Xbox2 Dev Kits
Posted 28 January 2005 - 12:31 AM
Posted 28 January 2005 - 01:10 AM
... but it is MS so anythings possible.
also we could have a 'gamecube' type of situation and no mods come out for years and by then most people have lost intest especially if competing console are a lot more popular and have better games.
Posted 28 January 2005 - 01:34 AM
Posted 28 January 2005 - 06:14 AM
i think the gamecube situation was not that it was difficult to hack, but rather no one cared
Posted 28 January 2005 - 06:57 AM
You need a Programer License plus $10,000 or more.
Posted 28 January 2005 - 07:38 AM
thats exactly it, why do u wanna a systme that has only a few good games and dont even have close to enough poeple to invest in it. if you really look at it, the guy that didi the viper could have done it in about 3 months if he really wanted to, counting on he diddnt use anyone elses code and market it.
Posted 28 January 2005 - 11:40 PM
yeah that is for xbox1 and i could see a modchip company buying one if it give them the chance to be able to make a modchip when xboxnext comes out.Even if it cost 10000 its an investment.
Posted 29 January 2005 - 12:04 AM
The NDA's and contracts are so strong then even if a modchip company bought one (they don't have the dough of credentials to but in a maybe situation) they wouldn't be able to alter the software at all/even see the next Xbox's final design so what's the point in the first place? One could only develope a game based around the specs at this time and use the provided tools to port that over to the Xbox next.
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