Jump to content


Photo

Star Control 2 Source Code Out...


  • Please log in to reply
180 replies to this topic

#106 Mexpac

Mexpac

    X-S Member

  • Members
  • Pip
  • 95 posts

Posted 03 August 2005 - 01:47 AM

QUOTE(javitole @ Aug 2 2005, 11:42 PM)
żJuegas desde cd rom o disco duro?
Si es en disco duro,żen que unidad y directorio metes el juego?
Recibe un cordial saludo.

View Post



1.- Disco duro
2.- F:\Homebrew\Star Control 2

You can put the folder in any particion (E or F) and rename is as whatever you preffer. I have not tested it yet, but I do not see a reason of why the game would not run from the DVD drive.

The important thing is that you have the proper default.xbe. just grab the files from the link posted a few messages before in this topic, just run the aplication that will download the needed files and prepare the game, and transfer it to your xbox in a folder. that was all that I did.

Suerte.



#107 TattooedBear

TattooedBear

    X-S Member

  • Members
  • Pip
  • 90 posts
  • Interests:Fuzzy husky guys
  • Xbox Version:unk
  • 360 version:unknown

Posted 03 August 2005 - 02:19 AM

QUOTE(TMaul @ May 27 2005, 01:08 PM)
The joker and myself have spent a few days working on a port. Its not quite working properly outside of Super Melee mode but we are working on it. smile.gif

Here are a few screenshots for those that are interested:
Work-in-progress page

View Post



jaw drops.

Rock on, guys. I'm sure there's even more news if I read on. :-D



I read on. Eeee! it's out! *runs* doesn't walk to "the usual places"
Thanks a MILLION guys!

Damn. It must be fun to finish a product port like that. :-)
off to download and play!!!!

Edited by TattooedBear, 03 August 2005 - 02:23 AM.


#108 TattooedBear

TattooedBear

    X-S Member

  • Members
  • Pip
  • 90 posts
  • Interests:Fuzzy husky guys
  • Xbox Version:unk
  • 360 version:unknown

Posted 03 August 2005 - 02:39 AM

Weird.
This game wasn't in "the usual places" <It should be!>
So, I had to read the whole thread. :-)
But I found out where to get it.


http://www.crusaders.no/~joker/sc2/

just in case a few of you missed it.

David

#109 TMaul

TMaul

    X-S Senior Member

  • Members
  • PipPip
  • 230 posts
  • Location:Over there --->
  • Xbox Version:v1.2
  • 360 version:v1 (xenon)

Posted 03 August 2005 - 01:27 PM

The fact that its more than 100mb, plus its still unfinished even after all this time has means there is no way its going onto xbins. Hopefully, when its finished TJs magic downloader batch file package will get put on xbins along with the source code. smile.gif

EDIT: I actually have most of the bugs sorted out, I just need to catch up with TJ sometime in the near future just to make sure we are done.

Edited by TMaul, 03 August 2005 - 01:28 PM.


#110 javitole

javitole

    X-S Enthusiast

  • Members
  • 3 posts

Posted 04 August 2005 - 01:06 PM

Thanks Mexpac I´ll try to do what yo say.



Thanks again..

#111 XaRaNn

XaRaNn

    X-S X-perience

  • Members
  • PipPip
  • 461 posts
  • Xbox Version:v1.1

Posted 13 August 2005 - 10:51 AM

QUOTE(TMaul @ Aug 3 2005, 08:38 AM)
The fact that its more than 100mb, plus its still unfinished even after all this time has means there is no way its going onto xbins. Hopefully, when its finished TJs magic downloader batch file package will get put on xbins along with the source code. smile.gif

EDIT: I actually have most of the bugs sorted out, I just need to catch up with TJ sometime in the near future just to make sure we are done.

