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New Pixel Shader Output.


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#1 JayDee

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Posted 06 January 2005 - 11:00 PM

The old code @ work
user posted image

The new code @ work
user posted image

The old code @ work
user posted image

The new code @ work
user posted image

Edited by JayDee, 06 January 2005 - 11:03 PM.


#2 ubernewb

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Posted 06 January 2005 - 11:10 PM

uhm.. looks good. one question though... how do i do it?

#3 JayDee

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Posted 06 January 2005 - 11:11 PM

Wait for anon cvs to update.

Then update and compile...

#4 ubernewb

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Posted 07 January 2005 - 05:20 AM

anon cvs..? what's that?

oh well, time for another user posted image

LOL

#5 Maverick-DBZ-

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Posted 07 January 2005 - 06:14 AM

It looks great! I'm amazed you guys are still pushing the Xbox. smile.gif If you had to guess when do you think the new pixel shader support will be added to the XBMC code?

#6 Yuyu

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Posted 07 January 2005 - 07:03 AM

From XBMC changlog:

- 06-01-2005 changed: New pixel shader output does YV12->RGB in one pass (using Butcher's old code).

Meaning once the Anon CVS code is updated from the developer CVS (takes about 6 hours I think give or take a couple?!?), it will be in there... So maybe give it another few hours and it should be in there smile.gif


#7 Maverick-DBZ-

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Posted 07 January 2005 - 08:38 AM

Great! I'm looking forward to it. Thanks for letting me know. beerchug.gif

#8 Maverick-DBZ-

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Posted 07 January 2005 - 09:05 AM

Arhh can't edit my post anymore... blink.gif Anyhoo the patch just came out a few minutes ago. I'm trying it out right now. smile.gif

#9 aweelz

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Posted 07 January 2005 - 01:00 PM

Thats some damn fine work biggrin.gif Im happy, Cheers

Just in case anyone gets confused, Xbins messed up the year. Or you'll have just been holding out on me unsure.gif

Edited by aweelz, 07 January 2005 - 01:07 PM.


#10 GhostDog__

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Posted 08 January 2005 - 03:37 AM

Definite improvement, and room for more. I would like to see more screen shots. For those who dont know, this topic is discussed at http://www.xboxmedia...t=ST;f=3;t=3916.

#11 Maverick-DBZ-

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Posted 08 January 2005 - 05:26 AM

I agree that it's an improvement but it still doesn't compare to the quality of XBMP. sad.gif

#12 ubernewb

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Posted 08 January 2005 - 08:32 AM

hate to sound like such a retarded noob, but what do i do with this thing? i just got it from the other "usual place" and i'm looking at a changelog and an xbe.. does this xbe just replace my current xbmc default.xbe?

also, do i need to grab the Jan 2, 05 build or will this fix work with my Dec 12, 04 build?

thanks a lot guys... btw, the results awesome from the screens i've seen!

#13 GhostDog__

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Posted 08 January 2005 - 05:16 PM

QUOTE(ubernewb @ Jan 8 2005, 09:03 AM)
hate to sound like such a retarded noob, but what do i do with this thing? i just got it from the other "usual place" and i'm looking at a changelog and an xbe.. does this xbe just replace my current xbmc default.xbe?

also, do i need to grab the Jan 2, 05 build or will this fix work with my Dec 12, 04 build?

thanks a lot guys... btw, the results awesome from the screens i've seen!

View Post




Just FTP to your xbox, delete all the files/folders in the xbmc folder except for the XboxMediaCenter.xml (if you've made changes to it), then upload all the files from the new build to the same folder exluding the XboxMediaCenter.xml if needed. Some people just overwrite everything, and don't bother deleting, but I prefer this method to ensure that it's clean. With the build you have, make sure the changelog mentions the January 6th changes as the Jan 5th, & Dec 12 builds will not have the new pixel shader output.

Edited by GhostDog__, 08 January 2005 - 05:18 PM.


#14 ubernewb

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Posted 08 January 2005 - 10:54 PM

i'm not sure if you're getting what i'm saying..

i have the 12-12-04 build on my box now.. i went to the "xbmc usual place" (the other irc given by the main "usual place") and grabbed the 1-6-05 xbe with better pixel shader.. it's not the entire build, just the xbe file itself..

what i'm asking is if the 1-6-05 xbe will run my 12-12-04 build, or if i have to replace with the 1-2-05 build.. get what i'm saying now?

if i have to upgrade to the 1-2-05 build it's no big deal, but i've already done a lot of skinning for this one and i'd rather not start from scratch again.. just did that when i upgraded from the old xbmc build that came on slayer's 2.6. and yeah, i believe in delete-all-start-from-scratch method myself when upgrading.

#15 JayDee

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Posted 08 January 2005 - 11:21 PM

From what i can gather this is a xbe that uses the new pixelshader BUT in overlay mode instead of yuv. There might be a picture improvment, but as you can not take screenshoots with xbmc when in overlaymode, (only when using a debug setup is it possible), it is hard to realy compare pictures. (pics will be black)

But in short in you should be fine using that xbe. Just note that if it is ~6.5mb instead of 7-7.5mb you need the new system folder with the dll´s for cdripping.

HTH




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