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How To Get Rid Of The Soinning Ugly X


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#1 petermac

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Posted 03 May 2005 - 03:13 AM

Is there any way to get rid of the X rails behind the xbox console in this pic?
Any help would be nice
Thanks
Thrill Will 16

I coundnlt post the image, copy and paste works! lol (damn angelfire)
www.angelfire.com/zine2/wgarth16/uix_screenshot1103.JPG

Edited by petermac, 03 May 2005 - 03:19 AM.


#2 Odb718

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Posted 03 May 2005 - 05:31 AM

Main_memory_podarm_1-FACES.xm

At leaste Im pretty sure

#3 petermac

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Posted 03 May 2005 - 12:01 PM

thanks for help, close, but that got rid of this
www.angelfire.com/zine2/wgarth16/uix_screenshot11246.JPG

#4 KyesaRRi

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Posted 03 May 2005 - 02:17 PM

Is this what you are looking for:

user posted image

#5 KyesaRRi

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Posted 03 May 2005 - 02:34 PM

Well i post the code you need 2 modify:
MAKE A BACKUP ALLWAYS

Main_Menu.xip -> Default.xap

Ok starting from the top go:
find ->
CODE
DEF theMenuItems Transform


Delete EVERYTHING above this
Then add this in:
CODE

DEF theMainMenuLevel Transform
{
children
[
 DEF ring Transform
 {
  children
  [
   DEF Rotating_Large_X Transform
   {
    children
    [
     DEF Large_X_Spinner Spinner
     {
      rpm 0
      axis 0 0 2
      children
      [
       DEF podsupport_3a Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
          geometry Mesh { url "podsupport_3-FACES.xm" }
         }
        ]
        rotation 0.012260 0.999900 -0.003600 -1.432000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation 45.130001 0.692800 2.796000
       }
       DEF podsupport_1a Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
          geometry Mesh { url "podsupport_1-FACES.xm" }
         }
        ]
        rotation -0.754600 0.002362 0.656200 -3.126000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -45.130001 0.311100 2.796000
       }
       DEF podsupport_2a Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
          geometry Mesh { url "podsupport_2-FACES.xm" }
         }
        ]
        rotation -0.600300 0.598900 0.530000 -4.089000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -4.415000 41.959999 2.796000
       }
       DEF podsupport_4a Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "PanelBacking_01" } }
          geometry Mesh { url "podsupport_4-FACES.xm" }
         }
        ]
        rotation 0.557400 0.539200 0.631300 -2.018000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -4.415000 -41.959999 2.796000
       }
       DEF podsupport_3 Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
          geometry DEF podsupport_3-FACES Mesh { url "podsupport_3-FACES.xm" }
         }
        ]
        rotation 0.012260 0.999900 -0.003600 -1.432000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation 45.130001 0.692800 2.796000
       }
       DEF podsupport_1 Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
          geometry DEF podsupport_1-FACES Mesh { url "podsupport_1-FACES.xm" }
         }
        ]
        rotation -0.754600 0.002362 0.656200 -3.126000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -45.130001 0.311100 2.796000
       }
       DEF podsupport_2 Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
          geometry DEF podsupport_2-FACES Mesh { url "podsupport_2-FACES.xm" }
         }
        ]
        rotation -0.600300 0.598900 0.530000 -4.089000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -4.415000 41.959999 2.796000
       }
       DEF podsupport_4 Transform
       {
        children
        [
         Shape
         {
          appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } }
          geometry DEF podsupport_4-FACES Mesh { url "podsupport_4-FACES.xm" }
         }
        ]
        rotation 0.557400 0.539200 0.631300 -2.018000
        scale 19.000000 2.072000 8.992000
        scaleOrientation -0.118800 0.987900 0.100100 -0.141000
        translation -4.415000 -41.959999 2.796000
       }
      ]
     }
    ]
    scale 0.925900 0.925900 0.925900
    translation -900 500 20
   }

DEF podsupport_ring Transform
{
children
[
 Shape
 {
  appearance Appearance
  {
   material MaxMaterial
   {
    name "FlatSrfc/PodParts"
   }
  }
  geometry DEF podsupport_ring-FACES Mesh { url "podsupport_ring-FACES.xm" }
 }
]
rotation -0.075560 0.704300 0.705900 -2.989000
scale 6.409000 6.409000 6.409000
scaleOrientation 0.620600 0.759100 -0.196700 -0.516000
translation 48.430000 94.709999 105.500000
}


Ok save then open up:

Default.xip -> Default.xap

Find ->
CODE
function ApplyDashStyle()


Now add this:
CODE
c.Rotating_Large_X.visible     = false;


