IntergalacticPlanetary.SetRotation(0,0,0,0);
}

function EndIntergalactic()
{
     theGamesMenuIn.Play();
     theIntergalacticInline.children[0].IntergalacticPlanetary.fade = 3;
     theIntergalacticInline.children[0].IntergalacticPlanetary.SetTranslation(0, 0, -1300);
     theIntergalacticInline.children[0].IntergalacticPlanetary.SetAlpha(0);
     theMainMenuJoy.isBound = true;
     RightTrigger = false;
     LeftTrigger = false;
}

DEF theIntergalacticJoystick Joystick
 {

   function OnADown()
   {
   if (VizType == 1)
      {
       VizType = 2;
       theIntergalacticInline.children[0].theEqualizer.children[0].appearance.texture = audioVisualizerTwo;
      }
   else if (VizType == 2)
      {
       VizType = 3;
       theIntergalacticInline.children[0].theEqualizer.children[0].appearance.texture = audioVisualizerThree;
      }
   else if (VizType == 3)
      {
       VizType = 1;
       theIntergalacticInline.children[0].theEqualizer.children[0].appearance.texture = audioVisualizerOne;
      }
   }

   function OnBDown()
   {
   EndIntergalactic();
   }

 }

DEF theMusicCollection MusicCollection
{
   function OnCopyComplete()
   {
       theMusicInline.children[0].OnMusicCopyComplete();
   }

   function OnCopyProgressChanged()
   {
       UpdateProgressText(theMusicCollection.GetUpdateString());
       SetProgress(copyProgress);
   }

   function OnAddSoundtrackNewSongFailed(ErrorCode)
   {
       g_nRec = ErrorCode;
       if (ErrorCode == 1)
       {
           theLauncherLevel.GoTo();
       }
   }
}


now open intergalactic(BSX)
and delete MU_L3_text_tracklist01-FACES
then add it to tHcdata





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