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Xboyadvance Current Documentation


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#1 XPort

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Posted 28 August 2004 - 05:12 AM

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v17

What's new :

- GBA sound got screwed up again. Fixed.



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v16

What's new :

- Fixed some sound timings in GBMono/GBColor mode. Frameskip 0 should no longer
cause the sound to jump from time to time.

- Fixed a bug where Gameshark/Codebreaker codes were not being reloaded/reinitialized
when you reload a game image.




Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v15

What's new :

- Fixed system link emulation
Games using high-speed transfer like Metal Gear, Zelda, and Mario Tennis
should work fine now. (And hopefully all link games work fine now.)

- Fixed graphics glitches in dual-mode.



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v14

What's new :

- Added GB-Mono palettes

- Fixed bug where screenshots for save states were not being displayed
on save state menu when the screenshot directory and save game
directory are on different volumes. Screenshots that are created
with save states should only appear on the save/load state menus.
They should not appear in your regular screenshots directory
and should not appear on the game-selection menu with the normal
screenshots.

- Added option to disable screenshots with save states

- Fixed some invalid chars and network issues

- If you had the option to always bring up the Save/Load state menu
on and you tried to save/load a state from the Game Utilities menu
you would be presented with the save/load state menu twice. This
is fixed. ( People using the Game Utilities menu to save/load states
should probably turn off the "Always show save/load state menu"
option from the General Configuration settings.)


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v13

What's new :

- OK, save states fixed (for real) (well, I'm pretty sure)

- Sound problems fixed

- Controller problems fixed

- Added option to only hear sound from Gameboy #2
Full set of choices is now "Only #1, Mixed, and Only #2"

- Changed way saves are stored for Gameboy #2 in dual-gameboy mode.
You can now, for example, play Pokemon Red and Blue in solo mode
and when you decide to link them together in dual-mode the
solo-mode saves for Gameboy #2 will load up instead of a new set of
save files.




Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v12

What's new :

- Fixed bug where loading save states for certain configurations was causing
XBoyAdvance to crash.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v11

What's new :

- GB/GBC System-Link - Select "Dual Gameboys" from the game configuration screen
* THIS DOES NOT WORK WITH GBA - ONLY GBMono/GBColor *

- Rumble support for GBC-Rumble carts - select "Rumble Force" from game
configuration screen

- Performed some optimizations to get an average of 5 FPS more on GBA emulation

- Option to select your own flicker filter level 0-5 (default is 5 - max enabled)

- Added 720x480 and 720x576 modes to Video Configuration menu

- Added "Force PAL50" option to Video Configuration menu

- Added option to hide filename extensions - find it on General Settings menu

- Added option to always bring up save/load state menu on General Settings menu
If this option is turned on, then whenever you press the in-game button-combo
to save/load a state it will display the load/save state menu from which you
can select the state.
If the option is off, then the normal default behavior of immediately
loading/saving the current state slot will occur.

- Screenshot saved with each save state

- Added option to configure text screen size/position for viewing text files

- Added default text-viewing dir. Set it via the default directories section.

- If you select the same text file to view you will be placed back at the position
you left it.

- Added Controller -> Joypad Mappings -> UI Mappings option for "Text Browser"
Assign a key-combo to this function and when invoked, it will take you back
to the last text file you were browsing at the position you left it.
This makes it much easier to jump back and forth from game <-> doc.
Note - you must first manually select a file to browse from the "Game Utilities"
menu off of the "In Game Options" menu.

- When you go up a directory, the cursor is positioned over the directory you just
exited.

===============
Important Notes
===============

For system-link games, You can either play the same cart (e.g. Top Gear Pocket) or
different carts (e.g. Pokemon Blue and Pokemon Red). If you want to play two different
carts, press X on the first game which will bring up the game configuration menu.
From there, select "Dual Gameboys", then select "Other Gameboy Filename" to select
the second cart image.

Throttle/Fast forward is somewhat jumpy in system-link mode. This is normal.

Please bear in mind that some system link games (like Pokemon Red/Blue) are a little
flaky when it comes to establishing a connection. Sometimes if the timing is off
during the initiation, one of the gameboys will freeze on the connection menu. This
happens with real gameboys, too, so it's actually behaving correctly. You just need
to be sure to initiate the connection at the same time on both ends.

If you want to try out the new features, Top Gear Pocket supports both rumble and
system link.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!


