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New Main Menu Models


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#1 PID

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Posted 26 August 2004 - 12:01 AM

Ok Heres a very early draft.

Yes the orbring and cellwalls are the same (look at the tabs and menu orbs you blind people). It's just to show off some models and more potential of neXgen.

Wires and mapping is still missing, give me a few more days.

but have a look ............... blink.gif

user posted image

Sorry about the quality

#2 Zer04evr

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Posted 26 August 2004 - 12:11 AM

damn acid nice work cant wait to see what you guys and xos will wow us with next

#3 PID

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Posted 26 August 2004 - 05:39 AM

Here a better Version biggrin.gif

user posted image

thats the nexgen as relesed now by the way, just with different models and maps.
(Put that ugly sitck down !)

user posted image

Very Early game menu too.....
Still needs wires and more detail, but you get the idea.

user posted image

It's been a big day. wink.gif

Edited by PID, 26 August 2004 - 08:06 AM.


#4 SNICK!

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Posted 26 August 2004 - 11:01 AM

Nice work acid, i'm looking forward into implimenting these into SpidermaX and my other WIP skins.


cheerz

#5 bucko

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Posted 26 August 2004 - 01:42 PM

cool

#6 kanaberra

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Posted 27 August 2004 - 07:59 AM

SWEET acid !!! Keep it up.
your meshes are rockin' cool.gif

br

k

#7 neo-dilly

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Posted 27 August 2004 - 11:30 AM

nice work keep it coming biggrin.gif

#8 dente98

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Posted 05 September 2004 - 12:36 PM

Starting to look really good! Keep it up.

#9 bucko

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Posted 06 September 2004 - 12:03 AM

QUOTE (dente98 @ Sep 5 2004, 12:39 PM)
Starting to look really good! Keep it up.

and people thought nexgen looked horid, how wrong they were.

#10 PID

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Posted 06 September 2004 - 03:50 AM

Well at least we got rid of all those "This looks shite my granny could do better with a busted hip" people, not one bad word so far biggrin.gif (A nice change for the forums)

This week I will have shots of the finished main menu (I hope), and maybe a few other menus for your comments (in very early progress).

I been away, so progress has been slow last week. Full steam ahead now though.

Edited by PID, 06 September 2004 - 03:52 AM.


#11 PID

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Posted 06 September 2004 - 01:07 PM

user posted image

Full Steam, as I said............

Oh, yeah and here's the main menu for you Skinners to get a start on tongue.gif
Enjoy !

Worth noting that the updated rendering isn't applied to this (yet) So I had to do a little trickery with the crosshair to make it look like it does. So it don't look quite as M$ one does when it rotates, but it will eventually.

Edited by PID, 06 September 2004 - 02:18 PM.


#12 athloni

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Posted 06 September 2004 - 08:54 PM

QUOTE (PID @ Sep 6 2004, 02:10 PM)
user posted image

Full Steam, as I said............

Oh, yeah and here's the main menu for you Skinners to get a start on tongue.gif
Enjoy !

Worth noting that the updated rendering isn't applied to this (yet) So I had to do a little trickery with the crosshair to make it look like it does. So it don't look quite as M$ one does when it rotates, but it will eventually.

Very nice !!!
But where is the FOG ?

Edited by athloni, 06 September 2004 - 08:55 PM.


#13 g0at3r

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Posted 06 September 2004 - 09:06 PM

The fog isn't there because hes using a very old build from the first neXgen and it didn't support it.

I don't see the point in this as LUA has completely gone from the new neXgen.

Tra..

#14 gasclown

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Posted 06 September 2004 - 09:53 PM

just tried em and they look great PID. the orbring, podshell and podsupports (or (whatever in nexgen terminology) look spot on! biggrin.gif this is gonna b good!!

#15 PID

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Posted 07 September 2004 - 12:06 AM

The point is to get feedback from the skinners about how the models are mapping. No point in putting models into the new neXgen if the skins don't map onto them properly, I don't have time to check all the mapping and model the new menus too.
Enter Gasclown smile.gif

Or we could just wait till the new one is finished then go through the process of checking the models, would take a while I can tell you.

Also releasing them keeps the interest levels up in neXgen in general. Or I can keep posting screens of what I'm doing for feedback, just thought people would like to see em in the flesh, so to speak, and I wanted to get rid of the real basic neXgen screens off the BSX website.

My last reason, is I have spent over a month modelling for neXgen, I wanted to show people how good it was already, all it needed was a nice skin to be more pallettable, even without better rendering, fog etc etc.

Also g0at3r, you'll notice the crosshair is now in subsets biggrin.gif

Edited by PID, 07 September 2004 - 12:24 AM.





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