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Help With Adding Orbs


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#1 blckwdw1986

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Posted 14 February 2005 - 07:56 AM

I downloaded the orb pack and read the "directions" but didn't help much huh.gif , I have tried editing the default.xip to add the orb but after i added it to my xbox, it would not boot dry.gif . Any 1 who can help, please and thank you biggrin.gif . btw i saw some pics of the orbs and they kick ass! Thanks in advance! cool.gif

#2 gasclown

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Posted 14 February 2005 - 08:42 AM

*sigh*

CODE

1.  Rename the orb of your choice to "OrbCell-FACES.xm"

2.  For best results, open mainmenu.xip with Winxip, then edit the very bottom of default.xap with notepad or simlar to look like this:

......................................................
DEF Modded_Orb Transform
 {
  children
         [
            Spinner
            {
              rpm 2
              axis 0 0 2
              children
              [
           
                      Shape
                      {
                          appearance Appearance
                          {
                               material MaxMaterial
                               {
                                  name "MenuCell"
                                                 
       
                               }
       
                               
                          }
       
                         
                 geometry Mesh { url "OrbCell-FACES.xm" }
     
           
                       }
               ]
              }
         ]  
           
     
  rotation -0.993700 -0.088440 0.068970 -1.576000
  scale 0 0 0
  scaleOrientation 0.036530 0.975200 0.218400 -0.396500
  translation -54.880000 -15.100000 29.980000
 }

/*
 DEF Modded_Orb Transform
 {
  children
  [
   Spinner
   {
    rpm 7.75
    axis 0 2 2
    children
    [
     Shape
     {
      appearance Appearance
      {
       material MaxMaterial { name "InnerWall_01" }
       texture ImageTexture
       {
        alpha true
        url "orbcellwall.xbx"
       }
      }
      geometry Mesh { url "OrbCell-FACES.xm" }
     }
    ]
   }
   Spinner
   {
    rpm 7.75
    axis 2 2 0
    children
    [
     Shape
     {
      appearance Appearance
      {
       material MaxMaterial { name "InnerWall_01" }
       texture ImageTexture
       {
        alpha true
        url "orbcellwall.xbx"
       }
      }
      geometry Mesh { url "OrbCell-FACES.xm" }
     }
    ]
   }
   Spinner
   {
    rpm 7.75
    axis 2 0 2
    children
    [
     Shape
     {
      appearance Appearance
      {
       material MaxMaterial { name "InnerWall_01" }
       texture ImageTexture
       {
        alpha true
        url "orbcellwall.xbx"
       }
      }
      geometry Mesh { url "OrbCell-FACES.xm" }
     }
    ]
   }
   Spinner
   {
    rpm 5
    children
    [
     Shape
     {
      appearance Appearance
      {
       material MaxMaterial { name "InnerWall_01" }
       texture ImageTexture
       {
        alpha true
        url "orbcellwall.xbx"
       }
      }
      geometry Mesh { url "OrbCell-FACES.xm" }
     }
    ]
   }
  ]
  rotation -0.993700 -0.088440 0.068970 -1.576000
  //scale 47.000000 47.000000 47.000000
  scale 0 0 0
  //scale 43.000000 43.000000 43.000000
  scaleOrientation 0.036530 0.975200 0.218400 -0.396500
  translation -54.880000 -15.100000 29.980000
 }//DEF Modded_Orb Transform*/
]
 
}//DEF theMainMenuCam Transform
..............................................

3. Insert the edited .xap back into the .xip.

4. Insert the new orb into the xip , save, send to xbox.



#3 thaswiftness

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Posted 17 March 2005 - 06:17 AM

new to uix, i think its great. but i tried following this and now it freezes when i load it sad.gif
before trying this i got the info and time panel's. just kind of lost at these orb things and getting them to work. any help would be great

-thaswiftness

#4 willy72

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Posted 18 March 2005 - 12:17 AM

I've used the world orbcell and all work fine.....

@thaswiftness

remember:

ensure to add into skin directory the orbcellwall.xbx file of texture for orbcell indicated into Gasclown code:

CODE
texture ImageTexture
      {
         alpha true
         url "orbcellwall.xbx"
      }


P.S.
I've on my dash also the info panel and the date panel.

-Willy72:)

Edited by willy72, 18 March 2005 - 12:19 AM.


#5 thaswiftness

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Posted 19 March 2005 - 12:05 AM

QUOTE(willy72 @ Mar 17 2005, 11:23 PM)
I've used the world orbcell and all work fine.....

@thaswiftness

remember:

ensure to add into skin directory the orbcellwall.xbx file of texture for orbcell indicated into Gasclown code:

CODE
texture ImageTexture
      {
         alpha true
         url "orbcellwall.xbx"
      }


P.S.
I've on my dash also the info panel and the date panel.

-Willy72:)

View Post



not sure what you mean blink.gif
sorry new to this tongue.gif


#6 vinney

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Posted 30 March 2005 - 01:20 AM

I got it to work!!! one problem, gasclown, the globe i downloaded from allxboxskins.com is white... like the continents. i was wondering if there was a way to change it or if i could get yours form you? Thanks, This is awesome...

#7 Whatup1049

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Posted 04 June 2005 - 11:01 PM

Tried this didnt work. Followed directions to a T. No errors or anything all I got was teh same orb and it all looked the same sad.gif.

#8 midas

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Posted 08 June 2005 - 05:02 AM

vinney - the Material ID in the code is probably set wrong. You could try changing the InnerWall_01 to MenuCell. I had this problem when i first tried to put in the globe, but after i got it working MAN does it look sweet!

others - you guys are doing something wrong - make sure you inject the globe.xm into MAINMENU.XIP AFTER YOU RENAME IT OrbCell-FACES.xm mind the capitalization!

PS - Check out my results with the Globe.

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Edited by midas, 08 June 2005 - 05:11 AM.





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