QUOTE(m_hael @ Feb 18 2005, 12:07 PM)
1. yeah pc games get some testing done on a few systems... but as you MAY have noticed these days .. .many pc games say " we support BLAH BLAH BLAH" cards on the side.. thus absolving themselves of MUCH Of the problems... and they release patches should the game be REALLY bad... Console games.. do NOT do this.. cos.. its pretty hard to do.
2. What exactly is it you know about development? Because I live in a world where it doesn't really matter what advances are made to make certain things easier... consumers ALWAYS want more... and what part of programming a game has been streamlined? we have DirectX for Xbox that handles SOME of the requirements... on PS2 we have ZERO, NADA , NOTHING.. do it ALL yourself, on NGC we have a happy medium... each is different, each requires work; some more than others. Once the basics are in place each requires those "new additions" to be programmed for them... things DON'T get easier... you
just think they do.
3. The reason a High Def game WILL take longer for MANY console developers is that THEY ARE CONSOLE DEVELOPERS... NOT PC DEVELOPERS... damn it could people THINK about what they are saying.. the games market is largely split.. PC vs CONSOLE... most do NOT do both.
1. Consoles DON'T NEED PATCHES. The hardware is static, my Xbox is pretty much identical to the one used by some schmuck in Egypt. When was the last time any console release had a bug that caused it to crash or lock up? I certainly can't
remember. 90% of the time the only reason PCs ever need it is because of some software/hardware configuration that the developers didn't think to test for. If for some odd reason a game did need a patch the Xbox has a hard drive and the PS2 has memory cards and the software could be stored there just like they do any other software updates. As for distro they could use the same mediums they do now for extra content. Xbox Live, CDs in magazines, Free discs in stores that carry the game, or a simple "give us your address we'll send you a disc" video games have been around a lot longer (and needed patches) a lot longer then the internet has been popular.
Also listing the system requirements on the side of the box absolves them of one thing responsibility if someone who doesn't meet there requirements buys the game, not problems. Just because I say my game runs on swiss cheese doesn't mean that there will be no problems running it on that. Not to mention part of the reason Console gaming is more wide spread (and dips into a younger audience as well) is because you don't have to worry about shit like system requirements.
2. Yeah I guess you're TOTALLY RIGHT there haven't been ANY advancements in any software development or 3D modeling/rendering tools, most games are still programed with punch cards right?
3. Hi-Def is just a resolution. I have BLEEM! on my PC right now, you know what it does? It runs Playstation games in
A higher resolution! WOW I sure am glad all those Playstation developers spent all that extra time programing those Playstation games to run on a resolution higher than that of HD.
I don't know what games you play but I can think of many more games that are on both console and PC than games that aren't. No sane game company would stick to console only with a blockbuster title. In-fact the only blockbuster titles I can think of that AREN'T on both PC and Console are those that are either under contractual obligation to reside only on their original system or a fighting/arcade style game. Lets face it, fighting/arcade style games are useless on a PC, they do however release most fighting/arcade games in arcades, which these days are
PC based! Not to mention run a resolutions higher than HD.
Now can we please get back on topic of HD-DVD format discs, I find it much more entertaining than your opinions of software developers.
Edited by twistedsymphony, 19 February 2005 - 03:36 AM.