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Requests For New Projects


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#256 madmab

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Posted 02 January 2010 - 11:41 PM

Well actually he was kinda hanging around in the background. But it looks like he has not been around since Sept 11, 2009.

#257 Pulsemasta

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Posted 03 January 2010 - 06:44 AM

QUOTE(ressurectionx @ Jan 2 2010, 08:14 PM) View Post

Don't know.....

I'm not oldskool enough to have ever talked to him. As much as I've done around here I was never here back when I could have been buds with guys like him.

Hope he comes back around.

At least, I hope he's been in the shadows and he's witnessed what we've done with his stuff and how far we're stretching the limits of his emus and the Box itself.

And I hope he's proud. cool.gif



yeah. I wish he would come back and have a passion for the Xbox again... there are still so many things that could be ported but he and a few others were the only programmers willing to do the work.... I'm note sure if they have all stopped caring, or if they just moved on to new systems like the Wii, 360, exc.

#258 obcd

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Posted 03 January 2010 - 10:47 AM

Some of you guys seems to think that porting an emulator is a one night job...
Maybe he is in the software buissiness earning some money and not having time anymore to create free xbox stuff. We can't blame him for that, can we?
Maybe his children became to old and lost their interest in the xbox?

He released his sources making it possible for anyone interested to take over. He even took his time to remove the confidential parts in it, so that he could make them available for the public.

Now matter how pitty you find it he is no longer active working on the xbox, you will have to accept it.

regards.

#259 ressurectionx

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Posted 03 January 2010 - 10:12 PM

Dude please...

You're talking to me like I haven't pulled my weight around here. I've pulled 50 people's weight around here and can say whatever I want to about this.

I wasn't calling anybody out. I'm just saying it's a shame he's not around anymore at all and that it would be cool if he came back.

Regards right back at 'cha

#260 Pulsemasta

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Posted 03 January 2010 - 11:02 PM

Yeah I was just saying it would be cool if he, or someone else with the skills or interest would come back around... that's all.

#261 obcd

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Posted 04 January 2010 - 09:51 AM

Sorry, I had no intention to offend someone.

It's just the way I sometimes read.. Hey, why doesn't he port a couple of emulators during his lunch time.
Not to forget the... I would port it myself but I am not that good at programming....and I need my spare time to play soccer.

Some xbox1 stuff simply doesn't exist anymore, like the sources that made it possible to port opengl games.
I know that no programmer will erase his sources to free space on his harddisk. It's just bad they are gone.
I was just trying to say that we should appreciate the effort xport did.

topic closed.

Edited by obcd, 04 January 2010 - 09:53 AM.


#262 ressurectionx

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Posted 05 January 2010 - 07:34 AM

No worries here either man. I probably misread your post.

I've always been pretty quick to shoot first and ask questions later. cool.gif

Take it easy,
~Rx

#263 obcd

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Posted 05 January 2010 - 10:04 AM

I will. smile.gif

#264 lh88

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Posted 30 April 2010 - 02:07 AM

QUOTE(XPort @ Aug 29 2004, 10:37 AM) View Post


Visual Pinball/Visual PinMAME - There is no source to Visual Pinball. Therefore, there can be no port of this project. Pinmame is just one part that would need to be ported. It emulates the machine logic. Visual Pinball is the part that actually has the pinball table graphics/sounds/gameplay. If the source for Visual Pinball becomes available in the future, you may post about it in this thread. You should be absolutely sure the source is available, however, or else you risk getting a warning/ban. Do not post a link to the PinMAME site. As already stated, that is not the piece that is needed.



Visual Pinball is now open source.

vpinball.sourceforge.net

#265 moisespteixeira

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Posted 30 April 2010 - 02:45 AM

QUOTE(lh88 @ Apr 29 2010, 10:07 PM) View Post

Visual Pinball is now open source.

vpinball.sourceforge.net


How can we contact Xport? The Visual Pinbal would be a great port.
Moderators maybe can helps us!
Thanks for posting here Lionheart!

#266 Tanas

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Posted 30 April 2010 - 11:47 PM

Madmab, any plans for Vice64x V5?

Thanks.



#267 madmab

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Posted 01 May 2010 - 06:05 AM

It's on it's way but I have to investigate the reported issues with MednafenX_NES first.


#268 Tanas

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Posted 01 May 2010 - 06:12 PM

Thats great news, you da man:) hopefully the latest source will fix the stuttering music.

#269 Pulsemasta

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Posted 02 May 2010 - 01:14 AM

QUOTE(moisespteixeira @ Apr 30 2010, 02:45 AM) View Post

How can we contact Xport? The Visual Pinbal would be a great port.
Moderators maybe can helps us!
Thanks for posting here Lionheart!



Xport is gone forever, Its a new generation here, we must now bug Madmab about porting it tongue.gif


biggrin.gif

#270 neil222

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Posted 02 May 2010 - 11:29 AM

I don't suppose you would be interested in updating DaphneX Madmab?




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