Morrowind Save Hacking Guide
Posted 23 January 2006 - 06:08 PM
Another way that you fully "exploit" (I know, wrong word to use) is to load either mods or the Morrowind.esm file itself to load and select ANY item within the game (weapons, books, artifacts, etc.).
For those starting a new game, normally this is what I do to create my Super-Uber Destroyer Character:
Before leaving the room where you pick up the dagger (in EE, this is the Chargen Dagger), try to pick up as much stuff as you can (plates, forks, food items, etc.) just make sure that your character is not over-encumbered. Now, after speaking to the Captain, go out and save your game. Exit, FTP your save file to your PC and start getting to work.
All the info on changing stats, gold, etc. are already covered in this tut so i'll leave those out. Here's a little "tweak" to the tut...on the Dependecies tab, load the main Morrowind.esm file and/or other mods that you may have installed (make sure they're "clean"). Now, in order to fully edit and modify your inventory, you can go the NPC Altered/Killed by Player. This is where you update your inventory. Why? Because your Character data is now “altered” and all the information will be stored here. You can even re-edit your Gold, amount of arrows you have and everthing else. Once you load Mods and/or Morrowind.esm, you can click on the … and it will bring up the window that will allow you to place ANYTHING in your Character’s inventory. Easy enough, right? Transfer your game back from your PC to your Xbox and have fun.
Posted 27 February 2006 - 03:54 AM
Shadow Save Edit
how can I fix this?
Posted 25 May 2006 - 01:12 AM
Posted 19 April 2011 - 12:58 AM
Strength should probably be left at 500 or lower as one hit with Sunder will destroy the Heart of Lorkhan, and break the quest. It's pretty nice to have one hit kill otherwise.
I was able to use the Enchanted editor to create items but it seems like the NPCO entries had to be in both "Non Player Characters\NPC_Player" and "NPCs Altered/Killed by Player\NPCC PlayerSaveGame". With that in mind I created items for enchanting; 10 Azura's Stars and Exquisite Rings. I also added 2 Goldbrands and 30 Sirollus Saccus' Hammer for preferred weapon and repair. As was said before, it's probably easier to just grab some items into your inventory and then change them, rather than to create brand new NPCO entries.
I had no problem adding NPCS (spell) entries to "Non Player Characters\NPC_Player" so I loaded myself up with the best spells including Summon Golden Saint for filling the Azura's Stars for enchanting.
Edited by noabody, 19 April 2011 - 01:28 AM.
Posted 25 November 2011 - 01:04 AM
Posted 19 January 2013 - 04:07 PM
Sorry about that, should have been more exact with my wording!
The resigning process for morrowind is quite different from other games. You do not want to click OK or APPLY when XSavSig calculates the new signature for the modified file. Instead, take this 40 character long string in the "calculated" box (20 bytes in hexadecimal, 2 characters per byte) and overwrite, in hexadecimal, the first 20 bytes of the file vv.dat. The vv.dat file should have come from the same folder as the ess file, and be 40 bytes long in total. There are two signatures in there actually, but the second signature we really don't care about. Just make sure you overwrite the first 20 bytes of this file with the calculated hex bytes, and you should be fine. Do not copy the characters as ascii text characters; this will not work. If all is well, you should only be rewriting half of vv.dat.
I'm fairly certain that this is a dead topic, but I would like to know how to change the forty (40) digit code recieved from XSavSig into 20 digit Hex format. I have tried a number of different methods but none have worked. Any help would be greatly appreciated.
Posted 25 January 2013 - 05:55 AM
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