View Post




i talked to iriez a while ago and he was pleasantly surprised a working version of this was even released.

a very easy way to host this on xbins (more for availability of it, and the publicity it would put out, i think people need to know of this great classic) would be to host just the batch file (wich downloads from sourceforge) and the only illegal file, the default.xbe

#112 XDelusion

XDelusion

    X-S Hacker

  • Members
  • PipPipPipPipPipPip
  • 2,013 posts
  • Location:Your Location
  • Interests:DOOM, Star Wars (Books Comics), Natural Law.
  • Xbox Version:v1.1
  • 360 version:none

Posted 14 August 2005 - 11:27 AM

So the scene isn't quite dead after all!

#113 Juganawt

Juganawt

    X-S Member

  • Members
  • Pip
  • 101 posts

Posted 16 August 2005 - 02:23 AM

it's been a few months without any news on this... how's it coming along?

Is there any chance of an open beta test?

#114 Mr.INSANE

Mr.INSANE

    X-S Senior Member

  • Members
  • PipPip
  • 186 posts
  • Xbox Version:unk

Posted 16 August 2005 - 04:33 AM

heres a simple way make a ppf patch of the excuteable it might turn out bigger than the exe but you can atleast host it on xbins

#115 XaRaNn

XaRaNn

    X-S X-perience

  • Members
  • PipPip
  • 461 posts
  • Xbox Version:v1.1

Posted 17 August 2005 - 05:12 AM

QUOTE(Mr.INSANE @ Aug 15 2005, 11:44 PM)
heres a simple way make a ppf patch of the excuteable it might turn out bigger than the exe but you can atleast host it on xbins

View Post




the .xbe is very small, not bigger than any other xapp

the chunk is all the data files, wich are freely hosted on sourceforge anyways

#116 Joshua Wood

Joshua Wood

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,143 posts

Posted 20 August 2005 - 04:51 AM

Except the movies are not there sad.gif Are they free?

#117 the joker

the joker

    Avalaunch Team

  • Members
  • PipPipPipPipPip
  • 1,411 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 21 August 2005 - 04:29 PM

hello smile.gif


yea, movies are free - but they are very large.

QUOTE(flavor @ Jul 30 2005, 02:33 PM)
I had about 3-4 upload errors with files like /content/lastbat/lascap.0.Y=200.png. Seems to be fatx related. I hope those are not really important.

Anyways, SC2x is another good example of how game experience changes with its platform. Star control seems to be made for the livingroom and big tv and a relaxing couch. :> Had this feeling with all Lucasfilm games as well. Great Port, Joker!

View Post



Actually, that encounter is without combat, I beat the game with walkthrough on the pc version before I started playing on the xbox version.



To be honest, I had completely forgotten about this project at all. My personal life came sneaking behind me and gave me a nice son that can take over my projects in a few years. But that's not going to stop me from coding, so I'll see if I can manage to put out a new xbe and maybe kick out the sources within a week or so.
I might put up a extra cvs for it here at my place, and ask users to mail me for access or something. Gonna check the updates tmaul did tonight and put up a new xbe or something. I asked Iriez a few months ago if we could put up the game on xbins, and he said it was too big - it already took too much bandwidth, so we can't put it up there.


-The Joker

#118 zefrench

zefrench

    X-S Enthusiast

  • Members
  • 22 posts

Posted 22 August 2005 - 03:59 AM

We have a few options to puting it on xbins:

-make it so the xbe runs with the pc packs and tell s users to downlaod the pc packs from sourceforge.

-just put the xbe on xbinx and gives instructions on hwo to make xiso file.

How does one get a copy of the source files ? I wouldreally hate having a harddisk incident and / or personal life make the work lost.


Thanks for the hard work

Zefrench


#119 Lowen Na

Lowen Na

    X-S Member

  • Members
  • Pip
  • 92 posts

Posted 15 October 2005 - 05:35 PM

Any update on those bug fixes? I really want 2 player melee.

#120 The Zep Man

The Zep Man

    X-S Freak

  • XS-BANNED
  • PipPipPipPipPip
  • 1,833 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 17 October 2005 - 09:03 AM

Is this game ported with the help of the official MS XDK? If yes, then please remove the download-URL's. I will contact a moderator about this if the URL's aren't removed. dry.gif




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users