Star Control 2 Source Code Out...
Posted 09 January 2005 - 07:18 AM
Go to this link to get all of the needed files. I played this game a little bit on the 3do and I remembered it being a very in-depth space exploration/shooter type game. I am pretty sure if this got ported over, there would be a lot of appreciation for it. The game goes by another name called "The Ur-Quan Masters"...
Anyone willing to take on this project speak up and let us know!
Posted 25 April 2005 - 04:27 AM
Posted 25 April 2005 - 06:49 AM
NO WAIT!!! Two hookers!
Posted 25 April 2005 - 09:37 AM
Posted 30 April 2005 - 01:49 AM
'The ur quan masters' is actually a port of the 3do version, the souce code for the PC ver got lost.
Ive had Star control 2 running on that dos emu, feel too incomplete to play though.
Hmm I KNOW it wouldnt be hard to port, just too hard for me.
Can I just add to any potential portsmiths out there that this game could be the greatest two player battle ever, you need this on the xbox, you need to port it.
Edited by hollow, 30 April 2005 - 01:58 AM.
Posted 03 May 2005 - 05:29 AM
*makes mental note to try that later*
Posted 03 May 2005 - 12:16 PM
Now that I think of it, a native port WOULD be cool. The interface of the game is very simple and could be used with an Xbox Controller without any problems. The game uses SDL for in/output (doesn't need OpenGL, but supports it...) and supports a variety of display resolutions with filtering. However, I would wait until V1.0 is released. The developers are still making progress with the game, after all.
Posted 08 May 2005 - 07:56 AM
Posted 10 May 2005 - 06:16 AM
Posted 10 May 2005 - 03:45 PM
You are a wizard.
(Still, it would be awesome if there was a native port. I think it'd quickly become one of the most popular ported games.)
Posted 24 May 2005 - 08:50 PM
Posted 26 May 2005 - 09:05 AM
I think that there simply aren't any interested developers. Off course, you must actually LIKE a game to even have the idea to port it. Maybe they just didn't play it. Or maybe it is actually hard to port.
Note for developers: there is an SDL-version of the game (for Linux). Does this make it easier to port?
Posted 26 May 2005 - 06:07 PM
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