Soul Calibur 2
Posted 13 July 2004 - 06:01 AM
Visually this game has greatly improved upon the foundation set by soul calibur. The back grounds are very detailed and the fighters are detailed to the extreme. The fighting system is very fluid, and the transition from each charecters fighting style is very smooth. The basic learning curve is about 30 min. or less. Anyone who has exp. in Soul Edge or Calibur will be jolly stomping their opponenets right off the bat, because the game literally fits like a glove. The fighting engine, though slightly tweeked, plays just like Calibur but even better. It is evident that Namco wanted this game to speak for itself, and it does just that. In fact, untill you turn the xbox off it never shuts up.
Story wise the game is like Calibur. You have to complete it with a charecter to find out what is going on with them. You are kind of given little tid-bits on what is going on, but the whole thing is revealed at each charecters "slide show". Luckily the game is not based around its "enthralling" story.
As far as replay goes this game most definetly will have the player comming back again and again. The rewards earned throughout the game are very worth the trouble spent earning them. The game offers a wide variety of charecters to choose from right off the bat, and it even offers a special charecter depending on what platform the game is bought for. (Spawn for xbox, Link for Game Cube and Heihachi (sp?) for PS2). On top of that many old charecters make their triumphant return alongside some new fav's. Even though the Weapon master bonus game is not as interesting as the original soul calibur's, and a little to long, players will still find themselves giving up many hours of their life to it.
The only real gripe i have about the game is the fact that on no matter what difficulty you play the A.I. is either oddly "retarded" or insainly violent. It really has no "middle of the road" setting.
My final verdict on this game is that it is worth every penny spent on it. The game plays as fast or as slow as the player wants it to, and it looks as great as it plays. The only thing i did not like about the game was that they downgraded kilik's ability to own.
Posted 13 July 2004 - 10:32 AM
Posted 13 July 2004 - 10:50 AM
Posted 21 July 2004 - 02:38 PM
|QUOTE (jesus_clone @ Jul 13 2004, 11:53 AM)|
|Soul Calibur 2 to me was one of those games which you wont be disapointed to hire or buy (GO DO ONE OF THOSE THINGS NOW) It certainly rocked my jocks one i will play over and over 8/10|
Agreed. If I totally love a game, I'll buy it, even if I have it on the HD.
Games I bought
Soul Calibur 2
Morrowind (for the wife, she loves it)
They all deserved my money ihmo.
Posted 21 July 2004 - 08:28 PM
On its own, I'd say an 8/10, but considering the first game, I'd give it a 6.
Posted 25 July 2004 - 05:22 PM
drawbacks: ringouts are still stupid. game doesnt look as nice as doa3, and neither are the stage designs.
Posted 02 August 2004 - 10:10 PM
i give this game a 10/10
Posted 28 December 2004 - 02:37 AM
Posted 28 December 2004 - 02:41 AM
But unfortunatley it was the same hour I signed up for xbox-scene.com ......
Edited by SC2, 28 December 2004 - 02:42 AM.
Posted 31 December 2004 - 09:08 AM
Anyway, SC2 is a must own for a fighting game fan on Xbox. DOA3 bores me to tears. Kakuto Kojin is garbage and for some reason I am just not feeling the stiff controls of MK:DA or MK whatever. SC2 is smooth, pretty, sounds good, well balanced and some of the moves are plain crazy (specifically the one where taki flies into the air holding on to the opponent and comes flying back down with her feet in their back....looks like it could hurt.
Anyway, 9.2 for me
Happy New Year everybody!
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