-----------------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v10

http://xport.xbox-scene.com

Thanks to J-Red for a nifty new default skin! (read below)

what's new:

- Merged in VisualBoy Advance 1.7.2 sources

- Yes, Hamtaro works now

- Filenames are no longer converted to all lowercase

- Option to sort directories to the top or mixed in with the files

- Fixed bug when selecting multiple buttons in combos

- Customizable delay between screenshots (e.g. show new screenshot every 3 seconds)

- View text files - access via Main Menu -> Utilities or during gameplay from
In-game options -> Game Utilities

- When the user has edited their INI files (which you should NOT do anymore
since everything is editable through the menus) and their save directory is
invalid, they will now be told so when XBoyAdvance starts.

- Hardware filters (point filtering, bi/tri linear, etc) are now re-initalized
before each game starts. The filter was possibly being overridden and never
enforced after the first time a game is played.

- Returning to favorites list maintains current position in list

- Separated "General Settings" into two pages

- Can now have hi-res modes (e.g. 1080i) initialized at startup

You can overwrite the entire XBoyAdvance tree with this new package, but when you start
it up for the first time, the skin will probably look/behave screwy. Just go to
Configuration -> Video/Skin Configuration -> Select Skin and reselect the
default_xboyadvance directory. Then exit back to the main menu (important to exit to
main menu first) and then restart the emulator.

================
Text File Viewer
================

DPAD Up - Up one line
DPAD Down - Down one line
DPad Left - Up one page
DPAD Right - Down one page
R Trigger - Scroll down
L Trigger - Scroll up
A - Start search
X - Continue last search
White - Top of file
Black - End of file
Y - Simulate fixed-width font
Back - Decrease width of simulated fixed-width font
Start - Increase width of simulated fixed-width font
B - Exit


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynXBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X
what's next?

Enjoy!

----------------------------------------------------------



XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v9

http://xport.xbox-scene.com

what's new:

- Merged in VisualBoy Advance 1.7 sources

- Added support for Gameshark v3 codes - not sure if it works 100% though
(only tested on Castlevania Circle of the Moon and worked fine.)

- ISO9660 support

- Simplified menus

- Help menu

- New button options from Game Selection menu :
X - Configure Game
BLACK - Delete save files for selected game
WHITE - Adds/Removes selection as a favorite

- HQ2X graphics filter

- Option to startup with background music disabled

- Option to startup on the favorites game selection screen or the regular game selection screen

- Option to confirm overwriting save states

- Support for Linux Relax sharing
At this time, your linux share name must contain the "/" character somewhere
if you want it to be recognized as a linux share.
For example :

rlxshare=/home/player/roms@192.168.1.30:1400

- Possible Samba fix/improvement : see next item

- New network configuration parameters : XBox IP, Subnet Mask, Gateway IP.
Access these through the Configuration -> Network Options menu or change
them in the INI file :

[GENERAL]
LOCAL_IP=192.168.1.30
SUBNET_MASK=255.255.255.0
GATEWAY_IP=192.168.1.254

LOCAL_IP is the XBox IP address
SUBNET_MASK is the subnet mask
GATEWAY_IP is your default gateway

Set these to the same values you use in your XBMP configuration file.

This might help people with Samba issues.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX...
what's next?

Merry Christmas!

Enjoy!


------------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v8


http://xport.xbox-scene.com

What's New:

- Update to current UI bugfixes/features

- Music Control Menu - press LTHUMB anywhere to bring up the music control menu.
This is also a customizable controller action while in-game. Configure it
via the Controller Configuration -> UI Mappings menu.

- Can now save any string setting (like Samba/Relax share names) and directory
locations via menus. To change Samba/relax share names, go to Configuration ->
Network/Netplay Configuration. To change the default directories, go to
Configuration -> Change Default Directories

- Can enter descriptions for cheat codes using virtual keyboard or real keyboard.

- Can now wrap backwards from first screenshot to last screenshot




Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X...
what's next?


Enjoy!


-------------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v7

http://xport.xbox-scene.com

What's New:
- Fix for Banjo Kazooie - Grunty's Revenge

- Fixed hiccuping BGM in menus

- Other UI updates/bugfixes to make it current with standard UI

Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!

------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v6

http://xport.xbox-scene.com

What's New:
- Implemented VisualBoy Advance 1.6a sources

- 480p, 720p, 1080i support

- Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic

- Screen size/position saved with each game

- Selectable throttle speed

- Other UI updates/bugfixes to make it current with standard UI

Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!

