has anyone managed to get into the track/circuit map modding of PGR2?
Let's assume the files are open in the directory on the PC in a respective folders
what kind of extensions do they have are they compressed again?
I'm asking because it might be quite interesting to port some of the data like elevation or maybe more if possible to another games where a particular circuit is not present.
I know that this game is probably not as deeply explored as Halo2, GTA3 and others but any hints would come in handy. It seems to me there are a lot of bright people so any constructive comments are welcome. T.H.A.N.K.S.
PS skimmed through many thread already pls. no bashing me on that one
I gather that some existing txd/dds export and other utilities created originally for Halo/GT3 might be used after some tweaking..?
Edited by lodyha, 19 November 2004 - 08:11 PM.