Posted 14 March 2003 - 02:11 AM
Posted 14 March 2003 - 02:14 AM
Posted 14 March 2003 - 02:27 AM
ASK BenJeremy about that...
ADOBE works great for me...
Posted 14 March 2003 - 02:30 AM
Of course, MXM accepts jpgs, gifs, tgas and bmps, too.
As a general rule, avoid PSP for Xbox related images, and stick to Photoshop or Corel PhotoPaint.
Posted 14 March 2003 - 02:33 AM
Edited by BurnOmatic, 14 March 2003 - 02:35 AM.
Posted 14 March 2003 - 03:03 AM
|QUOTE (BurnOmatic @ Mar 13 2003, 10:33 PM)|
| umm yeah i use photoshop 7 but , my question is, is there a tutorial on how to make the actuall file "screen.png"? , so i can make some cool ones for my very own multigames? i just need to know how to make the actuall picture, along with the little windows were the game pic is and the game name!|
Just use the default screens as a guide.
Posted 14 March 2003 - 03:08 AM
Posted 14 March 2003 - 06:41 AM
Just Like BenJeremy said, just use a default screen as a guide:
Open up your desired background, and set the image size to 640 x 480:
Then open up an already completed screen to use as your guide:
Drag the completed screen into your new background (left-click and drag):
Now you have the already completed screen over top your new background.
Select the "Rectangle" tool:
Using the "Rectangle" tool, draw new squares, using the completed screen's squares as your guide:
Delete the completed screen, and your squares will be in perfect position for your new screen.
Use PhotoShop's editing features to edit color, opacity, bevel and emboss, etc.
To add text, just simply place the text in the spots you want to. Save your completed pic as a .PNG named "screen" .
Posted 14 March 2003 - 11:57 AM
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