------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v5

http://xport.xbox-scene.com

What's New:
- Fixed bug with save types. If you selected a specific save type
(e.g. EEPROM, etc) it was not being picked up by XBoyAdvance.
This was previngting the playing of games like DBZ:Goku among othes.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!

------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v4

what's New :
- Fixed support for long filenames (some games would load, e.g. off CD media,
but save games would not save. Or some games wouldn't load from network
share at all.)
- Bugfixed screenshot display from favorites listing
- Other bugfixes/UI/Skin changes to bring it up to date with other emu releases



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!



------------------------------------------------------

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v3

what's New :
- Tactics Ogre now works
- Reflect mini-game in Wario Ware now works
- Jumpy graphics in games like Doom and Duke Nukem is fixed
- Borders now display on Super Gameboy games
- Won't crash when reading many,many files via Relax share
- GB/GBC Cheating now works
- Fixed greater than/less than bug in cheat code searching (they were reversed)
- Cheat code searching in GBA now searches all GBA memory instead of just the
main portion.
- Added Gameshark/Codebreaker Support



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!



------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v2

what's New :
- Removed the FPS text (ooops!)

That FPS stuff is actually slightly impacting the actual FPS of the games.
I was using it for testing purposes and I completely forgot about it.

I am aware that certain games like Tactics Ogre crash in XBox and not PC
version. I'm looking into it.



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!



------------------------------------------------------


XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v1

Features :

- Emulates the Gameboy Advance, Gameboy Color, Gameboy Mono, SuperGameboy 1 and 2

- Excellent compatibility - ported from VisualBoy Advance v1.5.1

- ZIP support

- Cheat system - Search/Create your own cheat codes

- Favorites list

- Resizable game screen

- Save Game management - delete save game files

- Skin-able :
- Backgrounds
- Sounds
- Background Music
- Sprites
- Text position (right/left/center, top/bottom/center)
- Text color, select bar color
- Font
- Fading speed
- Screenshot position
- Can specify 2 sprites to surround the selected menu option
- Option to have a transparent select-bar color (from select-color menu)
- Can flip sprites horizontally/vertically
- If you want to change the way something looks in this new UI,
chances are that you can change it via the Configuration menu.

- Samba/NetBIOS sharing support (read NES roms from your PC)

- Relax Network Sharing

- Play MP3 or M3U playlists in the background
(Can also read MP3/M3U from across Samba shares.)

- User definable save directory. If you don't like the default of
E:\SAVES\XBOYADVANCE you can change it via the XBOYADVANCE.INI file

- Take in-game screenshots and display them on the game selection list

- Graphics filters :
+ 2xSai
+ Super 2xSai
+ Eagle
+ Super Eagle
+ SuperScale
+ AdvanceMame 2x
+ Simple 2x
+ 2xSai Scanline
+ Super 2xSai Scanline
+ Eagle Scanline
+ Super Eagle Scanline
+ SuperScale Scanline

- Record/Playback feature - record your gameplay in the emu and then
play it back again. Record up to 10 minutes of gameplay.

- Every single in-game command is fully customizable on any of the
four joypad controllers.

- Map any emulator or UI command to a single button or a combination of
two buttons. (e.g. RTrigger+LTrigger = Save State)

- Autofire capabilities for any emulator button on any controller

- One-button combos (define a series of emulator commands to be played
back when you press a user-definable XBox controller combination.)
(E.g. Press RTrigger+LTrigger to execute the command string
A,B,A,B,Up,Down,Left,Right)

- Traverse any directory on any drive ( Continue selecting the parent
directory entry on the file selection list to get the drive selection
list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
R is the CDROM drive. SMB is the samba share you have defined in your
XBOYADVANCE.ini file.) Press Y from any file-listing screen to go up one
directory level.

- Save States with 10 save state slots

- All UI commands (save state, load state, screenshot, etc) can be
invoked from the Options/Pause menu as well as in-game via your
customized joypad mappings.

- Can be invoked from a command-line to directly run a game from a front-end
or dashboard and bypass the user-selection screens. (Only if the frontend
or dashboard supports this feature.)

- Can return to the launching program *if* the launching program supports this
feature. For example, if the custom-launch routines are incorporated into
a new frontend, that frontend could launch XBoyAdvance and when you exit
XBoyAdvance, that frontend can be automatically reloaded.

- Cigar and a waffle



Various Important Notes:


============
Saving Games
============

This is a common pitfall with XBox emulators of consoles that use SRAM.
If you are playing, for example, Zelda, then when you have saved the game,
you must go back to the game select menu.

