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#1 alphaxav

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Posted 14 July 2004 - 02:33 PM

user posted image

Edited by alphaxav, 16 July 2004 - 08:19 PM.


#2 Rwolf

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Posted 14 July 2004 - 03:13 PM

no, not really...

#3 world in an oyster

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Posted 14 July 2004 - 04:00 PM

looks cool to me biggrin.gif

post the code, dude.

#4 alphaxav

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Posted 14 July 2004 - 04:34 PM

not finish dry.gif

wait and see ! laugh.gif

#5 xxwillisxx

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Posted 14 July 2004 - 05:35 PM

good work alphaxav

#6 alphaxav

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Posted 14 July 2004 - 06:14 PM

I search to do this ( not finish) :

user posted image
love.gif

edit : the dvd drive isn't active ! sad.gif anyone know ?

edit : finish !!!

Edited by alphaxav, 16 July 2004 - 08:20 PM.


#7 xxwillisxx

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Posted 14 July 2004 - 06:20 PM

give me the code i will try

#8 alphaxav

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Posted 14 July 2004 - 06:56 PM

THX to 2GAM for the var and me for the rest !..
go to your default.xip/default.xap and search this :

QUOTE
DEF theMainMenu Level


go here :

QUOTE
GetSubmenuText();
                c.SubmenuText1.text = SubMenuItem1;
                c.SubmenuText2.text = SubMenuItem2;
                c.SubmenuText3.text = SubMenuItem3;
                c.SubmenuText4.text = SubMenuItem4;
                c.SubmenuText5.text = SubMenuItem5;


make it look like this :

QUOTE
GetSubmenuText();
                c.SubmenuText1.text = SubMenuItem1;
                c.SubmenuText2.text = SubMenuItem2;
                c.SubmenuText3.text = SubMenuItem3;
                c.SubmenuText4.text = SubMenuItem4;
                c.SubmenuText5.text = SubMenuItem5;
            c.theKernelName.text = theConfig.GetROMVersion();
            c.theDashName.text = theConfig.GetXdashVersion();
                    UpdateMainMenu();


now go to :

QUOTE
control DEF theMainMenuJoy Joystick


after this :

QUOTE
function OnYDown()


make it look like this :

QUOTE
    function OnYDown()
    {
if (InBoardBack == true)
{
  InBoardBack = false;
}
else if (InBoardBack == false)
{
  InBoardBack = true;
}
    }


now go to :

QUOTE
function OnArrival()


do like this :

QUOTE
function OnArrival()
    {
      theSkinBackground.isBound = true;
    }
    behavior
    {
        sleep 0.1;
        if (children[0].children.length() > 0)
        {
        if (ControlPanelOut == true)
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.7;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -2100);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-500, -250, -2100);
        }
        else if (bInGameBoardView == true)
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.7;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(-1500, 255, -210);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(1500, -250, -210);
        }
        else
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.3;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(1);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -210);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.3;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(1);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-360, -250, -210);
        }
        if (InBoardBack)
        {
            theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
            theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(1);
            theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(500, 150, -210);
        }
        else
        {
            theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
            theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(0);
            theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(2010, -1975, -1100);
        }
        if (theDiscDrive.discType == "unknown")
        {
            c.theDVDName.text = "Disque Inconnu";
        }
        else if (theDiscDrive.discType == "Audio")
        {
            c.theDVDName.text = "CD Audio";
        }
        else if (theDiscDrive.discType == "Video")
        {
            c.theDVDName.text = "DVD Video";
        }
        else if (theDiscDrive.discType == "Title")
        {
            c.theDVDName.text = "Jeux ou Appli";
        }
        else
        {
            c.theDVDName.text = "Vide";
        }
        }
    }


now search :

QUOTE
// All new var's below here...


below make it look like this :

QUOTE
var quicklaunch;
var gamelaunch;
var launchPath;
var launchXbe;
var bInGameBoardView;
var CurrentGameBoardAltViewpoint;
var InBoardBack;
function initialize()
{
    InBoardBack = false;
    bInGameBoardView = false;
    BGMon = false;


save and open mainmenu5.xip/default.xap

at the end add this :

