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Spidermax Skin Conversion


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#1 SNICK!

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Posted 15 August 2004 - 05:54 PM

i have made a nexgen conversion of true@ce's spidermax skin (props to him for making the original).
this is just my test of neXgen skinning, i will be making a load of better ones soon.

it will be up at allxboxskins.com soon

heres a screen
user posted image

#2 bucko

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Posted 15 August 2004 - 07:42 PM

Wow, good work!!!

#3 SNICK!

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Posted 15 August 2004 - 08:28 PM

thanks bucko

hey would anybosy be able to tell me how to change the xray things colour?
as i want to change it from blu to red (i got it green ut i want to hae it red)


cheerz

#4 bucko

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Posted 15 August 2004 - 08:38 PM

go on #xboxopensource on EFNET (IRC) and contact HoRnEyDvL via PM or somet. He lives in AUS beware of timezone.

#5 neo-dilly

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Posted 15 August 2004 - 11:06 PM

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Skin thingy No 5:

Extremely basic skin color changing and some look changing. Since there is only one color skin and look at the moment here is how you change the color of your skin and change the look.

First are the textures, they are just bitmap (bmp) files and are easy to change.

Here is a list of the textures and what they are used for

/skins/xdash/outersphere.bmp >> the cellwall's texture (the rotating background)
/skins/xdash/xray.bmp >> some use (can't figure out yet, don't change)
/skins/xdash/dialog/SMITEM-2.BMP >> texture for buttons
/skins/xdash/mainmenu/0001.bmp >> the orb texture for the main menu
/skins/xdash/mainmenu/0002.bmp >> some use (can't figure out yet, don't change)
/skins/xdash/mainmenu/SMITEM-2.BMP >> the background of the mainmenu items
/skins/xdash/mainmenu/MITEM-2.BMP >> some use (can't figure out yet)
/skins/xdash/mainmenu/SMITEM-1.BMP >> selected mini orb (placed next to menu items)
/skins/xdash/mainmenu/MITEM-1.BMP >> unselected mini orb (placed next to menu items)
/skins/xdash/settings/SMITEM-2.BMP >> button texture (used in clock menu)

in the lua files (most of them) are these:

QUOTE
CODE
setupxray(object number? (don't worry), Alpha Channel Value, Red Value, Green Value, Blue Value)



CODE
setrenderstateargb(object number? (don't worry), Alpha Channel Value, Red Value, Green Value, Blue Value)



these two change the color of 3d meshes used by neXgen.


QUOTE
CODE
settextargb(object number? (don't worry), Alpha Channel Value, Red Value, Green Value, Blue Value)



this one changes the color of rendered text


mess around with these values until you get something you will like

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Edited by neo-dilly, 15 August 2004 - 11:10 PM.


#6 HoRnEyDvL

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Posted 16 August 2004 - 12:41 AM

danm man that looks sweet as smile.gif
Woot whats that now 3 skins for nexgen keep em comming.
Here a guide that might help you.
www.xboxopensource.com/LuaGuide.pdf

Have fun!

#7 Krill123

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Posted 18 August 2004 - 01:47 PM

Impressive.. I like it alot. Spiderman's head looks 3D.

Very nice.




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