Posted 22 April 2005 - 06:15 AM
Posted 22 April 2005 - 06:41 AM
Just FTP'ing a a folder to \user.interface.x.dash\skins\ is far easier.
OR is this whay you are asking
So let me get this straight, you want to make it do somthing like being able to texture dash objects, like the pod arms etc. This sould be coded into the config menu so that you can have a on \ off for the texture on meshs. Then just plop a texture.xbx into the skin folder. Then whenever you want a texture in the skin, you can just enable textures
You could place a new line of code in the skinname.xbx as texture=true / false
so when the skin is selected the textures will be enabled, and when you select the next skin, it will turn off
Posted 22 April 2005 - 09:58 PM
I had thought up a pretty decent way to change all the meshes and everything when you selected a skin... but now it's not really needed...
The idea was to have it copy an edited main_menu.xip out of each skin and over write the one in the main folder. Pretty easy to tack on that code.
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