If you just turn off your XBox while you are still playing the game, then
your saves will not be written to the XBox hard drive and it will be like you
never saved your game.



=====================
Relax Network Sharing
=====================

The relax sharing setting goes in the [GENERAL] section as follows:

rlxshare=c:\gbaroms@192.168.123.77:8989

Replace 192.168.123.77 with your computer IP address and replace 8989 with the
port where you have Relax running.


============================
Note on Samba/NetBIOS Shares
============================

There are two INI file settings relating to Samba/NetBIOS sharing and they both
reside in the [GENERAL] section of XBoyAdvance.INI:

smbshare=smb://username:password@workgroup:ip_address/computername/sharename
smb_nameserver=192.168.0.1


The smbshare parameter accepts many different formats. Here are the most
common:

smbshare=smb://username:password@workgroup/computername/sharename
smbshare=smb://username:password@workgroup:ip_address/computername/sharename
smbshare=smb://username:password@computername/sharename
smbshare=smb://username:password@computername:ip_address/sharename
smbshare=smb://workgroup/computername/sharename
smbshare=smb://workgroup:ip_address/computername/sharename
smbshare=smb://computername/sharename
smbshare=smb://computername:ip_address/sharename

Please try all of the above combinations before deciding it does not work.
Also be aware that some people have to select their SMB drive in XBoyAdvance a few
times before any files appear.

If it's still not working, then set the nameserver equal to the IP address of
the computer you are trying to reach or set it equal to your NetBIOS name server.
(If you don't know what a NetBIOS name server is, then just set it to the
IP address of the computer you are trying to reach.)


Also remember that when you make changes to XBoyAdvance.INI, you have to do a
"Force Reload of D:\*.INI" from the Configuration Menu or else the changes
you made to XBoyAdvance.INI will not be loaded.




=============
Configuration
=============

Almost everything can be changed from the configuration menu. Here are the
things that require manual modifications to the XBoyAdvance.INI file included in
the package:

Samba share name - goes in the [GENERAL] section. Example:

smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME


Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section
Example:

screenshot_dir=E:\SCREENSHOTS


Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in
[GENERAL] section. Example:

skin_dir=D:\EMUSKINS


Save directory - this is where you want all your saved games to be stored.
Default is E:\SAVES\XBOYADVANCE. Goes in [GENERAL] section. Example:

save_dir=E:\SAVES\XBOYADVANCE


The default ROM directory INI setting goes in the [GENERAL] section as follows:

rom_dir=e:\games\gbaroms


If you change any of the above items, then you must upload the new XBoyAdvance.INI
file to your XBox, load up XBoyAdvance, then select "Force Reload D:\\*.ini
Settings" from the Configuration menu. Please note that this will overwrite
any of the setting changes you might have made after you first loaded
XBoyAdvance.


===============
Menu Navigation
===============

Select menu options with the DPAD or with R/LTrigger. The speed of
R/LTrigger movements can be controlled by :

Configuration -> Menu Scroll Speed

There are some places where you can enter or change values. This
can usually be done in a variety of ways include DPAD Left/Right,
R/L Trigger, and L/R Thumb. Try all of them if the values are changing
too slowly.

"A" selects the highlighted choice. "B" cancels/returns.
"Y" from a file-select list will go up one directory.


=====
SKINS
=====


Instructions for making a new skin:

- Create a new directory off of your SKINS directory (default skins directory
is D:\EMUSKINS
- Place your sound/font/graphic media files in this new directory
- Load XBoyAdvance
- "Select Skin" from the main menu and select your new directory.
- Select Configuration
- select Configure Skin
- Use the menus to select your new media files and change your settings
- When you are satisfied with what you have, go back to the main menu.
- Select "Configuration"
- Select "Overwrite D:\*.ini and D:\emuskins\\<skin>\\settings.ini"
This will write the skin settings in your skin directory (if your skin
directory is on the hard drive.)
- You're done! You can package up the directory and share it with your friends.


If you wish to use sprites in your new skin, then read the following:

- Create a subdirectory off of your new skin directory called SPRITES
e.g. D:\EMUSKINS\NEWSKIN\SPRITES
- In this new SPRITES directory create a 0-based numeric directory for
each sprite you wish to make. This means that if you have 4 sprites
you wish to load, the directory names *must* be called 0, 1, 2, and 3.

