Aladdin Advance V32 - Is It Possible On A V1.6?
Posted 22 November 2004 - 02:25 PM
first of all you have to excuse my english, it isn't the best.
Im having major problems to get an Aladdin Advance v32 to work on a v1.6 xbox.
I did the fix to the Aladdin where you disconnect pin 28 from the PLCC socket and solder it to D0.
But still when I hold the powerbutton to startup the Aladdin the box shuts off immediately (I think at the point where the Aladdin kicks in).
Posted 22 November 2004 - 06:57 PM
Posted 22 November 2004 - 07:15 PM
If you wan to disable theonly way is with a dpdt switch arrangement.
Posted 22 November 2004 - 08:04 PM
But I have the feeling that even after I cut Lframe the box will still turn itself off ... and cutting traces isn't something I like very much, because its hard to fix such small traces.
Especially when I'm not sure about the results .....
Edited by LEECH666, 22 November 2004 - 08:05 PM.
Posted 22 November 2004 - 11:19 PM
If you dont want to cut the trace just ground the LFrame point.
You can't work this chip with power control on the 1.6 so forget BT and the normal way of installing.
Posted 23 November 2004 - 12:41 AM
Posted 23 November 2004 - 03:20 AM
And I did a lot of testing the different methodes mentioned here and there.
And I'm pretty sure that I did the rebuild of the LPC correctly.
Well but one question remains.
Is the Solderpoint called D0 actually the Lframe Solderpoint on the v1.6?
If this is the case ... allready tried to ground D0/Lframe ... still nothing.
Posted 27 November 2004 - 02:40 PM
And it worked without a hassle.
Guess my soldering was ok - the old Aladdins are not
Thanks to anyone who tried to help me.
Posted 27 November 2004 - 10:44 PM
The XT works cos it has.
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