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#1 chucky16

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Posted 04 September 2004 - 02:57 AM

Anyone have some cool ini's for cars? Heres mine for my mini cooper, post yours...

P.S. Does anyone have good ini's for some cars to do wheelies?

[DYNAMICS]
verified = 0
MIScaleX = 2.900
MIScaleY = 5.200
MIScaleZ = 2.200
CofGOffsetX = 0.000
CofGOffsetY = 0.370
CofGRatioZ = 0.500
wheelInertia = 2.500
wheelMass = 12.000
gripScale = 1.600
transverseGripScale = 1.200
forwardGripScale = 1.110
forwardGripScale2 = 1.050
backwardGripScale = 1.270
slidingGripScale = 0.980
surfaceRoughness = 0.000
frontGripScale = 1.000
rearGripScale = 1.000
frontTransverseGripScale = 0.985
rearTransverseGripScale = 1.025
tyreSlip = 0.090
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.900
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.900
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.700
airFriction = 0.460
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 0.950
downForceRatioZ = 0.000
constantDownForce = 0.400
antiSpin = 0.000
antiFlip = 10000.000
catSpring = 300.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.435
steerTimeMaximum = 0.500
steerReturnTimeScale = 0.200
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.350
slidingSteerScale1 = 65.000
slidingSteerScale2 = 0.510
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.600
frontSpringConstant = 4.000
frontSpringDampingBump = 2.000
frontSpringDampingRelease = 3.000
rearSpringConstant = 4.000
rearSpringDampingBump = 2.000
rearSpringDampingRelease = 3.000
springProgression = 0.300
frontAntiRoll = 100.000
rearAntiRoll = 35.000
maxSuspensionMovement = 0.100
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.015
suspensionAngle = 0.300
brakeType = 65537
frontBrakeForce = 1.000
rearBrakeForce = 1.500
ABSBrakeBalance = 0.430
handbrakeForce = 0.800
tractionControl = 0
tractionControlReverse = 1
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.400
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 1.150
engineBrakingInternal = 2.000
engineInertia = 0.230
turboInertia = 0.110
turboFriction = 8.000
turboMaxRPM = 18000.000
turboOverdrive = 10.000
maxBoost = 1.000
boostRPM = 3300.000
maxRevs = 12300.000
gearDownRatio = 0.740
audioRevLimit = 7000.000
idleRevs = 1100.000
startOffRevs = 1500.000
startOffRevs2 = 2500.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 8.000
torqueCurve0 = 0.580
torqueCurve1 = 0.590
torqueCurve2 = 0.620
torqueCurve3 = 0.660
torqueCurve4 = 0.720
torqueCurve5 = 0.800
torqueCurve6 = 0.960
torqueCurve7 = 0.980
torqueCurve8 = 1.000
torqueCurve9 = 0.910
torqueCurve10 = 0.750
clutchDelay = 0.050
wheelSpinSpeed = 20.000
suspensionScale = 0.500
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.300
engineResonanceScale = 0.250
engineResonanceRPM = 7400.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 6500.000
driveType = 0
turboCharged = 0
peakTorque = 9999.900
revLimit = 7500.000
topGear = 6
finalRatio = 2.180
gearRatios0 = 4.869
gearRatios1 = 0.000
gearRatios2 = 4.869
gearRatios3 = 3.238
gearRatios4 = 2.226
gearRatios5 = 1.691
gearRatios6 = 1.325
gearRatios7 = 1.091
TyreDiameter = 0.660



#2 MoshMan

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Posted 07 September 2004 - 02:10 PM

you need the game burned onto your hdd?

#3 DOS4GW

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Posted 07 September 2004 - 08:16 PM

QUOTE (MoshMan @ Sep 7 2004, 03:13 PM)
you need the game burned onto your hdd?

Burned on the hdd???

#4 chucky16

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Posted 08 September 2004 - 01:17 AM

OMG DONT SAY N E THING ELSE, Yes you need it ON your xbox hdd... no more questions about burning to the xbox, DOS4GW will have a fit lol

#5 DOS4GW

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Posted 08 September 2004 - 12:31 PM

Have you exceeded the game speed limit yet? I've got a few inis if you want to try them, if you haven't broken the limit.

Edited by DOS4GW, 08 September 2004 - 01:38 PM.


#6 MoshMan

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Posted 08 September 2004 - 12:52 PM

lmao ok ill ask no more, thanks

#7 chucky16

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Posted 10 September 2004 - 10:06 PM

what are your inis?

#8 DOS4GW

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Posted 11 September 2004 - 01:41 AM

packetme . com/misc/pgr2shit/360Spider.ini

Thats not the wildest I've tuned, but it still exceeds the 527 mph - 845 km/h limit. Remember that the car continues to accelerate even if the frames stops at 527 mph, the real limit is 622 mph - 996 km/h, that's when the game freezed..

Edited by DOS4GW, 11 September 2004 - 01:51 AM.


#9 Henway

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Posted 18 September 2004 - 12:45 PM

These are all fine and dandy, have tried a few of them out and they're completely malevolent beasts! Any mods which are good handling? Will baseline an Enzo and work from there but the tendency for a lot of these cars to get into sympathetic back-and-forth swerving is really bad. Kind of like a tank-slapper on a motorcycle that seems like its going on forever and there isn't a whole lot you can do other than hold on and hope for the best...

#10 BinaryMod

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Posted 30 September 2004 - 06:12 PM

I havnt checked out the files yet for PG2, just backed it up last night, but are the .ini files right in there with the rest of the files? or do I have to load it into the cache?

#11 DOS4GW

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Posted 30 September 2004 - 06:44 PM

They are in the "CarDynamics" folder.




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