Do not call them 1, 2, 3, and 4.
Do not call them 0, 3, 5, 6.
Do not call them SPRITE1, SPRITE2, SPRITE3, SPRITE4.

- Inside each of these new directories, you must place the sprite frames.
Each frame is represented by a BMP, PNG, or JPG file. The order of the
frames is given by the filenames. These filenames must also be named
with 0-based numbers. For example, 0.png, 1.png, 2.png. Look at the
sprites directory of the included default skin to see how it works.

- Do not skip numbers when naming sprite directories or sprite frame
filenames. A list of directories called 0,1,2,5,7 is *INVALID*.
Similarly, a list of files called 0.png, 1.png, 4.png, 5.png is also
*INVALID*.

Also be aware of memory constraints. Let's say you have a frame of a sprite
called 0.png. This picture file is 90 pixels wide and 130 pixels high.
This will get rounded up to a 256x256 pixel 32bit picture. This means
that it will consume 256x256x4 bytes (256KB) of memory. If your sprite has
10 frames of animation, that's around 2.5MB of memory. Keep this in mind
before you make ultra-smooth moving sprites with hundreds of frames of
animation.

You can check your available memory by going to Configuration -> Configure Skin
-> Show Available Memory

If you make/configure a skin and XBoyAdvance does not load the next time you
play it, then you need to delete the E:\SAVES\XBOYADVANCE\XBOYADVANCE.INI and
E:\SAVES\XBOYADVANCE\SKIN_SETTINGS.INI files. XBoyAdvance should work fine again,
but you'll have to reconfigure your skin. The problem was probably
that one of your resources (like a WAV or background file) was specified
incorrectly or was never changed from the old skin. Carefully look at the
E:\SAVES\XBOYADVANCE\SKIN_SETTINGS.INI file to make sure that all filenames exist
in your skin directory.



====================
Controller Remapping
====================

Configuration -> Configure Controllers

There are 32 general/all-purpose emulator "buttons" or actions. Each of these
buttons can be assigned a specific emulator action. For example, Emu Button 1
can be A, or B, or DPad Down, etc. These "emu buttons" can then be assigned
XBox triggers. For example, Emu Button 1 (which you have mapped to, for
example, A) can be triggered by XBox controller button B. The default button
mappings should provide enough information on how the system works and
how it can be used.

==========
Autofiring
==========

Configuration -> Configure Controllers -> Controller # -> Change Autofire

Each "Emu Button" can be set up for autofiring. Simply set the autofire
variable to a non-zero value. This value indicates how long the emulator
should wait before releasing and re-pressing the button. A value of 1
might be too fast to register on some games. I suggest setting it to a
number like 5 first and them fine-tuning it.


======
Combos
======

Setting up a combo can be kind of tricky because you need to know exactly
what the game expects to have happen on the joypads to execute the special
move. For example, let's say that we want to map a standard move that is
described like this :

D, DR, R, A

D = Down, DR = Down+Right, R = Right, A = A button

First, set the delay to a number like 2 or 3. Then set up the moves. In
this case, any (or none) of the following might work:

Down
Down+Right
Right
Right+A
Right

OR

Down
Down+Right
Right+A

OR

Down
Down+Right
Right
Right+A
Right+A
Right+A


You will probably need to fine-tune each combo move before it works, but
you'll soon get the hang of it.



================
MP3/M3U Playback
================

Simply select the MP3 or M3U file from the game-selection screen.

The M3U file can also just be a regular file with one songfile per line.
For example:

d:\songs\song1.mp3
e:\moresongs\song2.mp3
smb:\mp3s\song3.mp3

If you are making a playlist of songs on your SMB share, then please note
the format:

smb:\mp3s\song3.mp3

The smb:\ tells XBoyAdvance to read from your SMB shared directory. Do not
put the SMB share definition in the filename.

----------SMB shared filenames are case sensitive!!!---------



==================================================
Cheating System - How To Make Your Own Cheat Codes
==================================================


Just about every single port I've released has this feature, and I
occasionally hear people asking "how does it work?" This is easiest to
explain by example:

1) Start playing a game.

2) Go to Options Menu and select "Start Search for Cheat Code"

3) Go back to game and lose a life

4) Go to Options Menu and select "Continue Search For Cheat Code"

5) Select "Search For Values Less Than Before" because when you
first selected "Start Search For Cheat Codes" you had one more
life than you do now. You will see the number of matches go down.