QUOTE
DEF ExtraPanel Transform
{
    children
    [
        DEF theScoreBoardPanelTwo_backing Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial
                        {
                            name "InnerWall_02"
                        }
                        texture ImageTexture
                        {
                            url "panel8.tga"
                            alpha true
                        }
                    }
                    geometry DEF theScoreBoardPanelTwo_backing_mesh Mesh { url "panel02_backing-FACES.xm" }
                }
            ]
            scale 0.95 1 0.98
            rotation -1.000000 0.004363 -0.004363 -1.571000
            translation -23.900000 14.000000 2.360000
        }
        DEF PanelTwo_header_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_header_A_mesh Mesh { url "panel02_header-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation -6.646000 -7.603000 2.330000
        }
        DEF PanelTwo_header_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "FlatSurfaces" }
                    }
                    geometry DEF PanelTwo_header_B_mesh Mesh { url "panel02_header-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation -6.646000 -7.603000 2.330000
        }
        DEF Tube_One_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "Tubes" }
                    }
                    geometry DEF Tube_One_A_mesh Mesh { url "tube_01-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation 17.680000 -18.459999 13.620000
        }
        DEF Tube_Two_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "Tubes" }
                    }
                    geometry DEF Tube_Two_B_mesh Mesh { url "tube_02-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation 17.680000 -19.990000 13.620000
        }
        DEF PanelTwo_support_01_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_support_01_A_mesh Mesh { url "panel02_support_01-FACES.xm" }
                }
            ]
            rotation -0.003085 0.707100 0.707100 -3.148000
            translation -17.750000 0.642600 2.228000
        }
        DEF PanelTwo_support_01_B Transform
        {
            children
            [
                Shape
                {
                     appearance Appearance
                     {
                          material MaxMaterial { name "FlatSurfaces" }
                     }
                     geometry DEF PanelTwo_support_01_B_mesh Mesh { url "panel02_support_01-FACES.xm" }
                }
            ]
            rotation -0.003085 0.707100 0.707100 -3.148000
            translation -17.750000 0.642600 2.228000
        }
        DEF PanelTwo_support_03_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_support_03_A_mesh Mesh { url "panel02_support_03-FACES.xm" }
                }
            ]
            rotation 0.575700 -0.575700 0.580700 -2.089000
            translation -24.100000 -6.927000 2.178000
        }
        DEF PanelTwo_support_03_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "FlatSurfaces" }
                    }
                    geometry DEF panelTwo_support_03_B_mesh Mesh { url "panel02_support_03-FACES.xm" }
                }
            ]
            rotation 0.575700 -0.575700 0.580700 -2.089000
            translation -24.100000 -6.927000 2.178000
        }
        DEF theAvatar Transform
        {
            children
            [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                          name "InnerWall_01"
                       }
                       texture ImageTexture
                       {
                           url "avatar.tga"
                           alpha true
                       }
                   }
                   geometry Box { size 1 1 0 }
               }
            ]
            rotation -6.5 0 0 3.15
            scale 4 8 4
            translation -21 -5 2
        }
        DEF theKernel Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "Kernel :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -18.2 -1.3 0
        }
        DEF theKernelText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theKernelName Text { font "Heading" text "Kernel"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -3.3 0
        }
        DEF theDash Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "Dash :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -18.2 -5.3 0
        }
        DEF theDASHText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theDashName Text { font "Heading" text "Dashboard"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -7.3 0
        }
        DEF theLine Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "GameHilite" } }
                    geometry Text { font "Heading" text "___________"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -8.6 0
        }
        DEF theSpaceMenu Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "HDD PARTITION" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -24 -11 0
        }
        DEF theE Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "E :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -13 0
        }
        DEF theF Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "F :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -15 0
        }
        DEF theG Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "G :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -17 0
        }
        DEF theDVD Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "DVD :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -22 -19.5 0
        }
        DEF theDVDText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theDVDName Text { font "Heading" text "DVD"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18 -19.5 0
        }
    ]
    scale 35 17.5 17.5
    //rotation 0.2, 0.2, 0, -3.142
    translation 2010 -1975 -1100
}


you can create an avatar transparent the name is avatar.tga and renamme .dds inject in a xbx ! 256*256 pixels wink.gif

by press "Y" the panel come and now i search to add the drive space mod in Mb and Gb dry.gif

Edited by alphaxav, 14 July 2004 - 07:02 PM.


#9 Infamous_One

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Posted 14 July 2004 - 06:59 PM

QUOTE (alphaxav @ Jul 14 2004, 08:14 PM)
I search to do this ( not finish) :

user posted image
love.gif

edit : the dvd drive isn't active ! sad.gif anyone know ?

blink.gif love.gif

I LOVE IT , THATS AWESOME.

beerchug.gif

#10 alphaxav

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Posted 14 July 2004 - 07:06 PM

THX Infamous_One beerchug.gif pop.gif




#11 coltxL2717

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Posted 14 July 2004 - 07:34 PM

will this work in tHc original. Ill try it right now to let u know.

#12 alphaxav

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Posted 14 July 2004 - 07:47 PM

it's for lite biggrin.gif

for original i don't know .. dry.gif

#13 coltxL2717

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Posted 14 July 2004 - 08:02 PM

Damn i just tried it and i cant even find where to past the code. Damn what a loss for original tHc users. Im going to keep trying just in case tho. biggrin.gif

#14 coltxL2717

coltxL2717

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Posted 15 July 2004 - 12:51 AM

Well, does anyone have any ideas. I cant figure out where to paste the first part of the codes so it will work on tHc original.

Edited by coltxL2717, 15 July 2004 - 12:54 AM.


#15 Darkzone

Darkzone

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Posted 15 July 2004 - 06:36 AM

And again a nice Code alphaxav, keep up the good work ! beerchug.gif




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