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Xlink Kai Integration


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#1 geniusalz

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Posted 13 July 2004 - 02:00 AM

Well, here's the discussion thread, as promised.

I was reading up in the Kai forums, and found this thread.

It says Kai needs the client to communicate using the UDP protocol (something you'll have to look at, BJ wink.gif )

I have PM'ed flat235 for the details, and am waiting for his reply.

Ideas for integration:
-Standard Kai client script that lets you navigate arenas/chat/etc
-A context menu item called "Launch with Xlink tunnelling" that will navigate Kai to the appropriate game arena, and launch the game. Should be completely transparent for the user. smile.gif
-Multiplayer support for script games (like chess) through Kai. Again, it could be transparent for the user. I'll have to look into the details on how this will work.

Post your thoughts/ideas

#2 BenJeremy

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Posted 13 July 2004 - 02:51 AM

I'd be more than happy to directly support scripting commands specific to KAI.

Give me an idea of the command set I need to implement (UDP is no problem, particularly with Kai-specific commands)

#3 geniusalz

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Posted 13 July 2004 - 02:56 PM

Actually, that shouldn't be necessary, because all Kai commands can be sent via UDP as text. There was a "KaiKart" UI done in C++ released a while ago, and I've had a look at that. Seems pretty straightforward. However, I'm waiting to get the 'official documentation' for it, to make sure I don't miss out anything that might not be done in the KaiKart UI.

If it needs any additional AS commands, I'll let you know.

#4 chilin_dude

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Posted 13 July 2004 - 04:00 PM

Please implement this, it would be a dream smile.gif beerchug.gif

#5 Infared

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Posted 13 July 2004 - 04:05 PM

plugin


#6 SlackNet

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Posted 15 August 2004 - 07:36 AM

How is this one looking? Are we going to see maybe a plugin for this?



#7 pmh

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Posted 04 September 2004 - 08:41 PM

oOoooOOOOoooOO that would be soooo sexy.




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