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Requests For New Projects


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#46 dre74

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Posted 17 September 2006 - 06:11 PM

Looking at your maybe list I would like to see Daphne re-ported, I could never get Daphnex to work, everything I had worked on my PC but never on my xbox I even purchased Dragon's lair 20th anniversary special edition dvd set.

#47 ds1615

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Posted 17 September 2006 - 09:09 PM

Basically a PSP emu. I don't mean its directly from psp to xbox...just an emu that can play UMD type files without lag of any kind. this would be greatly appreciated. Or a converter...that extracts the (pbp?) files from the UMD disc and converts them to iso form. I'm sure this is possible because well....heres the specs http://emulator-zone.com/doc.php/psp/ Now that should say a lot. So if somebody could get crackin' on this that would be awesome! of course i would do all this myself if i had the proper tools(hint hint) and some know-how to do it.

#48 enderandrew

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Posted 18 September 2006 - 06:55 PM

Xport ports existing emulators. Show him an open-source, established PSP emulator with good compatibility that can run on the XBox's hardware, and then maybe it might happen.

#49 dre74

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Posted 18 September 2006 - 08:44 PM

That psp emulator does not play commercial games at this point.

#50 Antiriad

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Posted 26 September 2006 - 06:45 PM

QUOTE(Antiriad @ Aug 27 2006, 06:59 PM) View Post
Seeing the authors of Steem are dragging their heels over making their emulator open source, can I suggest a port of the Atari ST emulator Hatari? It's source is here. It is SDL mind.

However, unlike WinSTon it is able to emulate the STE architecture and run certain games that WinSTon doesnt like such as R-Type for example.
Not meaning to bump the above post par se, but for the same reasons about WinSTon I can suggest another alternative: when Chui wrote DCaSTaway for the Dreamcast he combined the sources of CaSTaway & Hatari and it has also been ported to Windows. The source is available here. SDL again, I do not know if that represents a problem.

#51 123basura

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Posted 10 October 2006 - 08:22 AM

Sorry for my english...

It's no possible to port rainemu.

Thanks

#52 Retroplay

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Posted 10 October 2006 - 08:08 PM

QUOTE(XPort @ Aug 29 2004, 06:44 PM) View Post

List of Rejections

RAINE - No. Don't ask.






#53 Nemo1985X

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Posted 10 October 2006 - 08:43 PM

How about NEC PC-FX ? It's now part of Mednafen.... http://mednafen.com/

#54 RMM

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Posted 10 October 2006 - 09:51 PM

I dont know what the system requirement would be but how about FreeDO?

http://www.freedo.org/


They just released 1.8b a little over a month ago and that might be something to take a look at. Its not open source anymore but I would bet they would have no problem giving you the source code.

#55 123basura

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Posted 10 October 2006 - 10:17 PM

ok. Raine don't ask.

Exists possibilities of emulates taito games?

#56 Retroplay

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Posted 10 October 2006 - 10:22 PM

QUOTE(123basura @ Oct 10 2006, 11:24 PM) View Post

ok. Raine don't ask.

Exists possibilities of emulates taito games?


MAMEoX does a fine job emulating Taito games.


#57 enderandrew

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Posted 11 October 2006 - 02:39 AM

QUOTE(RMM @ Oct 10 2006, 09:58 PM) View Post

I dont know what the system requirement would be but how about FreeDO?

http://www.freedo.org/
They just released 1.8b a little over a month ago and that might be something to take a look at. Its not open source anymore but I would bet they would have no problem giving you the source code.


I've only seen a 3D0 once, but didn't it have like 15 buttons?

And given that the project status page says the optimization is only 50% complete, I'm guessing you need a beefy processor to run it. Anyone know how well it runs on a 733 mhz Celeron?

I'm not sure an XBox port is even feasible because of hardware reasons, and you still have to convince the guy to give up the source code.


#58 Nemo1985X

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Posted 11 October 2006 - 04:27 AM

QUOTE(enderandrew @ Oct 10 2006, 08:46 PM) View Post

I've only seen a 3D0 once, but didn't it have like 15 buttons?


Naw main, that's the Jaguar your thinkin about !

#59 RMM

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Posted 11 October 2006 - 04:02 PM

QUOTE
And given that the project status page says the optimization is only 50% complete, I'm guessing you need a beefy processor to run it.


If you look at the bottom it says that info was last updated Feb 6th, 2004 so I believe the 55% optimization figure comes from version 1.6b. In the 2+ years since that time 1.7 has come out and the recent 1.8 about a month ago. I dont have any 3DO games to test the emulator I just thought that might be a good console to emulate on the XBox if it were possible.

#60 Kanyero

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Posted 11 October 2006 - 10:53 PM

Forget freedo. It's not open source, and the last version is not able to run need for speed or road rash at full speed in my amd xp2400+.




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