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#1 madd russian

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Posted 01 August 2004 - 03:37 AM

Is there a tutorial how to modify ini files, like Cars, CarDynamics files? Please help.

#2 DOS4GW

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Posted 01 August 2004 - 01:55 PM

QUOTE (madd russian @ Aug 1 2004, 04:40 AM)
Is there a tutorial how to modify ini files, like Cars, CarDynamics files? Please help.

Man, everyone elese figured out by them selfs.

Hints:

Torque = how stong the engine is, higher is better.
Drive type = 0 for rear wheel drive, 1 for front wheel, 2 for 4 wheel drive.

Adjusting gears can easly be done by editing the final ratio, when you get better you may wantto edit the gears by them selfs.
Higher ratio gets faster accleration. Lower ratio increases the top speed.

Cluch delay = changes gear faster when lower.

Rev limit = max rmp the engine will go. It better be synced with the audio rev limit.
Max revs = shown rpm on the dashboard.

Engine vibrationscale = if you making a wild ride, the better be changed to low.

The torque curve is how the the engine pulls the car trough the rpm curve. 1 is max.

Turbo charged = 0 is disabled turbo, 1 is enabled turbo.

Max boost = turbo pressure.

Turbo overdrive = set it high and the turbo responds faster.

Check the differentials. 0.000 is equal, it always pulls the same on both wheels, stong cars need that.

Braking = higher makes stronger brakes, go easy on them, set to high and you car will just be idiotic, doing stoopies when braking. Abs keeps you from locking the brakes.

Roll = makes the car stiffer if set high.

Movement = the sideways movement from the chassis and wheels. Keep it low if you want to controll your car.

Rear Toe = the friction on the back of the car. Low toe makes the car easyer to acclerate.

Springers you gotta fine tune your self, it takes some time. Go easy on them.

Grip scale = makes the car grip better. To much is just horrible. Go easy on that too. Later you may want to edit the sliding grip scale, wich is the grip when the car are in a turn, to much will make the car go on two wheels.

If you want better grip when starting the car set tractioncontroll to 1. If anti spin is 0.000 you can set it to a few houndrad.

Thats pretty much the basics, if you sit down and edit the rest yourself, by either increasing or decreasing much one setting at the time, you'll see its effect and maybe learn a thing or two.

Edited by DOS4GW, 01 August 2004 - 10:59 PM.


#3 madd russian

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Posted 01 August 2004 - 08:51 PM

Wow, thanks a lot man. I'll try to figure it out. Thanks.

#4 DOS4GW

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Posted 01 August 2004 - 11:05 PM

All I gotta say is: Priviet, nachi vi gordo.

#5 Redneck427

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Posted 25 December 2004 - 10:34 PM

hey thanks, that would be helpful if i actually had a freaking chip sad.gif

#6 DOS4GW

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Posted 27 December 2004 - 07:46 PM

You don't need a chip. You can softmod it.

#7 Alien bob

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Posted 05 February 2005 - 11:25 AM

wow. I know i'm a total newbie here (but the newbie forums dont seem to help with anything), but am really interested how you can edit the cars (settings) without a chip.
DOS4GW: 'You don't need a chip. You can softmod it.'
Whats' this about? No need to post it all here, a link to whereever else i can find it would be better. Thanks.

#8 DOS4GW

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Posted 06 February 2005 - 03:56 AM

Hey Alien bob. Check out this forum: All other Alternative Modchips and Cheapmods

You only need a chip when you want to play Live. If you aren't playing on Live you can do fine with cheapmod.




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