Requests For New Projects
Posted 16 August 2007 - 06:14 PM
My wife had a Dragon 32 and she'd flip out if she could play it on the Xbox
Posted 18 August 2007 - 06:27 PM
I wish we could get a 3DO emulator/port going..
I wish we could get a 3DO emulator source going
Posted 18 August 2007 - 09:29 PM
Posted 19 August 2007 - 01:27 AM
http://forums.xbox-s...howtopic=618028 - Details there.
Edited by Speedy2K7, 19 August 2007 - 01:40 AM.
Posted 22 August 2007 - 07:44 AM
You already know the link. I'd die for a port I can complete on the XBOX. That was a port made some while ago, but never finished sadly enough. :/
I'd be up for that too.
We could use a Mouse based game or two...
I'm up for it.
Battle for Wesnoth:
If any of these are already on the XBOX, feel free to let me know!
Edited by XDelusion, 22 August 2007 - 07:46 AM.
Posted 24 August 2007 - 07:44 AM
Posted 31 August 2007 - 10:42 PM
Of course I realise you can't just lift the code from kqemu and dump it straight into dosxbox and press a "magic compile" button but kqemu is GPL and might be worth a couple of minutes reading.
Posted 07 September 2007 - 07:39 PM
Before you dismiss this as something that can be played on z26x, look closer.
Yes, it's an updated version with more difficulty settings, more items, and more map to cover, making the somewhat difficult classic even harder.
Personally, I would have liked to see a map editor go along with this, but I know we can't have everything. But, still: it'd be nice to see this port stabilized and ported to the Xbox.
Posted 07 September 2007 - 10:01 PM
What about using somthing like IDA Pro to disassimble or debug something like freedo.exe, I wonder if that would give the code needed to port the emulator?? I dont know, just a thought..
If only it was as simple as that.
You need to compile some code. To do that, you need to have a source code for the suitable IDE. Therefore, to compile a XBox program, you need a C source.
If a disassembler could just open a raw compiled executable and "save as" a C source file, the world would be different altogether!
Edited by cricri_pingouin, 07 September 2007 - 10:01 PM.
Posted 19 September 2007 - 05:17 AM
Not sure how possible this is, but I thought I'd give it a shot
Posted 19 September 2007 - 05:01 PM
Posted 19 September 2007 - 09:09 PM
Why not just use PCSXbox, it's a great emulator.
Posted 22 September 2007 - 08:40 AM
might run ok if you turn down all the graphics, but its a fun slasher game that uses the unreal engine and the multiplayer is still somewhat active
Im sure xport said he hates fps games...
I'm going to make the suggestion of The Spring Project: http://spring.clan-sy.com/
The FAQ page states that a 1ghz CPU would allow for 500 units on screen at once, possibly more if some of the graphical features were toned down or removed. I know this one isn't greatly likely, but I thought i'd throw it into the suggestion pot anyway.
edited for smaller image
Edited by RiverShade, 22 September 2007 - 08:42 AM.
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