Jump to content


Photo

R Ascripts Written 4 "n" Expected To Work In "o"?


  • Please log in to reply
4 replies to this topic

#1 SumDumGuy3

SumDumGuy3

    X-S Young Member

  • Members
  • Pip
  • 53 posts

Posted 10 September 2004 - 05:07 PM

Hi all,

I have been trying to spend time writing scripts for MXM. Mostly as they relate to easy installation (a MXM autoinstaller/loader) and some for user ease of use. Since they are all on version "n", as am I, I saw no point in writing my scripts for "o" until it is released... Anyway, I obviously don't have a WIP version since I am not a tester or anything so I don't know from experience, but I had begun to wonder. As it seems like the version "o" release keeps drawing closer and closer... if version "o" comes out before I finish what I am doing. Can I still use them in the new version? or will I need to do some re-coding to get them to work? I imagine that is hard to give a definative answer too, but even if you just feel in general that they will or will not work, I would appreciate it.

Thanks,
SumDumGuy


#2 geniusalz

geniusalz

    Team MXM

  • Head Moderators
  • PipPipPipPipPip
  • 1,827 posts
  • Gender:Male
  • Xbox Version:v1.1
  • 360 version:unknown

Posted 10 September 2004 - 10:35 PM

In all likelihood, they will work.

Some minor changes may be required, e.g. using {} instead of [] for variable names containing variables.

#3 BenJeremy

BenJeremy

    X-S Elysian

  • Head Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • 9,690 posts
  • Gender:Male
  • Xbox Version:v1.1
  • 360 version:v1 (xenon)

Posted 11 September 2004 - 12:54 AM

Correct, I've tried to make every effort to maintain compatibility.... however, any changes would be minor, and perhaps desirable, as it will be better to use Plug-and-play, which uses an XML format.

#4 SumDumGuy3

SumDumGuy3

    X-S Young Member

  • Members
  • Pip
  • 53 posts

Posted 11 September 2004 - 01:31 AM

ok, thx guys... I am going to keep on plugging away at these to get them all finished in version "n" and when "o" is released I will see how it goes...

Thanks,
SumDumGuy

#5 flattspott

flattspott

    X-S Freak

  • Moderator
  • PipPipPipPipPip
  • 1,787 posts
  • Location:Southern California
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 11 September 2004 - 03:16 AM

Lets us not forget the in the WIP you must use

MinimumBuild <BuildNumber> or else the scripts wont run.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users