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#1 Dresky5150

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Posted 21 January 2005 - 02:51 AM

Can some one tell me though why some skins have a bunch of .xbx's in them?

AND.....
[innerwall_01]
colorA= W X Y Z
ColorB= W X Y Z why are there four. And why two colors.

If anyone wants to answer cool. if not cool too. Not important just wonder.



#2 gasclown

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Posted 21 January 2005 - 03:06 AM

all skins should have a bunch of xbx's in em - one text xbx (the preset) and all the rest are image files.

and:

colorA- (front)= red,green,blue,alpha
colorB - (side)= red,green,blue,alpha

innerwall has 2 set of values for the inner and outer of the actual mesh (cellwall.xm)


#3 Dresky5150

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Posted 21 January 2005 - 06:18 AM

Thx . But I have a RGB Calculator and I see no alpha. I only see three values in MCP which are the R G and B. So I guess that every skinning techinique will have a different process.

That one kind of got me. What else got me was that when I save a cofig file in MCP I only get two files. The .xbx and the xml. MCp is obviously only for color alternations. But I see no .xmls in any one's else folders.

I'm not trying to make this thread drag on. Sorry

#4 gasclown

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Posted 21 January 2005 - 07:29 AM

i dont know why you'd need a rgb calc when youve got MCP (mcp - is a purpose built rbg calc for UIX). the slider beside the colour tab is the alpha setting. and the xml is for your reference to keep as guidline or foundation for other skins - its what the prog reads as a colour config.

oh and by the way, all this information is in the help files that came with the program. wink.gif




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