6) If the number of matches is greater than 10, then perform actions
3, 4 and 5 continually until the number of matches is less than 10.
If you run out of lives, then just start playing the game again.
(Do not exit the emulator and select the game again - just start another
game from within the emulator.) Now you will have a full stock of lives,
which is *more* than the last time you checked your values. So when you
continue searching, you'll want to select "Search For Values Greater Than
Before." Then go through steps 3-5 over and over until you have less than
10 matches.

7) Now that you have less than 10 matches, you can add the codes to your
list. If the search narrowed the list down to 1 possible match, it
will automatically add it to your list. Now you can "List Cheat Codes"
and selectively turn on/off the cheat codes to try them out and see
which on is the right one.

Alternately, you can use the "Search For An Exact Value" option if you
already know the number you wish to change. Example:

Let's say you are playing Dragon Warrior and your character currently has
25 Hit Points. Follow these instructions:

1) Go to Options Menu and select "Start Search for Cheat Code"

2) Select "Continue Search For Cheat Code"

3) Select "Search For an Exact Value" and enter 25 as the number.
The number of matches should decrease very quickly.

4) Go back to the game and do something to change your Hit Points amount.
For example, let's say you drink a potion and your Hit Points are now 35.

5) Go to options menu and select "Continue Search For Cheat Code"

6) Select "Search For an Exact Value" and enter 35 as the number.
Chances are very good that the number of matches will be down to
one or two. Just try out the codes to see which one gives you infinite
Hit Points!

Advanced Cheat Code Usage:

Cheat codes have the following format:

TT AAAAAA VVVV

TT = Type
AAAAAA = Address
VVVV = Value

You can hand-edit the cheat codes you've created. Go to the Cheat Code list,
select a code, and select Edit. Let's say you've already created a cheat code
that keeps your hit points at 25. The last four hex digits of your code will be
0019 (which is hexidecimal for 25.) You can change the last two digits to, for
example, FF which will give you 255 hit points instead of 25. More sophisticated
codes can be made by altering the Type:

Type Table

80 - Means set the 16-bit value (0-65535) pointed to by the cheat code address
to the cheat code value.

30 - Means set the 8-bit value (0-255) pointed to by the cheat code address
to the cheat code value.

10 - Means increase the 16-bit value pointed to by the cheat code address
by the cheat code value.

11 - Means decrease the 16-bit value pointed to by the cheat code address
by the cheat code value.

20 - Means increase the 8-bit value pointed to by the cheat code address
by the cheat code value.

21 - Means decrease the 8-bit value pointed to by the cheat code address
by the cheat code value.

D0 - Means only execute the next code in the list if the 16-bit value pointed
to by the cheat code address is equal to the cheat code value

D1 - Means only execute the next code in the list if the 16-bit value pointed
to by the cheat code address is not equal to the cheat code value

D2 - Means only execute the next code in the list if the 16-bit value pointed
to by the cheat code address is less than the cheat code value

D3 - Means only execute the next code in the list if the 16-bit value pointed
to by the cheat code address is greater than the cheat code value

E0 - Means only execute the next code in the list if the 8-bit value pointed
to by the cheat code address is equal to the cheat code value

E1 - Means only execute the next code in the list if the 8-bit value pointed
to by the cheat code address is not equal to the cheat code value

E2 - Means only execute the next code in the list if the 8-bit value pointed
to by the cheat code address is less than the cheat code value

E3 - Means only execute the next code in the list if the 8-bit value pointed
to by the cheat code address is greater than the cheat code value

If you are familiar with cheat codes, you'll notice that these are standard
Gameshark types. With enough experience you could make some seriously
interesting codes with this system.

For example, I played around with Super Mario Bros (NES) and found out that
address 0007EE stores the number of coins and address 0007FA is the
one's digit in the timer. Here are two codes:

E0 0007FA 03
20 0007EE 01

Those codes mean that while the ones timer digit is equal to three, increase the
number of coins by one. You won't see the coins updated on the overhead
display in the game, but if you start a game, wait until the timer one's
digit is a three and then collect a coin, you'll see that your coin value
is actually much higher than one, now. Fun useless stuff. tongue.gif



==================================================
Command-Line/Auto-Launching and Return to Launcher
==================================================

This section is for the developers of frontends, dashboards, etc.

XBoyAdvance can be started with parameters to automatically launch a game
at startup. Example code can be found in the custom_launch_params.cpp file.

There is also example code in that same file that will show you how to
make XBoyAdvance load your frontend/dashboard when it exits.



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next?


Enjoy!






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