Jump to content


Photo

Has There Ever Been A .map Plugin For 3dsmax?


  • Please log in to reply
2 replies to this topic

#1 Videogamebuyer14

Videogamebuyer14

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,468 posts
  • Location:Chicago, IL
  • Interests:cars, girls, building computers, making techno, etc. All the good stuff.
  • Xbox Version:none
  • 360 version:v1 (xenon)

Posted 03 March 2003 - 12:26 AM

I need to find something to help me import the .map file from halo, into 3dsmax for editing. I believe i need a plugin, so is that included in the XDK? I can look for it if i need so. Thanks.

#2 Jesus v2.0

Jesus v2.0

    X-S Enthusiast

  • Members
  • 20 posts

Posted 04 March 2003 - 07:13 PM

visit www.modsonline.com
or forums that help in Modding for Quake III Engine, I think there is plugins that mess around with .map files cuz SOFII and other Quake games use .map and .bsp,

Maybe try QRadiant (a Level Editior)

#3 NVShacker

NVShacker

    X-S Member

  • Members
  • Pip
  • 99 posts
  • Location:Lost in your eyes
  • Interests:Stuff with big warning labels.

Posted 05 March 2003 - 12:52 AM

No, Halo's .map files are different. They are not Quake 3 engine. Halo is its own engine with its own scripting interpreter. It is a compressed file and is being a most royal pain to the guys at #Halohacker.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users