Posted 05 September 2004 - 10:17 PM
Posted 25 October 2004 - 08:25 AM
Posted 25 October 2004 - 04:51 PM
Posted 26 October 2004 - 03:53 AM
Posted 26 October 2004 - 04:11 AM
|QUOTE (DOS4GW @ Sep 6 2004, 08:57 AM)|
|highten the gripscale on a powerfull car.|
Then tune it. More torque, turbo, slightly lower final ratio, max torque curve on all, etc... How had can it be? Everyone else here fixed this more or less by themselves, and it says right there in the inifile what the settings are.
If you're unsure of what torque or grip is just google it.
Posted 05 November 2004 - 06:50 AM
|QUOTE (knicksrule @ Oct 25 2004, 11:56 PM)|
|yeah put i have done this with the lightning and it doesnt work so i figured maybe another way dont have to get hostile assface....damn|
turn the power and grip way up.
my Lightning has torque of 9999 with a gripscale of 6. it will wheelie on command, but don't expect sane cornering.
i've been playing with the direction-specific gripscales a bit, and now have a Mustang that acts like it's on slicks when going forward, but doesn't try to flip over in turns.
just play with stuff. remember, you have the original file right there on the game DVD, so if you screw something up it's not the end of the world.
edit: We really need a pin about the details of the INI so we can have less nooblets asking questions like this. Preferably something similarly detailed to HSDEMONZ post in the Rainbow 6 forum
Edited by wolrahnaes, 05 November 2004 - 06:56 AM.
Posted 05 November 2004 - 06:56 AM
Posted 05 November 2004 - 06:59 AM
Posted 11 November 2004 - 12:59 PM
|QUOTE (knicksrule @ Nov 5 2004, 07:59 AM)|
|cool i did that and it works pretty damn good thanks a bunch man more helpful than that ASS DOS4GW at DOS4GW|
Why don't you take a chill pill noob?.. Almost everyone else here understands how to edit things, if you don't it's your issue so stop yelling at others when it's you that can't slove simple issues as highten torque etc..
Posted 12 November 2004 - 01:36 AM
Posted 13 November 2004 - 04:55 AM
Posted 13 November 2004 - 10:19 PM
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