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Can Some-one Please Try And Figure Out The Right


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#1 SlickShoes

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Posted 24 February 2005 - 11:34 AM

user posted image

at the bottom of memory.xip/default2.xap put
CODE
DEF Globe Transform
{
 children
        [
           Spinner
           {
             rpm 0.5
             axis 0 1.1 1
             children
             [
         
                     Shape
                     {
                         appearance Appearance
                         {
                              material MaxMaterial
                              {
                                 name "Metal_Chrome"
                              }

                         }
                         geometry Mesh { url "Globe.xm" }
         
                      }
              ]
             }
        ]  
rotation 0.000000 50.000000 50.000000 0.000000
scale 6.159900 6.159900 6.159900
scaleOrientation -0.673100 -0.699600 -0.239800 -0.693000
translation 41.571199 11.980000 -207.699997
}


and put Globe.xm into the memory.xip

but does anyone know the right axis and rotation 2 get it straight and perfect, cause i've been trying to get it right for hours, and its pissin me off. grr.gif


and can you please post it up so i can get it please

#2 t1x2irc2

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Posted 24 February 2005 - 03:19 PM

i don't know exactly the axis either as you can tell by the pic below

i can't figure it out either


i'm thinking gasclown... he's the 3d guru


i was actually wondering if you can post a tut on removing the rings or mesh behind the orb

look below:
user posted image
as you can tell my pic it looks like sh*t..

i've also had alot of requests on how to do it and i can tell you have it down pat...

#3 gasclown

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Posted 25 February 2005 - 02:46 AM

Hi, First you will need my (which i robbed and edited from 3dcafe) globe orb, find me in the chan.

then this above modded orb for main menu:
CODE
DEF TheGlobeOrb Transform
 {
  children
         [
            Spinner
            {
              rpm 2
              axis 0 2 0
              children
              [
           
                      Shape
                      {
                          appearance Appearance
                          {
                               material MaxMaterial
                               {
                                  name "EggGlowPulse"
                               }
                               
                          }
                          geometry Mesh { url "globe.xm" }
           
                       }
               ]
              }
         ]  
           
     
  //rotation -0.993700 -0.088440 0.068970 -1.576000
  scale 45 45 45
  //scaleOrientation 0.036530 0.975200 0.218400 -0.396500
  translation -54.880000 -15.100000 29.980000
 }


or this for memory menu above MEM_L1_console_pod_outer_0 Transform:

CODE
DEF BigGlobeOrb Transform
       {
       children
       [
       Spinner
   
           {
           rpm 2
        axis 0 2 0
 
               children
               [
                   Shape
               {

           appearance Appearance
           {
              material MaxMaterial
               {
                   name "EggGlowPulse"
               }
           }
           geometry DEF console-FACES Mesh { url "globe.xm" }

                   }
               ]
           }
       ]
       //rotation -1.000000 0.000000 0.000000 -1.571000
 scale 6.3 6.3 6.3
 translation 41.540001 11.970000 -208.399994
}

of course insert the the .xm and the globe will spin/orient properly

user posted image

user posted image

Edited by gasclown, 25 February 2005 - 02:46 AM.


#4 gasclown

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Posted 25 February 2005 - 02:53 AM

and to remove the rings just delete the 'socket' meshes from the xip (there might be a pod backing too - cant remember)

#5 TEGhost

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Posted 26 February 2005 - 02:09 AM

Could someone post a tut on how to put different images for games, apps ect...

#6 SlickShoes

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Posted 26 February 2005 - 02:59 AM

QUOTE(TEGhost @ Feb 26 2005, 01:15 AM)
Could someone post a tut on how to put different images for games, apps ect...

View Post



i think they images are from the .xbe file, but i think there is a program to change it inside the xbe




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