To the rest of those things in the modded view, so you get:
CODE
function ApplyDashStyle()
{    
var c = theMainMenu.children[0].children[0];
if( dashStyle == "modded" )//we're using the modded look so enable all the eye candy
{    
 theScreen.MotionStart();
 c.Large_X_Spinner.rpm  = 1;
 c.Pod_1_Spinner.rpm  = 1.3;
 c.Pod_1a_Spinner.rpm  = 5.75;
 c.Pod_1b_Spinner.rpm  = 5.75;
 c.Pod_2_Spinner.rpm  = 1.3;
 c.Pod_2a_Spinner.rpm  = 5.75;
 c.Pod_2b_Spinner.rpm  = 5.75;
 c.Pod_3_Spinner.rpm  = 1.3;
 c.Pod_3a_Spinner.rpm  = 5.75;
 c.Pod_3b_Spinner.rpm  = 5.75;
 c.Pod_4_Spinner.rpm  = 1.3;
 c.Pod_4a_Spinner.rpm  = 5.75;
 c.Pod_4b_Spinner.rpm  = 5.75;
 c.MainPod_1_Spinner.rpm = -1;
 c.MainPod_2_Spinner.rpm = 1.3;
 c.MainPod_3_Spinner.rpm = -2.3;
 c.MainPod_4_Spinner.rpm = -1.0;
 c.Stock_Orb.visible     = false;
 c.Rotating_Large_X.visible     = false;
 c.podsupport_ring.visible  = false;
}



K now it should look like this:
user posted image

OR

user posted image

#6 petermac

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Posted 03 May 2005 - 07:02 PM

ok thanks buddy, i'll try it when i get home from school after i breakdance

#7 petermac

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Posted 04 May 2005 - 12:16 AM

Praise God! it worked
heres results...
www.angelfire.com/zine2/wgarth16/uix_screenshot231923.JPG
should i put this skin on allxboxskins.com?

#8 KyesaRRi

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Posted 04 May 2005 - 03:03 AM

U gonna post your halo 2 skin update? or isnt it on there?

Post it up, looks good, just a suggestion tho, make a new cell wall mesh. I can try 2 make 1 if you want. Just give me some idea on what you want it to look like

If you post it with this code just credit me for the code

Edited by KyesaRRi, 04 May 2005 - 03:16 AM.


#9 petermac

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Posted 04 May 2005 - 06:58 AM

Sure thing man, i'll post the update later with (xips code in it) credit to you and others, i do have an idea for cell walls, i was thinking halo 2 logo or master chief head or somthing,
also i have one more question is there any way to get the good old pod circle ring in modded style dash,(and keep the xbox console as orb) as shown here in stock dash, it looks sweet...
www.angelfire.com/zine2/wgarth16/uix_screenshot55959.JPG
The pod circle ring would be nice with the xbox console as orb!
Thanks for any help!

Edited by petermac, 04 May 2005 - 06:59 AM.


#10 Odb718

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Posted 04 May 2005 - 09:51 AM

show me the breakdancing bear and I'll tell you.

#11 petermac

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Posted 04 May 2005 - 11:39 AM

You asked for it!
www.richardland.com/video/breakdancebear.htm
Praise God

#12 Odb718

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Posted 04 May 2005 - 08:20 PM

search for
function ApplyDashStyle()
in default/default and you'll see
c.podsupport_ring.visible = false;
near the end of it. change it to true and that might be all you have to do.

if not add
CODE
                               DEF podsupport_ring Transform
                               {
                                   children
                                   [
                                       Shape
                                       {
                                           appearance Appearance
                                           {
                                               material MaxMaterial
                                               {
                                                   name "FlatSrfc/PodParts"
                                               }
                                           }
                                           geometry DEF podsupport_ring-FACES Mesh { url "podsupport_ring-FACES.xm" }
                                       }
                                   ]
                                   rotation -0.075560 0.704300 0.705900 -2.989000
                                   scale 6.409000 6.409000 6.409000
                                   scaleOrientation 0.620600 0.759100 -0.196700 -0.516000
                                   translation 48.430000 94.709999 105.500000
                               }//jbone

in main_menu/default
put that at the end of
DEF Main_memory_podarm_4 Transform
right above
DEF Stock_Orb Transform

and that should work.




#13 petermac

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Posted 04 May 2005 - 10:42 PM

Praise God the breakdancing bear is at it again!
Great code, worked great, i love it, here are the results...
http://www.angelfire...nshot212754.JPG http://www.angelfire...enshot21279.JPG
Thanks for all the help, UIX will always be the best, even when xbox 360 comes out(lol)!

#14 petermac

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Posted 04 May 2005 - 10:59 PM

Dam Angelfire doesnt allow image hosting
www.angelfire.com/zine2/wgarth16/uix_screenshot21279.JPG
www.angelfire.com/zine2/wgarth16/uix_screenshot212754.JPG

Edited by petermac, 04 May 2005 - 11:01 PM.


#15 JbOnE

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Posted 07 May 2005 - 04:10 AM

good lord that was alot of excess code to do what one line does...

c.Rotating_Large_X.visible = false;

there's no need to worry about changing it's behaviors - who cares - it's invisible smile.gif

pEAcE
JbOnE


ps - keep makin em skins smile.gif it's about to get a whole lot more interesting w000t




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