Jump to content


Photo

Skins


  • Please log in to reply
441 replies to this topic

#436 uragon

uragon

    X-S Enthusiast

  • Members
  • 18 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 28 April 2006 - 02:15 AM

muhaha.gif I keep seing this beautiful skins but everytime I download its all the stock version of the skin...I search and search and when I do find something and try it out, never comes out right..UIX is a great dash but damm its hard to change this codes...I give all the people who have work on these skins alot of credit for the work put into them..I can only wish mine look half as good as these skins that I see....keep up the good work.......

#437 uragon

uragon

    X-S Enthusiast

  • Members
  • 18 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 28 April 2006 - 11:17 AM

biggrin.gif Ok a little progress. Manage to get a hold of 360 revised skin and followed the intruction on how and where to apply the code. First attempt the "memory.xip/default2.xap" went good but the "main_menue.xip/default.xap " didnt do so good. Nothing was showing visually but sound where there and when I went to the memory menu where HD,APP,GAME,Dashboard menu wollaa the orb with the 360 spinners nice work I said. So I then troubleshooted the main_menu.xip. After looking at it carefully here is what I did wrong

This is what I was supposed to add to main_menu.xip/default.xap.

CODE:

DEF Modded_Orb Transform
{
children
[
Spinner
{
rpm 2.75
axis 0 8 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
Spinner
{
rpm 6.75
axis 0 -4 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "yellow.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Spinner
{
rpm 10.75
axis 0 -2 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "green.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Waver
{
rpm 8
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
]
rotation -0.993700 -0.088440 0.068970 -1.576000
//scale 47.000000 47.000000 47.000000
scale 0 0 0
//scale 43.000000 43.000000 43.000000
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation -54.880000 -15.100000 29.980000
}//DEF Modded_Orb Transform
]

}//DEF theMainMenuCam Transform

//////////////////////////////// <-------------- these slashes

CODE END

So I tried deleting the slashes at the end...and wolla it worked..

I just thought I would share this information because this well help to to change the orb...all I should have to do is stick new meshes of orbs I like where I had inserted the 2("high_ring.xm and low_ring.xm) main_menu.xip and just rename those meshes with high_ring.xm or/and low_ring.xm well shit thats easy I guess...I think I am ammusing correctly as a noobie at this stuff common sense hey...I mean yeah it would rotate like the 360 orb but hey I can change it and atleast I have figured out what some xips control and also I can take a closer look at the code and just mess with it a little bit to see what it does....Ok I guess Ill get to trying to figure out this code and mess with it a little bit..STILL WOULD LIKE THE DNA TO SHOW THOUGH AND IM ALSO STILL WILLING TO DONATE $$$$ FOR SOME HARD WORK ON SKINS... Thanks for those who have help.......

#438 ImOkRuOk

ImOkRuOk

    X-S Senior Member

  • Members
  • PipPip
  • 264 posts
  • Location:USA
  • Interests:Xbox, games: fighting, action, Gore and blood and guts and death and violence and satan
  • Xbox Version:v1.1
  • 360 version:v4.0 (jasper)

Posted 30 April 2006 - 05:45 AM

It's been a while ... SO i thought I'd post a recent skin for UIXV1 i did recently for [machine]

IPB Image

IPB Image

IPB Image

#439 loonytoonz90

loonytoonz90

    X-S Member

  • Members
  • Pip
  • 79 posts
  • Location:camden NJ
  • Interests:xboxs
  • Xbox Version:v1.0
  • 360 version:none

Posted 07 May 2006 - 03:05 PM

ImOkRuOk how did u get your tabs like that

#440 loonytoonz90

loonytoonz90

    X-S Member

  • Members
  • Pip
  • 79 posts
  • Location:camden NJ
  • Interests:xboxs
  • Xbox Version:v1.0
  • 360 version:none

Posted 12 May 2006 - 03:10 PM

uragon hear is tha DNA code paste it on top of main_menu/default


DEF theDNA1 Transform
{

children
[
Spinner
{
rpm 2
axis 0 1 0
children
[

DEF DNA1 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA1_Mesh Mesh { url "Backing_dna.xm" }
}
]

translation 0 0 0
}

DEF DNAString1 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString1_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}
]
translation 0 0 0

}
]
}
]
scale 15 15 15
rotation 0 0 .5 0.1745330
//translation -4400 0 -5100
translation -5400 -20 -5100
}



DEF theDNA3 Transform
{
children
[

Spinner
{
rpm 2
axis 0 1 0
children
[

DEF DNA3 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA3_Mesh Mesh { url "Backing_dna.xm" }
}
]

translation 0 0 0
}

DEF DNAString3 Transform
{
children
[


Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString3_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}


]
translation 0 0 0

}
]
}


]
scale 15 15 15
rotation 0 0 1 -.523599
translation 0 0 -5000
}


DEF theDNA5 Transform
{
children
[
Spinner
{
rpm 2
axis 0 1 0
children
[

DEF DNA5 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA5_Mesh Mesh { url "Backing_dna.xm" }
}
]

translation 0 0 0
}

DEF DNAString5 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString5_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}
]
translation 0 0 0

}
]
}

]
scale 15 15 15
rotation 0 0 .3 -0.1745330
//translation 3000 0 -5100
translation 4000 0 -5100
}

#441 gasclown

gasclown

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,128 posts
  • Location:Brisvegas
  • Xbox Version:v1.4
  • 360 version:unknown

Posted 23 May 2006 - 10:52 PM

thought i'd show ya's how my dash is looking atm, been going with stock look lately biggrin.gif

check out my gallery here

#442 Evox117

Evox117

    X-S Senior Member

  • Members
  • PipPip
  • 192 posts
  • Location:A place where Xbox's are getting hacked.
  • Interests:Hacking xbox's.......PC's....And skateboarding....And Fire....Im a HUGE pyro.
  • Xbox Version:v1.1
  • 360 version:none

Posted 25 May 2006 - 01:51 AM

Looks uber clean gas!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users